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 [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells

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PostSubject: [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells   Fri 15 Apr 2011, 10:01 am

[1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells



Another major update in KMS it is called "JUMP" it is like "Big Bang" & "Chaos" update! There have 3 parts.

March 2011: 역습의칼날 (Blade's Counterattack) - Warrior Restructuring
April 2011: 각성의주문 (The Awakening of Spells) - Magician Restructuring
May 2011: 질주의화살 (The Arrow Speed) - Archer Restructuring




[1.2.378]

Magician
- Damage of Energy Bolt has been increased from 280% to 310%
- The amount of monsters Magic Claw can attack has been increased from 2 to 3.


Fire/Poison Wizard, Mage, Arch Mage
- New skill has been added: High Wisdom - Increases your INT permanently.
At master level, High Wisdom permanently increases your INT by 40.
- Master level of Slow has been decreased from 20 to 10.
- Damage of Fire Arrow has been increased from 320% to 360%.
- Poison Breath can now inflict 280% damage up to 6 monsters and its skill effect has been renewed.


- Magic Composition has been removed.
- Partial Resistance has been removed.
- New skill has been added: Extreme Magic (Fire/Poison) – Increases the duration of damage over time and increases the damage when monsters are affected from damage over time.
At master level, Extreme Magic increases the duration of damage over time by 10 seconds and increases the damage by 20% when monsters are affected by damage over time.
- Fire Demon is now a 3rd job skill. The ability of turning monsters fire weak has been removed.
At master level, Fire Demon inflicts 540% up to 6 monsters.
- New skill has been added: Arcane Aim - Ignores a certain % of the monster’s defense permanently and increases the damage when attacking a monster continuously.
At master level, Arcane Aim can ignore 20% of the monster’s defense. If you attack one monster more than 3 times, there is a 30% chance that your damage gets increased by 8%.
The increase in damage can stack up to 5 times.
- New skill has been added: Mist Eruption - Create an eruption that causes In addition, it increases the damage over time damage from Poison Mist permanently.
At master level, Mist Eruption erupts with 900% damage 3 times while ignoring 50% of the monster’s defense. Explosion damage increases by 50% as DoT stacks. Up to six mists can be exploded. Cooldown: 10 seconds.
Passive effect: Permanently increases the DoT damage of Poison Mist by 240%.


- Big Bang can now attack up to 10 monsters 5 times and inflict 110% damage over time for 10 seconds.
In addition, the skill effect of Big Bang (Fire/Poison) and its skill effect has been renewed.


- A stance effect has been added to Infinity. The increase in magic attack has been decreased from 10% to 5%.
- An elemental resistance increase of 40% has been added permanently to Ifrit.
- Paralyze now attacks up to 8 monsters 3 times 257% damage and 1 second of 140% damage over time.
The skill effect has also been renewed.


- Master Magic has been changed. To obtain the 50% increase in buff durations, you now need to press the skill to toggle it on or off.



Ice/Lightning Wizard, Mage, Arch Mage
- New skill has been added: High Wisdom - Increases your INT permanently.
At master level, High Wisdom permanently increases your INT by 40.
- Master level of Slow has been decreased from 20 to 10.
- Cold Beam now attacks a monster 3 times 140% damage.
- Damage of Thunder Bolt has been increased from 90% to 105%.
- Magic Composition has been removed.
- Partial Resistance has been removed.
- New skill has been added: Extreme Magic (Ice/Lightning) – Increase in damage when attacking stunned, frozen, in darkness monsters. There is also a probability to instant kill a monster when your HP is below a certain amount of %.
At master level, Extreme Magic increases your damage by 20% when attacking stunned, frozen, in darkness monsters. When your HP is below 30%, there is a 15% chance to instant kill a monster.
- Ice Demon is now a 3rd job skill. 10 seconds of 90% damage over time with a time interval of 1 second has been added. The ability of turning monsters ice weak has been removed.
- New skill has been added: Arcane Aim - Ignores a certain % of the monster’s defense permanently and increases the damage when attacking a monster continuesly.
At master level, Arcane Aim can ignore 20% of the monster’s defense. If you attack one monster more than 3 times, there is a 30% chance that your damage gets increased by 8%.
The increase in damage can stack up to 5 times.
- Big Bang can now attack up to 10 monsters 5 times and has a 90% chance of freezing monsters for 5 seconds.
In addition, the skill effect of Big Bang (Ice/Lightning) and its skill effect has been renewed.


- New skill has been added: Glacial Chain - Use your cold chain to draw monsters towards you and freezing them.
At master level, Glacial Chain can attack up to 8 monsters with 570% damage and freeze monsters for 5 seconds long. Glacial Chain also gives 10 seconds of 90% damage over time with a time interval of 1 second.


- A stance effect has been added to Infinity. The increase in magic attack has been decreased from 10% to 5%.
- An elemental resistance increase of 40% has been added permanently to Elquines.
- Chain Lightning now attacks up to 5 monsters 4 times 214% damage. There is a 90% chance to stun for 4 seconds long. An increase of 20% critical rate has been added. And the damage penalty for multiple monsters has been removed.
- Master Magic has been changed. To get the 50% increase in buff durations, you now need to press the skill to toggle it on or off.
- Mana Reflection has been removed.



Cleric, Priest, Bishop
- New skill has been added: High Wisdom - Increases your INT permanently.
At master level, High Wisdom permanently increases your INT by 40.
- Master level of Heal has been decreased from 30 to 20. HP recovery has been increased from 200% to 300%. Damage to undead monsters has been increased from 250% to 350%.
- Invincible now decreases physical and magic damage by 20%.
- Damage of Holy Arrow has been increased from 380% to 390%. Holy Arrow can now attack up to 3 monsters.
- Element Resistance has been removed.
- New skill has been added: Holy Magic Shell - For a period of time, create a magic shield for your party member that absorbs damage.
At master level, Holy Magic Shell can create a magic shield for 20 seconds long which can absorb damage up to 10 times. Cooldown: 90 seconds.


- Holy Focus affects all skills now.
- Holy Symbol now gives the maximum effect when you’re alone. Skill duration has been increased from 120 to 180 seconds. MP cost has been increased from 80 to 300 MP.
- Shining Ray now attacks up to 6 monsters 3 times 200% damage. The casting speed has increased and the skill effect has been renewed.


- Master level of Doom has been decreased from 20 to 10. It no longer requires a Magic Rock to use the skill.
The success rate has been increased from 30% to 90% and a monster now stays 15 seconds transformed instead of 10 seconds.
- Skill duration of Summon Dragon has been increased from 180 to 420 seconds.
- New skill has been added: Arcane Aim - Ignores a certain % of the monster’s defense permanently and increases the damage when attacking a monster continuesly.
At master level, Arcane Aim can ignore 20% of the monster’s defense. If you attack one monster more than 3 times, there is a 30% chance that your damage gets increased by 8%.
The increase in damage can stack up to 5 times.
- New skill has been added: Advanced Bless - For a period of time, bless your party members with attack, magic, physical defense, magic defense, accuracy, avoidability, HP and MP.
At master level, Advanced Bless gives +25 weapon attack and magic, +500 physical and magic defense, +320 accuracy and avoidability and +700 HP and MP for 240 seconds.


- Big Bang can now attack up to 10 monsters 5 times and an increase of 15% critical rate has been added and its skill effect has been renewed.


- An elemental resistance increase of 40% has been added permanently to Bahamut.
- A stance effect has been added to Infinity. The increase in magic attack has been decreased from 10% to 5%.
- Cooldown time of Resurrection has been decreased from 30 to 10 minutes.
- The amount of monsters Angel Ray can attack has been increased from 3 to 4.
- Master Magic has been changed. To get the 50% increase in buff durations, you now need to press the skill to toggle it on or off.
- Holy Shield has been removed.
- Mana Reflection has been removed.



Flame Wizard (Knights of Cygnus)
- The amount of monsters Magic Claw can attack has been increased from 2 to 3.
- Damage of Fire Pillar has been increased from 325% to 350%.
- New skill has been added: Magic Critical - Increases the success rate of critical attack and critical rate permanently.
At master level, Magic Critical permanently increases minimum critical damage by 25% and chance of critical attack by 30%
- An elemental resistance increase of 30% has been added permanently to Ifrit.
- Fire Strike now attacks up to 6 monsters 3 times 210% damage.
- Element Resistance has been removed.



Evan (Hero)
- Damage of Magic Missile has been increased from 130% to 145%.
- Skill duration of Magic Shield has been increased from 20 to 60 seconds. Cooldown time has been increased from 40 to 90 seconds.
- Damage of Dragon Sparking has been increased from 150% to 200%
- The minimum required MP from Dragon Fury has been decreased from 50% to 30% MP and the extra magic attack buff has been increased from 20 to 25%.
- Bonus damage of Ghost Lettering has been increased from 15% to 25%.
- Illusion now ignores 15% of the monster’s defense.
- Blaze now ignores 20% of the monster’s defense.



[1.2.379]

Fire/Poison Wizard, Mage, Arch Mage
- You can now get a 20% damage increase from Extreme Magic when you attack on stunned, frozen, in darkness or paralyzed monsters.
- The probability of getting a 8% damage increase from Arcane Aim has been increased from 30% to 50%.
- Damage of Mist Eruption has been decreased from 900% to 720% and the amount of monsters it can attack has been increased from 3 to 4.
- The increase in magic attack of Infinity has been increased from 5% to 10% and the success rate of stance has been increased from 40% to 50%.
- The range of Paralyze has been fixed.



Ice/Lightning Wizard, Mage, Arch Mage
- The range of Thunder Bolt has been fixed.
- You can now get a 20% damage increase from Extreme Magic when you attack on monsters who are affected by damage over time and monsters who are paralyzed.
- The probability of getting a 8% damage increase from Arcane Aim has been increased from 30% to 50%.
- The increase in magic attack of Infinity has been increased from 5% to 10% and the success rate of stance has been increased from 40% to 50%.
- Damage of Glacial Chain has been decreased from 570% to 450%. Glacial Chain can now attack 4 times, ignore 50% of the monster’s defense and attack up to 12 monsters. A cooldown time of 5 seconds has been added as well.




Priest, Bishop
- Summon Dragon has been removed.
- A new skill has been added: Magic Booster – Use MP to increase your attacking speed for a period of time.
At master level, Magic Booster increases your attacking speed for 200 seconds.
- Critical rate from Holy Focus has been decreased from 50% to 40%. Magic mastery to 70% has been added.
Lv. 20 Spell Mastery is required for Holy Focus.
- A 100% HP recovery effect has been added to Holy Magic Shell. The skill duration has been increased from 20 to 30 seconds.
- The probability of getting a 8% damage increase from Arcane Aim has been increased from 30% to 50%.
- Damage of Big Bang has been decreased from 305% to 290%
- The increase in magic attack of Infinity has been increased from 5% to 10% and the success rate of stance has been increased from 40% to 50%.
- Advanced Bless now reduces the MP cost by 25% for all party members.
- Angel Ray is now a multi-targeting skill. Angel Ray now attacks up to 6 monsters 450% damage 2 times.
The skill effect has also been renewed.




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PostSubject: Re: [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells   Fri 15 Apr 2011, 11:13 am

so nice ~ =D
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PostSubject: Re: [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells   Fri 15 Apr 2011, 11:15 am

Haha ya so many new skills!

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PostSubject: Re: [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells   Fri 15 Apr 2011, 12:36 pm

cool~nice one~
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PostSubject: Re: [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells   Sat 16 Apr 2011, 12:16 am

Glacial Chain looks awesome! I love chain skills! =D Can't wait it to arrive at MapleSEA!

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PostSubject: Re: [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells   Sat 16 Apr 2011, 2:58 am

I'l make a mage when there is a good event that comes with this

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PostSubject: Re: [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells   Sat 16 Apr 2011, 8:07 am

LOL... Why say coming soon? Admin, you can actually post when the data has come...

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PostSubject: Re: [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells   Sat 16 Apr 2011, 9:47 am

IamInnocent wrote:
LOL... Why say coming soon? Admin, you can actually post when the data has come...

I am making a more better and more clearer view for the weapons stats. It is already updated! Check it out!

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PostSubject: Re: [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells   Sat 16 Apr 2011, 10:02 am

There are a few typing error with the "STAFF" stats. I will correct it later, sorry for any inconvenience causes.

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PostSubject: Re: [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells   Sat 16 Apr 2011, 2:12 pm

Updated and fix the errors.

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PostSubject: Re: [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells   Sun 17 Apr 2011, 6:04 am

lol! lower level then 7th anniversary weapons but got 8 slots, the name of the weapon is also quite strange. And lol! again! Finally another Fast speed attack polearm other than Super Snowboard Very Happy

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PostSubject: Re: [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells   Sun 17 Apr 2011, 10:01 am

Ya... totally agree!

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PostSubject: Re: [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells   Mon 18 Apr 2011, 3:51 pm

Im getting them guns when they come to KMS!

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PostSubject: Re: [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells   Tue 19 Apr 2011, 5:30 am

LOL I still haven't download KMS... take so long time...

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PostSubject: Re: [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells   Tue 19 Apr 2011, 1:55 pm

Admin, then use some apps that can resume downloads like DownThemAll! add-on for mozilla firefox.

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PostSubject: Re: [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells   Tue 19 Apr 2011, 2:18 pm

KMS only can use in IE how he use MF to dowload =)

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PostSubject: Re: [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells   Tue 19 Apr 2011, 2:55 pm

lol! They are un-pineappling bishops again!

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PostSubject: Re: [1.2.378 to 1.2.379] MapleStory Jump 2 - The Awakening of Spells   Tue 10 May 2011, 6:59 pm

cool skill by bs
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