Explanation When you are advance to first advancement, your Twinkle Flash and Light Magic Strengthening were already automatically added one point to both skills. First, add two point to Twinkle Flash because that is your only attack skills and add one point to Light Transforming for easy movement. Later on MAX Twinkle Flash then MAX Light Transforming because these both skills will allow you to train rapidly in the field without worrying damage nor mobility. Then, MAX Extended Mana for extra mana boost and MAX Ordinary Magic Guard for better survivability. Lastly, MAX Light Magic Strengthening for extra percentage or skill damage.
Explanation When you are advance to second advancement, your Sylphid Lance were already automatically added one point. First, add one point to each skill, Sylphid Lance, Void Pressure for attack skills and Bless of Darkness for bonus damage. Later on MAX High Wisdom for boost of INT then MAX Spell Mastery to increase your base damage and MAX Magic Booster to increase your attack speed. After you max those skills your damage will be stable now, so you can start to add two point to Sylphid Lance and add one point to Void Pressure. Once your Sylphid Lance is MAX then add two point to Void Pressure and one point to Bless of Darkness and when your Void Pressure is MAX, MAX Bless of Darkness. Lastly, add all the remaining skill points to Inviolability because that skill is not much of a use.
Explanation As you advance to third advancement, your Spectral Light and Nox Spear skill were already automatically added one point. So start of by putting one point to Death Sycthe because you can use it during Equilibrium mode then MAX Party Meditation for bonus magic attack. Later on MAX Life Tidal for bonus percentage of damage when your HP is more then MP and bonus critical rate when your HP is less then or equal to your MP. Then MAX Anti-Magic Shell for resistance effect, this will help to reduce your potion consumption during training and continue by MAX-ing Life Shadow Guard for bonus defence and damage ignore, this will also help to reduce your potion consumption during training. Next, MAX Spectral Light and later on MAX Death Sycthe as this skill is very useful when you are in Equilibrium mode in future levels. Then, MAX Shine Redemption, this skill is useful in a case that you can heal your party members during Party Quests or etc. Last put the remaining skill points to Nox Spear.
Explanation As you advance to third advancement, your Spectral Light and Nox Spear skill were already automatically added one point. So start of by putting one point to Death Sycthe because you can use it during Equilibrium mode then MAX Party Meditation for bonus magic attack. Later on MAX Life Tidal for bonus percentage of damage when your HP is more then MP and bonus critical rate when your HP is less then or equal to your MP. Then MAX Anti-Magic Shell for resistance effect, this will help to reduce your potion consumption during training and continue by MAX-ing Life Shadow Guard for bonus defence and damage ignore, this will also help to reduce your potion consumption during training. Next, MAX Nox Spear and later on MAX Death Sycthe as this skill is very useful when you are in Equilibrium mode in future levels. Then, MAX Shine Redemption, this skill is useful in a case that you can heal your party members during Party Quests or etc. Last put the remaining skill points to Spectral Light.
Explanation As you advance to third advancement, your Spectral Light and Nox Spear skill were already automatically added one point. So start of by putting one point to Death Sycthe because you can use it during Equilibrium mode then MAX Party Meditation for bonus magic attack. Later on MAX Life Tidal for bonus percentage of damage when your HP is more then MP and bonus critical rate when your HP is less then or equal to your MP. Then MAX Anti-Magic Shell for resistance effect, this will help to reduce your potion consumption during training and continue by MAX-ing Life Shadow Guard for bonus defence and damage ignore, this will also help to reduce your potion consumption during training. Next, put two point to Spectral Light and one point to Nox Spear until Spectral Light is MAX then MAX Nox Spear and later on MAX Death Sycthe as this skill is very useful when you are in Equilibrium mode in future levels. Last put the remaining skill points to Shine Redemption.
Fourth Job Add whatever you want.
Explanation To make it easier, here is an overview of each of the fourth job skills of Luminous.
Must MAX Skills: Light Reflection Apocalypse Dark Crescendo Darkness Sorcery Magic Mastery Dark Light Mastery
Up to Player: Morning Starfall Absolute Kill Maple Warrior Hero's Will
Luminous Beginner Sunpower - (When using light skills, you will get 50% extra damage and recover your HP by 1%) Maximum Level: 1
1. 50% extra damage and 1% HP recovery everytime you use skills of light magic.
Eclipse - (When using dark skills, you will get 50% extra damage and you will no MP will be consumed) Maximum Level: 1
1. 50% extra damage and 0 MP consumed everytime you use skills of light magic.
Permeate - (Let light penetrate the enemies and ignore some defense) [Link Skill] Maximum Level: 1
1. Ignore 10% of the enemy’s DEF
Power of Light - (Luminous has a unique will, insight, and intelligence. With the power of light, he cannot take in darkness) Maximum Level: 1
Light Blink - (Move with the lights toward the enemies. In towns, you will be instantly teleported to a random location) Maximum Level: 1
1. MP Cost: 40, moves to the most distant enemy. However, in town, you’ll be teleported to a random location on the map.
Equilibrium - (You have a higher chance to stun the enemy, all damage dealt on you is reduced to 1, cooldowns are ignored, 1% of your HP is recovered when you use light skills, and no skills require MP when you are in this state Equilibrium) Maximum Level: 1
1. 50% chance to stance the enemy, All skills deal 50% more damage. Equilibrium skills have 100% additional damage. Cooldown is not applied, MP is not consumed, and 1% HP is recovered when using light skills.
Luminous 1st Job Twinkle Flash - (Attacks a large number of enemies in front of you with light magic) Magic Type: Light Magic Info: type = 2, magicDamage = 1, piercing = 1 Delays: LMtwinkleFlash - 840 ms Maximum Level: 20
1. MP Cost: 15, Damage up to 5 for 223%. 10. MP Cost: 18, Damage up to 5 for 250%. 20. MP Cost: 21, Damage up to 5 for 280%.
Dark Pulling - (Attacks a large number of enemies in front of you with dark magic) Magic Type: Hidden Dark Magic Info: type = 1, areaAttack = 1 Delays: LMdarkFalling - 960 ms Range: 310% Maximum Level: 20
1. MP Cost: 16, Max Enemies Hit: 6, Damage: 88%. 10. MP Cost: 19, Max Enemies Hit: 6, Damage: 97%. 20. MP Cost: 22, Max Enemies Hit: 6, Damage: 107%.
Light Transforming(Travel by turning into light. Teleports you to other locations on the same map using the arrow keys. After teleporting, receive invincibility for a short amount of time. Permanently increases speed and jump) Info: type = 41, casterMove = 1 Maximum Level: 10
1. MP Cost: 29, Horizontal Range: 116, Vertical Range: 306. After teleporting, receive invincibility for a short time. Passive Effect - Jump: +1%, Speed: +2%. 5. MP Cost: 25, Horizontal Range: 140, Vertical Range: 330. After teleporting, receive invincibility for a short time. Passive Effect - Jump: +5%, Speed: +10%. 10. MP Cost: 20, Horizontal Range: 170, Vertical Range: 360. After teleporting, receive invincibility for a short time. Passive Effect - Jump: +10%, Speed: +20%.
Ordinary Magic Guard - (A certain percentage of your damage taken goes to MP. However if there's no MP, damage goes to HP instead) Info: type = 50 Maximum Level: 10
1. Damage Displaced: 13% to MP. 5. Damage Displaced: 45% to MP. 10. Damage Displaced: 85% to MP.
Extend Mana - (Increases MaxMP for a certain amount of time) Info: type = 50 Delays: LMextendMana - 1440 ms Maximum Level: 20
1. MP Cost: 11, for 85 seconds increase MaxMP by 6%. Stacks with other skills. 10. MP Cost: 20, for 130 seconds increase MaxMP by 15%. Stacks with other skills. 20. MP Cost: 30, for 180 seconds increase MaxMP by 25%. Stacks with other skills.
Light Magic Strengthening - (Light magic attack damage permanently increased) Info: type = 50 Maximum Level: 5
Dark Magic Strengthening - (Dark magic attack damage permanently increased) Info: type = 50 Maximum Level: 5
1. Dark Magic Damage: +1% 5. Dark Magic Damage: +5%
Luminous 2nd Job Sylphid Lancer - (A spear of light is summoned and deals damage to many enemies) Magic Type: Light Magic Info: type = 2, multiTargeting = 1, magicDamage = 1, areaAttack = 1 Delays: LMsylphidLancer - 1080 ms Range: 400% Maximum Level: 20
1. MP Cost: 21, Damage: 96%, Number of Hits: 4, Max Enemies Hit: 6 10. MP Cost: 26, Damage: 105%, Number of Hits: 4, Max Enemies Hit: 6 20. MP Cost: 31, Damage: 115%, Number of Hits: 4, Max Enemies Hit: 6
Inviolability - (A pillar of light is summoned and pushes enemies away) Magic Type: Light Magic Info: type = 1, areaAttack = 1, pushTarget = 1 Delays: LMinviolability - 990 ms Range: 322% Maximum Level: 10
1. MP Cost: 10, Max Enemies Hit: 10, Knockback Range: 350 Chance to Stun: 55% 5. MP Cost: 12, Max Enemies Hit: 10, Knockback Range: 350 Chance to Stun: 75% 10. MP Cost: 15, Max Enemies Hit: 10, Knockback Range: 350 Chance to Stun: 100%
Void Pressure - (The power of darkness is condensed into an orb and attacks an enemy. While holding down the skill key, you can move the orb left and right by pressing the arrow keys) Magic Type: Dark Magic Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80 Delays: LMvoidPressureKeydown - 90 ms Range: 203% Maximum Level: 20
1. MP Cost: 5, Max Enemies Hit: 8, Damage: 111%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 10. MP Cost: 9, Max Enemies Hit: 8, Damage: 138%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350. 20. MP Cost: 15, Max Enemies Hit: 8, Damage: 168%. Press and hold ←, → keys to move the orb. Can move up to a distance of 350.
Bless of Darkness - (During battle, if you have not been attacked for a certain amount of time, summon dark spheres to protect you. As you accumulate more spheres, your magic attack will increase, and if you take damage, it will be reduced at the cost of one sphere) Note: Each orb's effect stacks, such that at 3 orbs, you gain 100% of the magic attack bonus. Info: type = 50 Delays: alert4 - 900 ms Maximum Level: 20
1. If you have not been hit for 15 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 32%. First Sphere - Magic Attack: +50% of 20, Second Sphere - Magic Attack: +30% of 20, Third Sphere - Magic Attack: +20% of 20 10. If you have not been hit for 10 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 50%. First Sphere - Magic Attack: +50% of 25, Second Sphere - Magic Attack: +30% of 25, Third Sphere - Magic Attack: +20% of 25 20. If you have not been hit for 5 sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by 70%. First Sphere - Magic Attack: +50% of 30, Second Sphere - Magic Attack: +30% of 30, Third Sphere - Magic Attack: +20% of 30
Magic Booster(For a certain period of time, the speed of your magic attacks is increased by 2 stages) Info: type = 10 Delays: LMmagicBooster - 1920 ms Maximum Level: 10
High Wisdom - (Permanently increases your Intelligence) Info: type = 50 Maximum Level: 5
1. Intelligence: +8 5. Intelligence: +40
Luminous 3rd Job Spectral Light(Continuously nleash several rays of light to damage your enemies. Hold down the skill key to attack, and use the Up and Down keys to aim) Magic Type: Light Magic Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80 Delays: LMspectralLightKeydown - 90 ms Maximum Level: 20
1. MP Cost: 8, Damage: 102%, Number of Hits: 4, Max Enemies Hit: 8 10. MP Cost: 11, Damage: 111%, Number of Hits: 4, Max Enemies Hit: 8 20. MP Cost: 14, Damage: 121%, Number of Hits: 4, Max Enemies Hit: 8
Shine Redemption - (Heal your party members with the power of light and damage your enemies simultaneously) Magic Type: Light Magic Info: type = 31, areaAttack = 1, massSpell = 1 Delays: LMshineRedemption - 1620 ms Range: 400% Maximum Level: 20
1. Damage: 123%, Max Enemies Hit: 6, HP Recovered: 25% 10. Damage: 150%, Max Enemies Hit: 6, HP Recovered: 250% 20. Damage: 180%, Max Enemies Hit: 6, HP Recovered: 500%
Nox Spear - (Summon chained dark spears from the ground to hit your enemies) Magic Type: Dark Magic Info: type = 1, magicDamage = 1 Delays: LMnoxSphere - 960 ms Range: 250% Maximum Level: 20
1. MP Cost: 25, Damage: 344%, Number of Hits: 2, Max Enemies Hit: 6 10. MP Cost: 30, Damage: 371%, Number of Hits: 2, Max Enemies Hit: 6 20. MP Cost: 35, Damage: 401%, Number of Hits: 2, Max Enemies Hit: 6
Death Scythe - (Cut down your enemies with a reaper wielding an enormous scythe. Influenced by both light and dark) Magic Type: Equilibrium Info: type = 1, areaAttack = 1 Delays: LMdarkScythe - 1770 ms Range: 400% Maximum Level: 20
1. MP Cost: 40, Damage: 292%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 29 sec 10. MP Cost: 46, Damage: 310%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 20 sec 20. MP Cost: 52, Damage: 330%, Number of Hits: 4, Max Enemies Hit: 10, Cooldown Time: 10 sec
Antimagic Shell - (Summon a barrier to protect you from status effects. You will be protected from status effects for a set number of times before the cooldown is evoked. Also adds a passive resistance for status effects and elemental damage) Info: type = 10, pvp = 0 Delays: alert3 - 1500 ms Maximum Level: 10
1. MP Cost: 29, Status Effect Protection: 3, Cooldown Time: 570 sec, Passive Effect - Status Effect and Elemental Resistance: +4% 5. MP Cost: 25, Status Effect Protection: 3, Cooldown Time: 450 sec, Passive Effect - Status Effect and Elemental Resistance: +20% 10. MP Cost: 20, Status Effect Protection: 3, Cooldown Time: 300 sec, Passive Effect - Status Effect and Elemental Resistance: +40%
Light Shadow Guard(While this buff is active, you have a chance to ignore damage taken, and your defenses are improved) Info: type = 10, magicSteal = 1 Delays: LMlightShadowGuard - 1620 ms Maximum Level: 10
1. MP Cost: 8, Duration: 72 sec, Physical and Magical Defense: +120, Chance to Ignore Damage Taken: 2% 5. MP Cost: 8, Duration: 120 sec, Physical and Magical Defense: +200, Chance to Ignore Damage Taken: 10% 10. MP Cost: 10, Duration: 180 sec, Physical and Magical Defense: +300, Chance to Ignore Damage Taken: 20%
Party Meditation - (Temporarily improves all ally's magic attack. Can be used with Meditation) Info: type = 10, massSpell = 1 Delays: alert3 - 1500 ms Range: 300% Maximum Level: 20
Luminous 4th Job Light Reflection(Fire a wave of light at the enemy. Enemies hit will reflect the damage on other nearby enemies, hitting a wide area and dealing large amounts of damage) Magic Type: Light Magic Info: type = 1, magicDamage = 1, chainAttack = 1, chainattackPenalty = 1 Delays: LMlightReflection - 1350 ms Maximum Level: 30
1. MP Cost: 24, Damage: 288%, Number of Hits: 4, Max Enemies Hit: 8 15. MP Cost: 34, Damage: 330%, Number of Hits: 4, Max Enemies Hit: 8 30. MP Cost: 44, Damage: 375%, Number of Hits: 4, Max Enemies Hit: 8
Morning Starfall(Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes) Magic Type: Dark Magic Info: type = 2, pushTarget = 1, areaAttack = 1 Delays: LMmornigStarfall - 1800 ms Range: 14% Maximum Level: 30
Apocalypse - (Open a crack from the darkness, letting the flames of hell burn your enemies) Magic Type: Dark Magic Info: type = 1, areaAttack = 1 Delays: LMapocalypse - 1530 ms Range: 587% Maximum Level: 30
1. MP Cost: 24, Damage: 303%, Max Enemies Hit: 8 15. MP Cost: 32, Damage: 345%, Max Enemies Hit: 8 30. MP Cost: 44, Damage: 390%, Max Enemies Hit: 8
Absolute Kill - (Sever the enemy with a sword of light and darkness, causing instant death. Enemies that are immune to instant death take massive damage instead) Magic Type: Equilibrium Info: type = 2, suddenDeath = 1 Delays: LMabsoluteKill - 990 ms Range: 400% Maximum Level: 30
1. MP Cost: 40, Instant Death, Damage: 275%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 25 sec 15. MP Cost: 47, Instant Death, Damage: 303%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 18 sec 30. MP Cost: 55, Instant Death, Damage: 333%, Number of Hits: 6, Max Enemies Hit: 2, 100% Critical Hit Rate, Cooldown Time: 10 sec
Dark Crescendo(For a set duration, gain the possibility to improve your damage whenever you hit an enemy with an attack) Info: type = 10 Delays: LMdarkCresendo - 2400 ms Maximum Level: 30
1. MP Cost: 45, Duration: 64 sec, Activation Rate: 51%, Damage: +1%, up to 10 times 15. MP Cost: 60, Duration: 120 sec, Activation Rate: 65%, Damage: +1%, up to 20 times 30. MP Cost: 80, Duration: 180 sec, Activation Rate: 80%, Damage: +1%, up to 30 times
Darkness Sorcery(Temporarily gain the ability to ignore a portion of the enemy's defense and improve your critical hit rate) Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Maximum Level: 30
Dark Light Mastery(Improves Equilibrium's duration. For every skill used in succession, the rate at which Light or Dark are filled is decreased. Also improves Death Scythe's damage) Maximum Level: 5
1. Equilibrium Duration: +1 sec. When using successive Light or Dark attacks, the rate at which Sunfire and Eclipse are depleted is decreased. Passive Effect - Death Scythe Damage: +10% 5. Equilibrium Duration: +5 sec. When using successive Light or Dark attacks, the rate at which Sunfire and Eclipse are depleted is decreased. Passive Effect - Death Scythe Damage: +50%
Maple Warrior - (Increases the stats of all party members) Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range: 400% Maximum Level: 30
1. MP Cost: 10, Duration: 30 sec, All Stats: +1% 15. MP Cost: 40, Duration: 450 sec, All Stats: +8% 30. MP Cost: 70, Duration: 900 sec, All Stats: +15%
Hero's Will - (Cures you from being Seduced. The cooldown decreases as the skill level increases) Info: type = 35 Maximum Level: 5