Fighter, Crusader, Hero - The Power Guard skill has been changed to https://2img.net/h/i1186.photobucket.com/albums/z378/x3TheAran593/dca7e000.png " border="0" alt=""/> Power Reflection - For a period of time, you can reflect more than the damage taken back to the enemy. At master level, Power Reflection can absorb 20% damage from the enemy and reflect 500% damage back to the enemy for 180 seconds. - New skill has been added: Physical Training - Increases your strength and dexterity permanently. At master level, Physical Training permanently increases your strength and dexterity by 30. - New skill has been added: https://2img.net/h/i1186.photobucket.com/albums/z378/x3TheAran593/860a4572.png " border="0" alt=""/> Self Recovery - Recover your HP and MP during combat for four seconds long. At master level, Self Recovery recovers 80 HP and 80 MP for four seconds. - Damage of Ground Smash has been increased from 300% to 320% and the amount of enemies it can attack has been increased from 3 to 4. - Damage of Panic has been increased from 480% to 670%. 2 combo counts is required to use Panic. - Damage of Coma has been increased from 400% to 620%. 1 combo counts is required to use Coma. - The amount of enemies Brandish can hit has been increased from 1 to 3 at level one. - New skill has been added: https://2img.net/h/i1186.photobucket.com/albums/z378/x3TheAran593/c8c0344d.png " border="0" alt=""/> Advanced Final Attack - Enhances the success rate and damage of Final Attack. At master level, Advanced Final Attack has a success rate of 60% and deals 250% damage. It also gives a permanent +30 weapon attack and a 10% increase in accuracy. - The Achilles skill has been removed. All SP used in this skill will be automatically transferred to Advanced Final Attack. - Damage of Monster Magnet has been increased from 200% to 300% and the amount of enemies it can attract does now depend on the skill level. - The horizontal range of Rush has been increased. - Chance Attack has been fixed so that it can now inflict damage to frozen enemies. - Hero’s Will is now able to cure almost every status effect. When a player has the skill lock status, the player cannot use the Hero’s Will skill anymore. - The skill animation of Brave Slash shows properly when you’re using a different weapon. For example, a sword or an axe. And the amount of monsters Brave Slash can attack has been increased from 3 to 4.
Page, Knight, Paladin - New skill has been added: Physical Training - Increases your strength and dexterity permanently. At master level, Physical Training permanently increases your strength and dexterity by 30. - Power Guard can now absorb 50% damage from the enemy and reflect 100% damage back to the enemy for 180 seconds. - Damage of Ground Smash has been increased from 300% to 320% and the amount of enemies it can attack has been increased from 3 to 4. - HP recovery of Restoration has been decreased from 80% to 40% maxHP. Cooldown time has been decreased from 30 to 15 seconds. - Skill effect of Fire Charge has been renewed.
- Skill effect of Ice Charge has been renewed.
- Skill effect of Lightning Charge has been renewed.
- Damage of Charge Blow has been increased from 360% to 500% and can now attack up to 4 enemies at all levels. - Skill effect of Charge Blow has been renewed.
- Damage reduction from an enemy from the Achilles skill has been increased from 15% to 20% - Hero’s Will is now able to cure almost every status effect. When a player has the skill lock status, the player cannot use the Hero’s Will skill anymore. - The horizontal range of Rush has been increased. - Damage of Advanced Charge has been increased from 510% to 700% - Damage of Blast has been increased from 285% to 290% - Blessing Armor can now successfully guard all attacks, the guard effect upon activation is 1.5 seconds of invincibility. - Skill effect of Sanctuary has been renewed.
Spearman, Dragon Knight, Dark Knight - New skill has been added: Physical Training - Increases your strength and dexterity permanently. At master level, Physical Training permanently increases your strength and dexterity by 30. - Damage of Ground Smash has been increased from 300% to 320% and the amount of enemies it can attack has been increased from 3 to 4. - Resistance to all statuses of Elemental Resistance have been increased from 40% to 50%. - HP threshold of Dragon Roar has been decreased from 15% to 10%. Dragon Roar can be used when you have more than 20% HP. - The Dragon Blood skill changed to Dragon Strength - For a period of time, your power gets increased. At master level, Dragon Strength increases your strength by 60 for 200 seconds. - The Dragon Blood skill has been removed. All SP used in this skill will be automatically transferred to Dragon Strength. - The effect from Dragon Judgement applies to all skills now. - Damage of Dragon Buster has been increased from 170% to 185%. - HP threshold of Sacrifice has been decreased from 11% to 5%. - New skill has been added: Dark Impale – Attack multiple enemies multiple times with fast speed. During the attack, you ignore a certain percentage of the enemies’ defense.
To see the Dark Impale skill in a video
At master level, Dark Impale deals 135% damage up to 6 enemies 5 times and ignores 20% of the enemies’ defense. - Damage of Monster Magnet has been increased from 200% to 300% and the amount of enemies it can attract does now depend on the skill level. - The increase in attack of Dragon Buster from Dark Force has been removed. Dark Force gives now a 60% increase in damage and +20 speed when your HP is higher than 20% - Beholder’s Revenge can now recover a certain percentage of HP when being hit. At master level, Beholder’s Revenge has a counter attack chance of 100%, 700% damage and a 5% HP recovery. - Hero’s Will is now able to cure almost every status effect. When a player has the skill lock status, the player cannot use the Hero’s Will skill anymore. - The horizontal range of Rush has been increased. - The Achilles skill has been removed. All SP used in this skill will be automatically transferred to Dark Impale.
Other classes - Damage and skill duration of Oz’s Flame Gear has been increased from 15 seconds and 15% damage to 40 seconds and 40% damage, respectively. - The low damage of Eckhart’s Vampire has been fixed. - The skill damage when the character attacks with Ninja Ambush has been fixed. - Damage of Flash Bang has been increased from 165% to 250%. The reduction of accuracy has been decreased from 85% to 20% and the duration of the reduced accuracy has been increased from 20 to 50 seconds. The cooldown time has been increased from 55 to 60 seconds. - Dragon Pulse and some other similar skills can now knockback monsters in party play.
Monster Park In each town you can come across this Monster Park Shuttle NPC.
The male NPC sells potions, items etc. The female NPC Mary gives you a couple of options for you to choose from.
She is in charge of the Monster Park tickets.
You can buy a Zebra Print ticket or a Tiger Print entrance ticket for 10,000 and 30,000 meso respectively. There is also a possibility to get 10 ripped ticket pieces to make it into one ticket.
What exactly is Spiegelman's Monster Park? Monster Park is a new party play zone available from players who are level 20 or higher. There are three gates you can enter. Each gate has a variety of dungeons you can enter solo or with party members. The 50% additional EXP applies in this new content.
If you want to enter a dungeon, you will need to have a: - Zebra Printed Ticket (you can only enter dungeons if you are below level 70) - Leopard Printed Ticket. (you can only enter dungeons if you are between level 70 and 120)
In each dungeon you have to defeat monsters. The monsters can drop a variety of items, such as potions and unidentified items, Monster Park coins and items that enhance the stats of the personality traits.
The monsters in all Monster Park dungeons are strong and have high HP, but you get high EXP in return. Currently players level 120 and higher cannot participate in Monster Park.
There will be an update in the future to make Monster Park accessible for level +120 players.
A ticket is required to enter a Monster Park dungeon. You can find three gates in the Monster Park area. There are three gates where you can select a map to enter the dungeon.
1st gate: has 5 different maps and level limit is ranged from 20 to 70 2nd gate: has 3 different maps and level limit is ranged from 70 till 120 3rd gate: Coming Soon!
You can enter a Monster Park dungeon alone or with a party up to 6 members. Each party member gives an additional 50% EXP. The monsters in Monster Park have unusual high HP and high EXP so the best thing to do is to team up with people and rush through the few stages.
Monster Park Prizes In the dungeon, monsters can drop a Monster Park coin, which is just a Maple Coin used in Monster Carnival. The coins are used to redeem prizes from Spiegelman.
For 50 Monster Park coin, you can get a Spiegelman Mustache face accessory. The accessory is time limited and cannot be extended. The only good thing is that it adds +100 Charm and Charisma.
The second and last prize is available for 100 Monster Park coins. It’s a pocket item. The pocket item is also time limited and increases +30 Charm, Charisma, Insight, Will, Sense and Craft.
In this update, it is now possible to buy your own airplane riding skill and move to other continents with it! You can find this instructor NPC in Victoria Island, Ereb, Orbis, Ludibrium, Ariant, Mu Lung, Edelstein and Leafre near the station.
For a 1-day and 7-days Wooden Airplane, you pay 10,000 and 50,000 meso respectively. For a 1-day and 7-days Red Airplane, you pay 30,000 and 1,500,000 meso respectively.
The Wooden Airplane consumes 10 MP and adds +10 magic defense, +110 speed and +120 jump. The Red Airplane consumes 10 MP and adds +10 magic defense, +120 speed and +120 jump.
When you talk to a ticketing user NPC in the station, you have two options. You can ride with the boat or ship or you can just go on your own with your airplane! Though, they’ll charge you if you want to make use of the sky.
The area Ellin Forest has been improved. The levels of monsters in Ellin Forest were changed. Moss Snail: Lv. 76 -> 96 Tree Lord: Lv. 78 -> 98 Stone Bug: Lv. 80 -> 100 Moss Mushroom: Lv. 82 -> 102 Ancient Boar: Lv. 84 -> 104
A party bonus zone has been added to Ellin Forest. This means that when you are hunting in this area, you can gain an additional 50% EXP per party member.
The same goes for Neo City. The levels of monsters in Neo City were changed. Red Slime: Lv. 105 -> 101 Silver Slime: Lv. 106 -> 102 Gold Slime: Lv. 107 -> 103 Overlord A: Lv. 108 -> 105 Overlord B: Lv. 110 -> Lv. 107 Robbie: Lv. 112 -> 110 Iruvata: Lv. 114 -> 112 Afterlord: Lv. 117 -> 113 Prototype Lord: Lv. 119 -> 114 Maverick Type A: Lv. 121 -> 115 Maverick Type S: Lv. 123 -> 116 Maverick Type D: Lv. 124 -> 117
A party bonus zone has been added to Neo City as well. You can now enter any year regardless of which quest you completed.
The patch note mentioned something about Treasure Monsters. Apparently at deserted areas, you can find these ”Treasure Monsters”. If you’re below level 120 and you defeat a Treasure Monster, it will drop Spiegelman’s Monster Park ticket at a 100% droprate. If you’re above level 120, it will drop a Secret Masterybook at a 100% droprate. Treasure Monsters can also drop advanced scroll, personality trait items and other valuable items.
There is also something about a change in the party EXP distrution ratio. According to some users, it is changed to 6:4 now.
UI Improvement
A minor UI improvement, but now the riding skill cannot longer be found in your skill inventory. Two new buttons were added in the skill inventory. One to open the guild skills and one to open the riding skills.