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 Secret ;D [For Battle Mages}

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knighteo
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knighteo

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Join date : 2010-06-15
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Secret ;D [For Battle Mages} Empty
PostSubject: Secret ;D [For Battle Mages}   Secret ;D [For Battle Mages} Icon_minitimeThu 19 May 2011, 4:10 pm

First Job
10. 5 Triple Blow (5)
11. 3 Triple Blow (Cool
12. 3 Triple Blow (11)
13. 3 Triple Blow (14)
14. 3 Triple Blow (17)
15. 3 Triple Blow (20) MAXED
16. 3 Dark Aura (3)
17. 3 Dark Aura (6)
18. 3 Dark Aura (9)
19. 3 Dark Aura (12)
20. 3 Dark Aura (15)
21. 3 Dark Aura (18)
22. 2 Dark Aura (20) MAXED, 1 Teleport (1)
23. 3 Teleport (4)
24. 3 Teleport (7)
25. 3 Teleport (10)
26. 3 Teleport (13)
27. 2 Teleport (15) 1 Finish Attack (1)
28. 3 Finish Attack (4)
29. 3 Finish Attack (7)
30. 3 Finish Attack (10) MAXED

End Results
20 Triple Blow MAXED
20 Dark Aura MAXED
13 Teleport MAXED
10 Finish Attack MAXED

Explanation
Triple Blow, your only useful attacking skill in first should be maxed first. Dark Aura comes next, giving you a 10% damage increase. Teleport gives you mobility, max it next. Finish Attack is maxed last because it is really bad in first job, but it will progressively get better.

Second Job
30. 2 Quad Blow (2), 1 Dark Chain (1)
31. 3 Staff Mastery (3)
32. 3 Staff Mastery (6)
33. 3 Staff Mastery (9)
34. 3 Staff Mastery (12)
35. 3 Staff Mastery (15)
36. 3 Staff Mastery (18)
37. 2 Staff Mastery (20) MAXED, 1 Quad Blow (3)
38. 3 Quad Blow (6)
39. 3 Quad Blow (9)
40. 3 Quad Blow (12)
41. 3 Quad Blow (15)
42. 3 Quad Blow (18)
43. 2 Quad Blow (20) MAXED, 1 Staff Booster (1)
44. 3 Staff Booster (4)
45. 3 Staff Booster (7)
46. 3 Staff Booster (10)
47. 3 Staff Booster (13)
48. 3 Staff Booster (16)
49. 3 Staff Booster (19)
50. 1 Staff Booster (20) MAXED, 2 Yellow Aura (2)
51. 3 Yellow Aura (5)
52. 3 Yellow Aura (Cool
53. 3 Yellow Aura (11)
54. 3 Yellow Aura (14)
55. 3 Yellow Aura (17)
56. 3 Yellow Aura (20) MAXED
57. 3 Blue Aura (3)
58. 3 Blue Aura (6)
59. 3 Blue Aura (9)
60. 3 Blue Aura (12)
61. 3 Blue Aura (15)
62. 3 Blue Aura (18)
63. 2 Blue Aura (20) MAXED, 1 Dark Chain (2)
64. 3 Dark Chain (5)
65. 3 Dark Chain (Cool
66. 3 Dark Chain (11)
67. 3 Dark Chain (14)
68. 3 Dark Chain (17)
69. 3 Dark Chain (20) MAXED
70. 3 Blood Drain (3)

End Results
20 Staff Mastery MAXED
20 Quad Blow MAXED
20 Dark Chain MAXED
20 Blue Aura MAXED
20 Yellow Aura MAXED
3 Blood Drain
20 Staff Booster MAXED

Explanation
First upgrade your attacking skill and get 1 Dark Chain to pull together mobs. Then start with Spell Mastery to boost your attacks. After that, work on maxing out your new attack. Max out booster, or keep it at a time that's fine for you to recast. Max your two new auras, in any order you wish. I recommend yellow because it adds weapon and moving speed. Finish off with maxing Dark Chain for Advanced later on, maxing out Staff Booster (if you left it at a certain amount before), and dumping your last 3 points into Blood Drain since you can't put them anywhere else.

Third Job
70. 1 Death Blow (1), 1 Conversion (1), 1 Advanced Dark Chain (1)
71. 2 Death Blow (3), 1 Super Body (1)
72. 3 Death Blow (6)
73. 3 Death Blow (9)
74. 3 Death Blow (12)
75. 3 Death Blow (15)
76. 3 Death Blow (18)
77. 2 Death Blow (20) MAXED, 1 Battle Mastery (1)
78. 3 Battle Mastery (4)
79. 3 Battle Mastery (7)
80. 3 Battle Mastery (10)
81. 3 Battle Mastery (13)
82. 3 Battle Mastery (16)
83. 3 Battle Mastery (19)
84. 1 Battle Mastery (20) MAXED, 2 Teleport Mastery (2)
85. 3 Teleport Mastery (5)
86. 3 Teleport Mastery (Cool
87. 2 Teleport Mastery (10) MAXED, 1 Advanced Dark Chain (2)
88. 3 Advanced Dark Chain (5)
89. 3 Advanced Dark Chain (Cool
90. 3 Advanced Dark Chain (11)
91. 3 Advanced Dark Chain (14)
92. 3 Advanced Dark Chain (17)
93. 3 Advanced Dark Chain (20) MAXED
94. 3 Dark Lightning (3)
95. 3 Dark Lightning (6)
96. 3 Dark Lightning (9)
97. 3 Dark Lightning (12)
98. 3 Dark Lightning (15)
99. 3 Dark Lightning (18)
100. 2 Dark Lightning (20) MAXED, 1 Super Body (2)
101. 3 Super Body (5)
102. 3 Super Body (Cool
103. 3 Super Body (11)
104. 3 Super Body (14)
105. 3 Super Body (17)
106. 3 Super Body (20) MAXED
107. 3 Conversion (4)
108. 3 Conversion (7)
109. 3 Conversion (10) MAXED
110. 3 Advanced Blue Aura (3)
111. 3 Advanced Blue Aura (6)
112. 3 Advanced Blue Aura (9)
113. 3 Advanced Blue Aura (12)
114. 3 Advanced Blue Aura (15)
115. 3 Advanced Blue Aura (18)
116. 2 Advanced Blue Aura (20) MAXED, 1 Revive (1)
117. 3 Revive (4)
118. 3 Revive (7)
119. 3 Revive (10)
120. 3 Revive (13)

End Results
20 Advanced Blue Aura MAXED
20 Battle Mastery MAXED
20 Death Blow MAXED
20 Dark Lightning MAXED
10 Conversion MAXED
20 Super Body MAXED
13 Revive
10 Teleport Mastery MAXED
20 Advanced Dark Chain MAXED

Explanation
1 in those three skills will help you a lot. Death Blow upgrades your main attacking skill, Conversion gives you 64% more HP, and Advanced Dark Chain increases damage and stun time. 1 Super Body gives Yellow Aura -2 weapon speed, and then you max out Death Blow for more attack. Max out Battle Mastery for more damage and critical. Teleport Mastery is next, since it can be maxed quickly and it is very useful. Advanced Dark Chain increases number of monsters, damage, and stun time. Dark Lightning is maxed for a new mob attack. Super Body and Advanced Blue Aura are interchangeable, but I suggest Super Body to boost Dark and Yellow Aura. Conversion is maxed now because your other choices won't help you too much. Your last few points are dumped into Revive since it is really bad, and Resistance cannot put SP into past jobs.

Fourth Job
Add whatever you want.

Explanation
To make it easier, here is an overview of each of the fourth job skills of a battlemage.

Advanced Dark Aura - Increases the attack that Dark Aura gives and also drains monsters' HP when you are near them. (Passive)
Advanced Yellow Aura - Increases the speed that Yellow Aura gives and also gives you a chance to dodge monsters' attacks. (Passive)
Energize - Increases HP, Weapon Defense, and Magic Defense permanently. (Passive)
Finish Blow - Gives another hit to Triple Blow bringing it up to 6. (Passive)
Cyclone - Turns you into a cyclone in which you can move near enemies to damage them. (Active)
Dark Genesis - Attack 15 enemies and have a chance to stun them. Also powers up Dark Lightning. (Active/Passive)
Stance - Decreases knockback rate. (Active)
Shelter - Protects you and your party members from any enemy damage for a set amount of time. (Active)
Maple Hero - Increase you and your party members' base stats by a certain percentage. (Active)
Hero's Will - Resist states for a certain amount of time. (Active)

By Max
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Secret ;D [For Battle Mages}

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