End Results Metal Fist Mastery MAXED Rock 'n Shock MAXED Satellite Maxed Accelerator: EX-7 MAXED Mech: Siege Mode MAXED Lucky Dice MAXED Healing Robot - HLX MAXED 18 Rocket Punch
Explanation Most likely levels 70-77, you'll be at Sahel 1/2, which is why we max Metal Fist Mastery first. Why? Because a technique to Sahel 1/2 is you Drill Rush back and fourth across the map. And Metal Fist Mastery increases your Drill Rush + Atomic Hammer by 50%. Maxing Magnetic Field is obvious. We max Heavy Machine Gun next because when you're 110+, you'll be able to zak run with the alliance. And Heavy Machine Gun will be very useful here. We DONT max Rocket Punch because Atomic Hammer is alot stronger than Rocket Punch.
Fourth Job Add whatever you want.
Explanation During 120 and 121, you want to get a high variety of skills, they are all useful at level 1 and will do you some good. Exteme Mech is what you want to go for, it provides tons of defense, attack, hp/mp, and weapon mastery, keep it at 29 because 30 does not add more mastery.You raise Missile tank and laser blast together so you are more in a hybrid state of bossing and training.
Mechanic 1st Job Gatling Shot-(Gatling ahead subject to a concentrated attack of the enemy)
Level 1 : MP 27 spent, up to eight enemies with a 305% attack damage Level 10 : MP 31 spent, up to eight enemies with a 350% attack damage Level 20 : MP 35 spent, up to eight enemies with a 400% attack damage
Metal Armor - Prototype - (Metal Armor "prototype> board to summon the will. Max HP, Max MP, Attack, Defense, and significantly increased the permitted jump distance at the bottom increases)
Level 1 : MP 50 consumption, boarding up HP 50, Max MP 50, Attack 11, Defense 40 Increase Level 10 : MP 50 consumption, boarding up HP 500, Max MP 500, Attack 20, Defense 400 Increase
Flame Launcher- (Of the flame front flushed at the same time a number of enemy attacks)
Level 1 : Consumption per MP 3, attack up to 6 enemies, 56% damage enemies can attack up to eight seconds Level 10 : Consumption per MP 5, attack up to 6 enemies, 65% damage enemies can attack up to eight seconds Level 20 : Consumption per MP 7, attack up to 6 enemies, 75% damage enemies can attack up to eight seconds
Mechanic 2nd Job Rocket Booster- (Using the momentum of the rocket is high jump. Damage all enemies within a certain range during landing can give)
Level 1 : MP 77 to spend a jump, landing on an enemy up to 6 enemies, 246% Damage Level 10 : MP 50 to spend a jump, landing on an enemy up to 6 enemies, 300% Damage Level 20 : MP 20 to spend a jump, landing on an enemy up to 6 enemies, 360% Damage
Open Portal - GX-9 - (Open the Gate Install. At the same time, the gate can be installed up to 2, to move freely through the gate and the gate can be. However, so far, if the distance between the gate does not work)
Level 1 : MP 113 consumption, open the gate to summon lasts 30 seconds Level 10 : MP 50 consumption, open the gate to summon lasts 300 seconds
Mechanic Booster- (MP consume a certain period of time makes the attack rate increased 2 steps)
Perfect Armor- (Metal Armor on board the enemy's attacks likely will be able to fully gadeuhal. In addition, the effect is activated, shot skills can boost the damage the enemy will be able to give back)
Level 1 : Metal Armor: 11% chance to ride the attack Guard, were shot at a return 120% of the damage Level 10 : Metal Armor: 20% chance to ride the attack Guard, were shot at a return 300% of the damage Level 20 : Metal Armor: 30% chance to ride the attack Guard, were shot at a return 500% of the damage
Atomic Hammer- (Metal Armor Atomic Energy Agency with a fist and pull up to the maximum output will hit the ground. Ahead of the enemy great damage and can stun + Knockback)
Level 1 : MP 25 consumption, 286% damage to the enemy up to 6 enemies, 22% chance to stun Effect 2 seconds, ignore the target's armor by 11% Level 10 : MP 35 consumption, 340% damage to the enemy up to 6 enemies, 40% chance to stun Effect 2 seconds, ignore the target's armor by 20% Level 20 : MP 45 consumption, 400% damage to the enemy up to 6 enemies, 60% chance to stun Effect 3 seconds, ignore the target's armor by 29%
Mechanic Mastery- (Physical damage, and weapons proficiency, accuracy increases permanently)
Heavy Weapons Mastery- (Gatling flame shot launchers improve the performance of the punch)
Level 1 : Gatling Shot: MP 16 consumption, 56% damage attack with 6 additional critical chance increased by 1% Add Flame Launcher: MP 9 consumption, 81% damage, 5 seconds 52% Damage per second victim of the dot-added, skill, determination of range. Level 20 : Gatling Shot: MP 22 consumption, 6 to 75% damage attack, critical chance increased by 20% Add Flame Launcher: MP 17 consumption, 100% damage, 5 seconds 90% Damage per second victim of the dot-added, skill, determination of range of
Mechanic 3rd Job Satellite- (Tiny attack satellites "Satellite> to be recalled. Satellite remote-control system through the metal armor support to attack the enemy will attack automatically. Can summon up to three and re-use the skills you can turn off the subpoena)
Level 1 : MP 97 consumption, 62% damage, summoned one of the satellites Level 10 : MP 70 consumption, 80% damage, summoned two of the satellites Level 20 : MP 40 consumption, 100% damage, summoned three of the satellites
Rock n Shock- ()
Level 1 : MP 70 Consumption, 30 seconds generates a magnetic field, the range of 10 enemies, damage 115%, 225% of the duration of reperfusion damage to the self-destruct, 50 seconds cooldown Level 10 : MP 60 Consumption, 30 seconds generates a magnetic field, the range of 10 enemies, damage 200%, 300% of the duration of reperfusion damage to the self-destruct, 40 seconds cooldown Level 20 : MP 45 Consumption, 30 seconds generates a magnetic field, the range of 10 enemies, damage 250%, 350% of the duration of reperfusion damage to the self-destruct, 30 seconds cooldown
Accelerator - EX-7- (Fixed accelerator robot To summon all the monsters in the map instead of a move to increase the speed and lowers the toughness. EX-7 over the duration of the self explodes)
Level 1 : MP 100 Consumption, 23 seconds accelerator installations, over a duration of 30 increased the speed of monsters, armor reduced by 11%, 225% of the duration of reperfusion damage to the self-destruct Level 10 : MP 80 Consumption, 50 seconds accelerator installations, over a duration of 30 increased the speed of monsters, armor reduced by 20%, 300% of the duration of reperfusion damage to the self-destruct
Mech: Siege Mode- (Metal Armor "Heavy Machine Gun" mode to maximize the instantaneous firepower. Heavy machine gun, the state can use the basic attacks and is applied to all critical attacks)
Punch Launcher- (Of a number of fire ahead of the fist to attack the enemy. To stun the target for a period of time can be further applied to critical chance)
Level 1 : MP 30 consumption, and 4 through enemies with 426% damage, 2 seconds stun effect is applied to the target, additional 1% critical chance Level 10 : MP 36 consumption, and 5 through enemies with 480% damage, 2 seconds stun effect is applied to the target, additional 10% critical chance Level 20 : MP 42 consumption, and 6 through enemies with 540% damage, 3 seconds stun effect is applied to the target, additional 20% critical chance
Lucky Dice- (Throw the dice to test their luck. Depending on the results of the dice for some time to obtain a random buff, but one that does not come out if nothing happens)
Healing Robot - H-LX- (Fixed-healing robot Is summoned. H-LX with a built-in sensor that special, his character in the vicinity of eopdeurineun automatically restores HP. However, once the target of physical fitness has been restored healing effect can not be two seconds. The H-LX over the duration of the self explodes)
Level 1 : MP 89 Consumption, 31 seconds to summon, H-LX is slim at around 6% of MAX HP recovery, 225% of the duration of reperfusion damage to the self-destruct , 60 seconds cooldown Level 10 : MP 80 Consumption, 40 seconds to summon, H-LX is slim at around 15% of MAX HP recovery, 300% of the duration of reperfusion damage to the self-destruct , 60 seconds cooldown Level 20 : MP 60 Consumption, 50 seconds to summon, H-LX is slim at around 25% of MAX HP recovery, 350% of the duration of reperfusion damage to the self-destruct , 60 seconds cooldown
Metal Fist Mastery-(Drill Rush, Atomic Hammer damage is increased)
Mechanic 4th Job Bots 'n Tots- (Certain intervals to summon the robot Robo Toy Factory Install. Mini robot monsters summoned from RM1 to automatically self-destruct after a certain time in pursuit, gave the damage, the duration has elapsed, the Robo-factory explodes himself.)
Level 1 : MP 75 Consumption, 25 seconds Robot factory installation. 3 seconds, damage 205% recall of the toy robot 3, 510% of the duration of reperfusion damage to the self-destruct, 40 seconds cooldown Level 15 : MP 85 Consumption, 35 seconds Robot factory installation. 3 seconds, damage 2750% recall of the toy robot 3, 650% of the duration of reperfusion damage to the self-destruct, 40 seconds cooldown Level 30 : MP 100 Consumption, 45 seconds Robot factory installation. 3 seconds, damage 350% recall of the toy robot 3, 800% of the duration of reperfusion damage to the self-destruct, 40 seconds cooldown
Giant Robot SG-88 - Titanic- (Giant Robot "Titanic" to summon the same time and all the enemies and attack them. Period of time enable you to summon Titan appears gauge, general attacks on a key gauge of the charging roll up to 2x the damage can be amplified)
Level 1 : MP 400 spent, up to 15 enemy 820% Damage, 60 seconds cooldown Level 15 : MP 400 spent, up to 15 enemy 1100% Damage, 46 seconds cooldown Level 30 : MP 400 spent, up to 15 enemy 1400% Damage, 30 seconds cooldown
Satellite Safety- (Instantly be fatal if it results, instead of satellite to the damage by absorbing a certain amount of damage can be minimized. Satellite absorbed damage has been self-destruct over time can not be played safety effects)
Level 1 : Instant damage shot up more than 49% of HP is playing, shot 32% of damage absorbed Satellite, jaebaldong wait 29 seconds Level 10 : Instant damage shot up more than 40% of HP is playing, shot 50% of damage absorbed Satellite, jaebaldong wait 20 seconds Level 20 : Instant damage shot up more than 30% of HP is playing, shot 70% of damage absorbed Satellite, jaebaldong wait 10 seconds
Amplifier - AF-11- (Ally survives the attack and a fixed amplifier amplifies horsepower robot To summon. AF-11 that is sustainable over time, the explosion itself.)
Level 1 : MP 100 Consumption, 42 seconds to summon amplifier. Friend of the damage, horsepower rises by 1%, 205% of the duration of reperfusion damage to the self-destruct, 90 seconds cooldown Level 10 : MP 80 Consumption, 60 seconds to summon amplifier. Friend of the damage, horsepower rises by 10%, 250% of the duration of reperfusion damage to the self-destruct, 90 seconds cooldown Level 20 : MP 50 Consumption, 80 seconds to summon amplifier. Friend of the damage, horsepower rises by 20%, 300% of the duration of reperfusion damage to the self-destruct, 90 seconds cooldown
Mech: Siege Mode- (Metal Armor "Heavy Machine Gun" mode to maximize the instantaneous firepower. Heavy machine gun, the state can use the basic attacks and is applied to all critical attacks. In addition, 100% chance of shooting stance effects are invoked)
Laser Blast- (Of a number of laser beam ahead of the enemy attack. Missiles that can be used only when the tank is the only skill)
Level 1 : MP 63 consumption, 284% damage through the attack up to 6 enemies hit 3 times Level 15 : MP 69 consumption, 340% damage through the attack up to 6 enemies hit 3 times Level 30 : MP 78 consumption, 400% damage through the attack up to 6 enemies hit 3 times
Robot Mastery- (Of any subpoena power and blew himself up a robot damage, summoned to rise duration)
Level 1 : Robots rising to 8% of the damage and self-destruct damage, and blew himself up, summon duration increased by 8% Level 10 : Robots rising to 50% of the damage and self-destruct damage, and blew himself up, summon duration increased by 50%
Extreme Metal Armor- (Extreme metal armor, damage, defense, max HP, max MP, Weapon skill will rise even more. Atomic Hammer also permanently increase the damage)
Level 1 : Attack 11, Defense 420, the maximum HP 620, Max MP 620, a weapon skill increase 56 Level 15 : Attack 25, Defense 700, the maximum HP 900, Max MP 900, a weapon skill increase 63 Level 30 : Attack 40, Defense 1000, the maximum HP 1200, Max MP 1200, a weapon skill increase 70
Mech: Missile Tank- (Metal Armor "tank missiles> mode is switched to. In missiles, tanks, state continuously MP is consumed by the general critical rate will apply to additional attacks. In addition, heavy machine gun, missiles, tanks, using the state to increase the damage. Press the key boarding skills, and skills of the board can make a key is pressed again)
Level 1 : The tank mode consumes MP 118, MP 75 additional consumption 5 seconds, and 71% damage, General attacks consume MP 15 additional critical rate of 6%, Damage increased by 30% when using Heavy Machine Gun Level 15 : The tank mode consumes MP 90, MP 55 additional consumption 5 seconds, and 85% damage, General attacks consume MP 20 additional critical rate of 13%, Damage increased by 30% when using Heavy Machine Gun Level 30 : The tank mode consumes MP 60, MP 25 additional consumption per five seconds, and 100% damage, General attacks consume MP 30 additional critical rate of 20%, Damage increased by 30% when using Heavy Machine Gun
Maple Warrior- (Of party members for some time as it elevates all the stats give a certain percentage)
Level 1 : MP 10 consumption, improved 1% to all stats, 30 seconds Level 15 : MP 40 consumption, improved 8% to all stats, 450 seconds Level 30 : MP 70 consumption, improved 15% to all stats, 900 seconds
Hero's Will- (Can be tempted away from the state. Higher the level of the cooldown will be reduced.)