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 [1.2.384 to 1.2.388] Cannon Shooter Notes & Cannon Weapons

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[1.2.384 to 1.2.388] Cannon Shooter Notes & Cannon Weapons Empty
PostSubject: [1.2.384 to 1.2.388] Cannon Shooter Notes & Cannon Weapons   [1.2.384 to 1.2.388] Cannon Shooter Notes & Cannon Weapons Icon_minitimeThu 23 Jun 2011, 9:57 am

[1.2.384 to 1.2.388] Cannon Shooter Notes & Cannon Weapons

[1.2.384 to 1.2.388] Cannon Shooter Notes & Cannon Weapons Maplestory-legend1

[1.2.384 to 1.2.388] Cannon Shooter Notes & Cannon Weapons Msl





7th July 2011 - Cannon Shooter a Pirate Cannon user accompanied by a monkey that will aid with the attacks and buffs has the ability to swim.

21st July 2011 - Mercedes a Dual Bow Hero user very elaborate skills and great mobility Mercedes is a class of its own, therefore it will have its own town similar to Aran and she is the Queen of Elves.

4th August 2011 - Demon Slayer a Warrior Resistance that used to be a general within the Black Mage's army but has moved over to the Resistance Group. Demon Slayer instead of using MP, Demon Slayers will feature Demon Force and that is its Energy and Demon Slayer have its own specialties to grow wings, the wings grow as character level.



[1.2.384 to 1.2.388] Cannon Shooter Notes & Cannon Weapons RaceSelectsummer2011BtCannonkeyFocused0[1.2.384 to 1.2.388] Cannon Shooter Notes & Cannon Weapons RaceSelectsummer2011BtMercedeskeyFocused0[1.2.384 to 1.2.388] Cannon Shooter Notes & Cannon Weapons BtDemonslayer_KR



Cannon Shooter Class Weapons!
[1.2.384 to 1.2.388] Cannon Shooter Notes & Cannon Weapons Pi1




UPDATE [1.2.385]
Cannon Shooter (II)
Slug Shot:
New - Animation (hit.0)

Monkey Bomb Rush:
New - prop (100) (50+5*roundDown(level/2))

Cannon Booster:
New - Pre-requisite (Level 5 Cannon Mastery)


Cannon Shooter (III)
Cannon Spike:
New - Animation (effect)

Monkey Power Bomb:
Changed - Description (a special massive bomb detonated at the same time everywhere, many of the enemy to attack and stun period of time. In addition to learning skills pawobum Monkey Monkey Rush boom, the increase in permanent damage. \ N Required skill: # Monkey at level 20 and above reoswibum c # -> bulk of the special bomb detonated at the same time everywhere, many of the enemy to attack and stun period of time. In addition, pawobum Monkey Monkey Rush If you learn the skill permanently increases the damage of boom .)

Monkey Wave:
Changed - Delay (noiseWave - 600 ms --> noiseWave - 1320 ms)
New - Animation (effect)

Oak Roulette:
New - Animation (affected.1)
New - Animation (affected.2)
New - Animation (affected.3)
New - Animation (affected.4)
New - Animation (effect)

Extreme Vital:
Changed - Description (by strengthening the Canon permanent damage and attack speed increases. -> Permanent strength and toughness, or resistance to strengthen the state.)

Monkey Wave:
New - Name (몽키 웨이브)
New - Description (Monkey waves can be cast immediately into the highest output.)
New - Animation (affected)


Cannon Shooter (IV)
Cannon Buster:
Changed - Delay (immolation - 750 ms --> immolation - 840 ms)

Twin Monkey Support:
New - Animation (hit.0)

Double Lucky Dice:
Changed - Description (throw the dice at the same time two dogs are testing their luck. Like the eyes of the dice if you have applied a more powerful buff. \ N Required skill: # c # Lucky Dice 20 level or above -> Noble Throw the dice to two at one time to test their luck. like the eyes of the dice if you have applied a more powerful buff. \ n Required skill: # c # Lucky Dice 20 level or above)
Changed - Level readout (Double Lucky Dice doesn't always roll 2 dices now.)
New - prop (50) (10*level)

Pirate Spirit:
New - Animation (effect)
New - Animation (special)






UPDATE [1.2.386]
New Map Mark - Coco Island
[1.2.384 to 1.2.388] Cannon Shooter Notes & Cannon Weapons MarkCocoIsland

Cannon Shooter (I)
Cannon Splash:
Changed - Description (firing flames shot up to 3 enemies attacking the target lasts for a certain period of time will be harmed -> Flame by firing bullets to attack multiple enemies.)
Changed - Level readout (Cannon Splash no longer has the ability to deal Damage of Time (DoT) or to make monsters burnt to get damage with time. However the damage has been increased by 20% which is 265% damage now.)
Changed - Info (type = 2, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1 --> type = 2, splash = 1, rectBasedOnTarget = 1)
Changed - damage (245 --> 265)
Removed - dot
Removed - dotInterval
Removed - dotTime

Cannon Punch:

Changed - Info (type = 1, areaAttack = 1 --> type = 1, areaAttack = 1, pushTarget = 1)
Changed - Image (iconMouseOver --> iconMouseOver)

Gigantic Backstep:

Changed - Info (type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200 --> type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200, mes = slow)


Cannon Shooter (II)
Monkey Bomb Rush:
Changed - Info (type = 2 --> type = 2, pushTarget = 1)
Changed - w (350 --> 250)
Changed - x (400 --> 350)


Cannon Shooter (III)
Cannon Spike:
Changed - Hitbox (450% --> 450%)
Changed - damage (280 --> 220)

Monkey Power Bomb:

Changed - Delay (cannonSlam - 1260 ms --> cannonSlam - 1530 ms)
Changed - damage (180 --> 248)
Changed - attackCount (4 --> 5)
Changed - mobCount (8 --> 10)
New - cooltime (5)
New - Animation (effect)

Monkey Wave:

Changed - Description (cause noise around the enemy attack. The power to collect more loud noise can produce a wide range, the critical time is immediately available to the highest output -> the noise around him up to attack the enemies of : the power to collect more and make an awful lot of noise, the critical time leading to the output can be used.)
Changed - Delay (noiseWave - 1320 ms --> noiseWave - 1080 ms)
Changed - Info (type = 1, chargingSkill = 1, areaAttack = 1, mes = stun --> type = 1, chargingSkill = 1, areaAttack = 1, mes = stun, trembling = 1)
Changed - w (100 --> 20)

Cannon Jump:

Changed - Info (type = 41, casterMove = 1, areaAttack = 1 --> type = 2, casterMove = 1, areaAttack = 1)

Extreme Vital:

Changed - mhpR (25 --> 20)

Monkey Wave:

Changed - prop (100 --> 20)


Cannon Shooter (IV)
Cannon Bazooka:
Changed - Info (type = 2 --> type = 1, areaAttack = 1)
Changed - damage (650 --> 580) (530+4*level --> 460+4*level)

Cannon Buster:
Changed - Description (in front of the enemy artillery is concentrated -> in front of the enemy is shelling concentrated further critical chance is applied.)
Changed - Level readout (Cannon Buster is no longer a multi-monster attacking skill. It has only 258% damage(Previously 320%) and only hits one monster, however it adds 15% Critical rate and fires 5 "bullets" at once now, animations have been changed as well.)
Changed - Delay (immolation - 840 ms --> immolation - 990 ms)
Removed - Hitbox
Changed - Info (type = 1, areaAttack = 1 --> type = 2)
Changed - damage (320 --> 258)
Changed - mobCount (3 --> 1)
New - cr (15)
New - bulletCount (5)
New - ballDelay (90)
New - ballDelay1 (90)
New - ballDelay2 (90)
New - ballDelay3 (90)
New - ballDelay4 (90)
Removed - attackCount
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)

Battleship Nautilus:
Changed - Delay (bombExplosion - 2880 ms --> bombExplosion - 3420 ms)
Changed - Info (type = 1, areaAttack = 1, specialAttackFinish = 1 --> type = 1, areaAttack = 1)
Changed - damage (600 --> 520)

Magnetic Anchor:
Changed - Level readout (MP #mpCon 소비, #time초동안 소환, 주기적으로 #damage%의 데미지를 주며 주변의 적을 끌어당긴다. 지속시간 경과 시 #selfDestruction%의 데미지로 자폭 --> MP #mpCon 소비, #time초동안 소환, 주기적으로 #damage%의 데미지를 주며 주변의 적을 끌어당긴다. 지속시간 경과 시 #selfDestruction%의 추가 데미지)

Twin Monkey Support:
Changed - Level readout (MP #mpCon소비, #time초동안 소환, 각각 #damage% 데미지로 최대 #mobCount명을 공격 --> MP #mpCon소비, #time초동안 소환, 각각 #damage% 데미지로 최대 #mobCount명을 공격\n#c재사용 대기시간 #cooltime초#)
Changed - damage (200 --> 300)
New - cooltime (10)
Changed - mobCount (3 --> 1)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)

Double Lucky Dice:
New - Animation (affected.1)
New - Animation (affected.2)
New - Animation (affected.3)
New - Animation (affected.4)
New - Animation (affected.5)
New - Animation (affected.6)

Lucky Dice
New - Animation (affected0.1)
New - Animation (affected0.2)
New - Animation (affected0.3)
New - Animation (affected0.4)
New - Animation (affected0.5)
New - Animation (affected0.6)

Pirate Spirit:
New - Delay (pirateSpirit - 990 ms)
Changed - mpCon (60 --> 80)




UPDATE [1.2.387]
Adventurer Beginner
Master Swimming
Master Swimming has an official skill icon and descriptions now.
Description: You swimming skill is improved as a pirate. Master Level: 1 Able to move in the water more swiftly and quickly.

Pirate's Bless
Description: A new skill called Pirate 's Blessings has been added. A racial skill for Cannon shooter after learning unique skill that boosts power permanently. Master Level : 1 Increase STR, DEX, INT and LUK by 15 , HP and MP by 5% permanently.


Cannon Shooter (II)
Monkey Bomb Rush:
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 #attackCount번 공격, 일정 거리 이동 후 #w%의 데미지로 폭발 --> MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 #attackCount번 공격, 대상은 #prop%확률로 넉백, 일정 거리 이동 후 #w%의 데미지로 폭발)
Changed - Info (type = 2, pushTarget = 1 --> type = 2, pushTarget = 1, areaAttack = 1)

Cannon Booster:
Changed - mpCon (11 --> 40)


Cannon Shooter (III)
Monkey Power Bomb:
Changed - Level readout (Monkey Power Boom has its setting changes. From asking your monkey to set the bombs and explode them while you're floating in the middle of the air , becomes you and your monkey install the bombs yourself and explode them right on the land. There's even a cooldown.)

Lucky Dice:
Lucky Dice only buffs your critical rate by 10% instead of 15% when you get 3 and also adds only 20 Defense rate instead of 30
Changed - pddR (30 --> 20)
Changed - cr (15 --> 10)


Cannon Shooter (IV)
Double Lucky Dice:
Double Lucky Dice also buffs your critical rate by 10% and adds only 20 Defense rate.
Changed - pddR (30 --> 20)
Changed - cr (15 --> 10)

Pirate Spirit
Pirate Spirit skill icon has been renewed.



Others
• A new BGM was added - Coco Island.
• You can now only do each party quest 10 times a day.
• The boss of the “Dragon Rider” party quest now drops an item called a Dragon Scale, which is now the item for the party quest. You can trade them in to Matata for equipment! It costs 10 scales for each piece.
• All items which have durability have their durability increased by 20x from 25k to 500k
• The price to repair them has gone down.
• Androids cannot be sold to an NPC anymore. This is to fix the glitch where you would sell them and repurchase them for newly randomized hair and eyes.



UPDATE [1.2.388]
Cannon Shooter (I)
Cannon Splash:
Changed - Delay (flamesplash - 960 ms --> flamesplash - 810 ms)
Changed - damage (265 --> 225)
New - Animation (effect0)

Cannon Punch:
Changed - Description (캐논 펀치로 근접한 적 다수를 넉백시킨다. --> 적 하나에게 강력한 캐논 펀치를 날린다.)
Changed - Level readout (MP #mpCon 소비, #damage%로 최대 #mobCount명 #attackCount번 공격, #prop% 확률로 넉백 --> MP #mpCon 소비, #damage%로 #attackCount번 공격)
Changed - mpCon (18 --> 9)
Changed - damage (98 --> 95)
Changed - attackCount (2 --> 3)
Changed - mobCount (6 --> 1)
Removed - prop
Removed - x



Cannon Shooter (II)
Monkey Bomb Rush:
Changed - w (250 --> 300)

Cannon Booster:
Changed - mpCon (40 --> 11)



Cannon Shooter (III)
Cannon Spike:
Changed - damage (220 --> 260)

Monkey Power Bomb:
Changed - damage (248 --> 280)

Lucky Dice:
Changed - pddR (20 --> 30)
Changed - cr (10 --> 15)

Extreme Vital:
Changed - pddR (100 --> 50)
Changed - mddR (100 --> 50)

Monkey Wave:
The effect that appears on top of your head sometimes when using it has been renewed.
New - Animation (affected)
New - Animation (specialAffcted)


Cannon Shooter (IV)
Cannon Bazooka:
Changed - Description (파워풀한 캐논포를 발사하여 전방의 다수의 적을 공격한다. --> 전방을 향해 강력한 캐논포를 발사하여 다수의 적을 동시에 공격한다. )
Changed - mpCon (65 --> 75)
Changed - damage (580 --> 650)

Cannon Buster:
Changed - Description (전방의 적들에게 집중 포격을 한다. 추가 크리티컬 확률이 적용된다. --> 전방의 적 하나를 집중 포격 한다. 추가 크리티컬 확률이 적용된다.)
Changed - mpCon (53 --> 63)
Changed - damage (258 --> 305)

Twin Monkey Support:
Changed - Level readout (MP #mpCon소비, #time초동안 소환, 각각 #damage% 데미지로 최대 #mobCount명을 공격\n#c재사용 대기시간 #cooltime초# --> MP #mpCon소비, #time초동안 소환, 각각 #damage% 데미지로 공격\n#c재사용 대기시간 #cooltime초#)
Changed - mpCon (95 --> 70)
Changed - damage (300 --> 350)
Changed - time (180 --> 60)

Double Lucky Dice:
Changed - pddR (20 --> 30)
Changed - cr (10 --> 15)



Check out Cannon Shooter Skill Preview & Video here





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[1.2.384 to 1.2.388] Cannon Shooter Notes & Cannon Weapons

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