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 Jett Skill Preview

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What do you think about this job?
★★★★★
Jett Skill Preview Empty24%Jett Skill Preview Empty
 24% [ 5 ]
★★★★
Jett Skill Preview Empty19%Jett Skill Preview Empty
 19% [ 4 ]
★★★
Jett Skill Preview Empty24%Jett Skill Preview Empty
 24% [ 5 ]
★★
Jett Skill Preview Empty14%Jett Skill Preview Empty
 14% [ 3 ]
Jett Skill Preview Empty19%Jett Skill Preview Empty
 19% [ 4 ]
Total Votes : 21
 

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Jett Skill Preview Empty
PostSubject: Jett Skill Preview   Jett Skill Preview Icon_minitimeThu 28 Jun 2012, 10:13 am

Jett Skill Preview














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Jett 1st Job
[You must be registered and logged in to see this link.] Comet Booster - (Permanently increases Accuracy, Max Movement Speed, and Jump)
Info: type = 50
Maximum Level: 10

1. Accuracy: +22, Max Movement Speed: +2, Jump: +1
5. Accuracy: +110, Max Movement Speed: +10, Jump: +5
10. Accuracy: +220, Max Movement Speed: +20, Jump: +10



[You must be registered and logged in to see this link.] Shadow Heart - (Increases your Critical Rate and minimum Critical Damage)
Info: type = 50
Maximum Level: 10

1. Critical Rate: +2%, Minimum Critical Damage: +1%
5. Critical Rate: +10%, Minimum Critical Damage: +5%
10. Critical Rate: +20%, Minimum Critical Damage: +10%



[You must be registered and logged in to see this link.] Tornado Uppercut - (Performs a super-fast uppercut, creating a tornado that attacks enemies)
Info: type = 2, areaAttack = 1
Delays: tornadoUpper - 1080 ms
Range: 88%
Maximum Level: 20

1. MP Cost: 17, Damage: 274%, Max Enemies Hit: 6
10. MP Cost: 19, Damage: 310%, Max Enemies Hit: 6
20. MP Cost: 23, Damage: 350%, Max Enemies Hit: 6
[You must be registered and logged in to see this link.] Glide Blast - (Move forward during a jump by tumbling. Movement distance increases as the skill level increases)
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: spiritJump - 240 ms
Maximum Level: 10

1. MP Cost: 11, jumps a certain distance
5. MP Cost: 15, jumps a certain distance
10. MP Cost: 20, jumps a certain distance
[You must be registered and logged in to see this link.] Double Shot - (Fires two consecutive shots at the enemy)
Info: type = 2
Delays: doublefire - 450 ms
Final Attack: Gun
Maximum Level: 20

1. MP Cost: 4, Damage: 127%, Range: 380
10. MP Cost: 5, Damage: 145%, Range: 380
20. MP Cost: 7, Damage: 165%, Range: 380
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Jett 2nd Job
[You must be registered and logged in to see this link.] Gun Booster - (Doubles the attack speed of your weapon. Must have a gun equipped. Required Skill: Gun Mastery Lv. 5)
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Gun Mastery
Maximum Level: 20

1. MP Cost: 30, Duration: 10 sec
10. MP Cost: 21, Duration: 100 sec
20. MP Cost: 11, Duration: 200 sec
[You must be registered and logged in to see this link.] Dark Clarity - (Calms your heart to provide a temporary increase to Weapon Attack and Accuracy)
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Maximum Level: 20

1. MP Cost: 15, Weapon ATT: +1, Accuracy: 84, Duration: 66 sec
10. MP Cost: 19, Weapon ATT: +15, Accuracy: 120, Duration: 120 sec
20. MP Cost: 24, Weapon ATT: +30, Accuracy: 160, Duration: 180 sec
[You must be registered and logged in to see this link.] Static Thumper - (Pounds the ground to create a shockwave that damages multiple enemies)
Info: type = 1, areaAttack = 1
Delays: shockwave - 1075 ms
Range: 330%
Maximum Level: 20

1. MP Cost: 18, Damage: 455%, Max Enemies Hit: 6
10. MP Cost: 24, Damage: 500%, Max Enemies Hit: 6
20. MP Cost: 30, Damage: 550%, Max Enemies Hit: 6
[You must be registered and logged in to see this link.] Perseverance - (Recovers HP and MP over time)
Info: type = 50, pvp = 0
Maximum Level: 15

1. Recover 1% HP/MP every 19 sec
5. Recover 3% HP/MP every 15 sec
15. Recover 8% HP/MP every 5 sec



[You must be registered and logged in to see this link.] Triple Fire - (Increases the potency and the number of bullets fired when using Double Shot. Required Skill: Double Shot Lv. 10)
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 10 Double Shot
Final Attack: Gun
Maximum Level: 20

1. MP Cost: 10, Damage: 124%, Number of Attacks: 3
10. MP Cost: 13, Damage: 151%, Number of Attacks: 3
20. MP Cost: 16, Damage: 181%, Number of Attacks: 3
[You must be registered and logged in to see this link.] Physical Training - (Permanently improves STR and DEX through sheer physical training)
Info: type = 50
Maximum Level: 10

1. Permanently increase STR by 3 and DEX by 3.
5. Permanently increase STR by 15 and DEX by 15.
10. Permanently increase STR by 30 and DEX by 30.



[You must be registered and logged in to see this link.] Gun Mastery - (Increases the weapon mastery and accuracy of guns)
Info: type = 50
Maximum Level: 20

1. Gun Mastery: 12%, Accuracy: +6
10. Gun Mastery: 30%, Accuracy: +60
20. Gun Mastery: 50%, Accuracy: +120




Jett 3rd Job
[You must be registered and logged in to see this link.] Cutting Edge - (Borrows power from the core to increase Critical Rate and ignore a portion of enemy's DEF)
Info: type = 50
Maximum Level: 20

1. Critical Rate: +11%, Enemy DEF Ignored: 1%
10. Critical Rate: +20%, Enemy DEF Ignored: 10%
20. Critical Rate: +30%, Enemy DEF Ignored: 20%



[You must be registered and logged in to see this link.] Roll of the Dice - (Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing)
Info: type = 10
Delays: alert3 - 1500 ms
Maximum Level: 20

1. MP Cost: 40, Buff Duration: 66, Cooldown: 500 sec
10. MP Cost: 50, Buff Duration: 120, Cooldown: 350 sec
20. MP Cost: 60, Buff Duration: 180, Cooldown: 200 sec
[You must be registered and logged in to see this link.] Turret Deployment - (Summons an upgraded turret to unleash a barrage of shots on nearby enemies)
Info: type = 33, minionAttack = normal
Delays: octopus - 810 ms
Summon Range: attack1 = 380%
Summon Mob Count: attack1 = 1
Maximum Level: 20

1. MP Cost: 10, Turret Damage: 83%, Summon Duration: 20 sec, Cooldown: 29 sec
10. MP Cost: 10, Turret Damage: 110%, Summon Duration: 25 sec, Cooldown: 20 sec
20. MP Cost: 18, Turret Damage: 140%, Summon Duration: 30 sec, Cooldown: 10 sec
[You must be registered and logged in to see this link.] Solar Array - (Fires a scatter shot that damages multiple enemies)
Info: type = 1
Delays: doubleBarrel - 1230 ms
Range: 495%
Final Attack: Gun
Maximum Level: 30

1. MP Cost: 20, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 355%
15. MP Cost: 30, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 425%
30. MP Cost: 40, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 500%
[You must be registered and logged in to see this link.] High Life - (Uses life experiences to permanently increase Weapon/Magic DEF and Max HP/MP)
Info: type = 50
Maximum Level: 20

1. Weapon/Magic DEF: +2%, Max HP/MP: +30
10. Weapon/Magic DEF: +15%, Max HP/MP: +300
20. Weapon/Magic DEF: +30%, Max HP/MP: +600



[You must be registered and logged in to see this link.] Gamma Missile - (Summons a powerful explosive to knock enemies back)
Info: type = 1, areaAttack = 1, pushTarget = 1
Delays: bulletSmash2 - 1140 ms
Range: 292%
Final Attack: Gun
Maximum Level: 20

1. MP Cost: 23, Max Enemies Hit: 6, Damage: 204%, Knockback Range: 400, Explosion Damage: 658%
10. MP Cost: 29, Max Enemies Hit: 6, Damage: 240%, Knockback Range: 400, Explosion Damage: 694%
20. MP Cost: 35, Max Enemies Hit: 6, Damage: 280%, Knockback Range: 400, Explosion Damage: 734%
[You must be registered and logged in to see this link.] Drone Blast - (Throws a flurry of punches with a drone)
Info: type = 1, invincible = 1
Delays: fistEnrage - 900 ms
Maximum Level: 20

1. MP Cost: 20, Number of Attacks: 8, Damage: 102%
10. MP Cost: 24, Number of Attacks: 8, Damage: 120%
20. MP Cost: 28, Number of Attacks: 8, Damage: 140%
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Jett 4th Job
[You must be registered and logged in to see this link.] Hero's Will - (By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects)
Info: type = 35
Maximum Level: 5

1. MP Cost: 30, Cooldown: 600 sec
5. MP Cost: 30, Cooldown: 360 sec
[You must be registered and logged in to see this link.] Mighty Meteor - (Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage)
Info: type = 50
Delays: homing - 960 ms
Maximum Level: 20

1. MP Cost: 25, Damage: 458%, Bonus Damage: +1%
10. MP Cost: 31, Damage: 530%, Bonus Damage: +10%
20. MP Cost: 37, Damage: 610%, Bonus Damage: +20%
[You must be registered and logged in to see this link.] Maple Warrior - (Increases the stats of all party members)
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Maximum Level: 30

1. MP Cost: 10, All Stats: +1%, Duration: 30 sec
15. MP Cost: 40, All Stats: +8%, Duration: 450 sec
30. MP Cost: 70, All Stats: +15%, Duration: 900 sec
[You must be registered and logged in to see this link.] Rapid Fire - (Fires bullets very quickly. Hold down the skill key to shoot longer. Required Skill: Triple Fire Lv. 20)
Info: type = 2, rapidAttack = 1, knockbackLimit = 90
Delays: rapidfire - 120 ms
Pre-requisite: Level 20 Triple Fire
Final Attack: Gun
Maximum Level: 30

1. MP Cost: 6, Damage: 243% per shot
15. MP Cost: 7, Damage: 285% per shot
30. MP Cost: 9, Damage: 330% per shot
[You must be registered and logged in to see this link.] Brain Scrambler - (Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd)
Info: type = 2, suddenDeath = 1
Delays: headShot - 1710 ms
Final Attack: Gun
Maximum Level: 30

1. MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 510%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 11%, Bonus Critical Chance: 100% Cooldown: 10 sec
15. MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 650%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 25%, Bonus Critical Chance: 100% Cooldown: 8 sec
30. MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 800%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 40%, Bonus Critical Chance: 100% Cooldown: 5 sec
[You must be registered and logged in to see this link.] Suborbital Bombardier - (Summons a sharpshooting giant robot that fires a hefty barrage of bullets)
Info: type = 1, areaAttack = 1, knockbackLimit = 100
Delays: fusillade - 1190 ms
Range: 400%
Final Attack: Gun
Maximum Level: 30

1. MP Cost: 25, Damage: 474%, Max Enemies Hit: 6, Number of Attacks: 4
15. MP Cost: 40, Damage: 530%, Max Enemies Hit: 6, Number of Attacks: 4
30. MP Cost: 55, Damage: 590%, Max Enemies Hit: 6, Number of Attacks: 4
[You must be registered and logged in to see this link.] Starfall - (Order your spaceship to attack multiple enemies at once)
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Maximum Level: 30

1. MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 60 sec
15. MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 46 sec
30. MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 30 sec
[You must be registered and logged in to see this link.] Double Down - (Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff. Required Skill: Luck of the Die Lv. 20)
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Maximum Level: 5

1. MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec Cooldown: 200 sec
5. MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec Cooldown: 200 sec
[You must be registered and logged in to see this link.] Relentless - (Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect)
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Maximum Level: 20

1. MP Cost: 45, Duration: 66 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +21%, Stance Chance: 21%, Avoidability --15
10. MP Cost: 49, Duration: 120 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +30%, Stance Chance: 30%, Avoidability --150
20. MP Cost: 55, Duration: 180 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +40%, Stance Chance: 40%, Avoidability --300
[You must be registered and logged in to see this link.] Counterattack - (Temporarily increases damage upon being hit. Duration increases as skill level increases. Counterattack effect can only take place once every 50 seconds)
Info: type = 51, incDam = 1, condition = attack
Maximum Level: 10

1. Upon being hit, damage +6% at 4% chance, Duration: 18 sec.
5. Upon being hit, damage +10% at 20% chance, Duration: 30 sec.
10. Upon being hit, damage +15% at 40% chance, Duration: 45 sec.
[You must be registered and logged in to see this link.] Collateral Damage - (Increases critical rate and critical damage. Grants additional critical rate and damage against bosses)
Info: type = 50
Maximum Level: 20

1. Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 1%, Damage on Bosses: +1%
10. Critical Rate: +10%, Critical Damage: +7%, Additional Critical Rate on Bosses: 10%, Damage on Bosses: +10%
20. Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20%, Damage on Bosses: +20%
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PostSubject: Re: Jett Skill Preview   Jett Skill Preview Icon_minitimeFri 29 Jun 2012, 12:32 am

why the skill like dragon warrior?
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PostSubject: Re: Jett Skill Preview   Jett Skill Preview Icon_minitimeFri 29 Jun 2012, 11:13 am

Because Dragon Warrior and Jett are the same class just different storyline and skill animations.
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PostSubject: Re: Jett Skill Preview   Jett Skill Preview Icon_minitime

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Jett Skill Preview

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