MapleStory Maker Skill guide taken from Hanabira
What is "Maker skill"?
Maker skill is a newly released skill that allows players with a job other than Beginner to create equipment for their job class.
How do I get the Maker skill?
Once you reach Lv45, head over to Magatia to meet Meren, who is in the portal to the right of Phyllia (left half of the town). Accept the quest "Meren's new discovery" and finish the three sub-quests. Each of the three quests require you to pay 10,000 meso. Return to Meren to take a little quiz to test what you remember of the quest dialogue for each of the quests. After completing the quiz, you earn the Maker skill.
How do I use the Maker skill?
The Maker skill, as with Monster Rider and Legendary Spirit, will be registered in the Beginner's Skillbook (the "dot" tab). It is used like any other skill - you can either set it to a hotkey or double-click the icon in the Skill Menu. Upon activating it, a window opens, where you can click the drop-down menus to select the items you want to make. Remember that you only know the recipes for equipment of your class, and only if you are at most 5 levels below the level requirement for that piece of equipment. Once you have selected an item, the materials required are displayed, as well as how much of each material you have. Click "Create" to make the item once you have enough materials. Take note that Gachapon-exclusive equipment such as the Doomsday Staff can't be forged.
Is there any chance of failure?
There is absolutely no chance to fail when using the Maker skill, unless you add in a Stimulator. In this case, there will be a 10% chance of failure, but the equipment might have better stats if the forging succeeds. The chance of failure is reduced by the Hands stat, which is calculated by DEX+INT+LUK.
So will the stats of the equipment be fixed?
Nope, they may be below average, average, or above average. Of course, if you add in Stimulators or Jewels, you may get better stats than usual.
What is the "???" option for? (Currently Glitched)
That's the Mystery Forging option. You MUST know the exact combination of materials needed to forge the equipment in order to use this function. By using this, you can forge equipment for ANY class. Do take note that the items you use will not disappear unless forging succeeds.
Why can't I make any more equipment past Lv70?
Lv1 Maker skill only allows you to make equipment up to Lv70. In order to forge higher leveled equipment, you will have to complete a simple little quest at Lv75 to level up the Maker skill to Lv2. You will then be able to forge equipment up to Lv100. Similarly, at Lv105, you can complete yet another quest to attain Maker Lv3, which allows you to forge equipment up to Lv120 (maybe Lv200, but that remains to be seen).
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Level 2 require you to collect lvl 71-80 mob drop x 100 and convert them into a monster crystal. Talk to Stan again to get your lvl2 skill. Do note that there is a chance that Stan will reject your crystal. Just re-do another monster crystal and pray he will accept it.
Level 3 require you to collect 6 Gold Plate, 2 Steel Plate and a Lidum
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Take note: Stan = Keol, and Lidum = Lithium.
What is "Disassembling"?
The "Disassemble" option destroys equipment to create monster crystals. It is likely that only forgeable equipment can be disassembled, and that you will receive the monster crystal required to forge it.
What is "Monster Crystal"?
Monster Crystal is a raw material that is required to make ALL equipment. Different grades and qualities of Monster Crystals are required for different sets of equipment. The better the equipment, the better the Crystals must be. Monster Crystals are made using the Maker skill, from 100 ETC drops of any monster Lv31 or higher that can be found in the Monster Book (credits to zidanedagger). Take note that you must have at least one empty ETC slot in order to turn the drops into Monster Crystals as you may get a better Crystal than the drop's supposed to give you.
The Crystals you can get are as follows:
Basic Monster Crystal 1 - ETC drops of mobs from Lv31~50
Basic Monster Crystal 2 - ETC drops of mobs from Lv51~60
Basic Monster Crystal 3 - ETC drops of mobs from Lv61~70
Intermediate Monster Crystal 1 - ETC drops of mobs from Lv71~80
Intermediate Monster Crystal 2 - ETC drops of mobs from Lv81~90
Intermediate Monster Crystal 3 - ETC drops of mobs from Lv91~100
Advanced Monster Crystal 1 - ETC drops of mobs from Lv101~110
Advanced Monster Crystal 2 - ETC drops of mobs from Lv111~120
Advanced Monster Crystal 3 - ETC drops of mobs from Lv121~200
So how about weapons that aren't "coloured"?
They require metal plates instead of Magic Powder. The metal plates required are:
Bronze - Lv50 for non-mage. Lv48 for wands, Lv55 for staves.
Steel - Lv60/70 for non-mage. Lv58/68 for wands, Lv65/75 for staves.
Mithril - Lv80/90 for non-mage. Lv78/88 for wands, Lv85/95 for staves.
Adamantium - Lv100/110 for non-mage. Lv98/108 for wands, Lv110 for staves.
Orihalcon - Lv120 for non-mage. Lv118 for wands, Lv120 for Staves.
What's with the "Jewel" option in the recipes?
You can add in graded jewels while forging equipment. You will have to use the Maker skill to grade the jewels before you can use them for forging. Different jewels give different stats to the equipment. You can't put in more than one of the same jewel for any equipment. Do take note that the stats in question can go either up or down. Here is a list of the stats given by each of the jewels:
[Basic, Intermediate, Advanced]
Diamond: Weapon Attack [1, 2, 3] – Only usable on weapons
Sapphire: Magic Attack [1, 2, 3] – Only usable on weapons
Garnet: Accuracy [2, 3, 5]
Opal: Avoid [2, 3, 5]
Aquamarine: Jump [1, 2, 3]
Amethyst: Speed [1, 2, 3]
Topaz: HP [10, 20, 30]
Emerald: MP [10, 20, 30]
Black Crystal: Random [1, 2, 3]
Dark Crystal: Random [2, 3, 5]
Power Crystal: STR [2, 3, 5]
DEX Crystal: DEX [2, 3, 5]
Wisdom Crystal: INT [2, 3, 5]
LUK Crystal: LUK [2, 3, 5]
Secret Crystal: Level Requirement [-1, -2, -3] – Not yet available in game.
[taken from Ayumilovemaple]
Anything I should take note of on the grading of jewels?
It is possible to upgrade the jewels you have. This requires 10 jewels of the same grade. However, according to GreyMan, it's not worth upgrading your jewels to make them better.
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I have tried grading some diamonds to basic grade diamonds (+1 WA)... there is a chance that you will obtain intermediate (+2 WA) and advance grade diamond (+3 WA) as well. The fee to grade 1 diamond is 110k meso.
After obtaining 10 basic grade diamonds, you can upgrade it 1 intermediate diamond with a fee of 330k and a chance of failing. If fail, 9 basic grade diamonds will be returned and 1 will be consumed.
As you can see, the fee to make grade your jewels can be very costly, I think it is advisable to only grade them to basic grade and hoping to obtain an advance grade by chance. If not, you are going to waste a lot of meso..
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Probabilities of grading results
Regular Ores
1 Regular ore ->: (70% for 1 Basic) (25% for 1 Intermediate) (5% for 1 Advanced)
10 Basic -> 1 Intermediate : (40% for 9 Basic) (60% for 1 Intermediate)
10 Intermediate -> 1 Advance : (70% for 9 Intermediate) (30% for 1 Advanced)
STR/DEX/LUK/WIS Crystal
1 Regular ore ->: (74% for 1 Basic) (25% for 1 Intermediate) (1% for 1 Advanced)
10 Basic -> 1 Intermediate: (40% for 9 Basic) (60% for 1 Intermediate)
10 Intermediate -> 1 Advance: (70% for 9 Intermediate) (30% for 1 Advanced)
Black/Dark Crystal
1 Regular ore ->: (67.5% for 1 Basic) (30% for 1 Intermediate) (2.5% for 1 Advanced)
10 Basic -> 1 Intermediate: (50% for 9 Basic) (50% for 1 Intermediate)
10 Intermediate -> 1 Advance: (75% for 9 Intermediate) (25% for 1 Advanced)
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Quests requiring the Maker skill
How do I make the items for Keol's quests? What do I get for all my trouble?
Once you've received the quest, you'll be able to find the recipe for the item in the Maker skill's ETC category.
Here's a list of the items required and the quest rewards. Quest items provided by NGPriest of Aquila PB, rewards provided by OldCh4ngKee, edited by Torchic111:
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(LEV45) Practice Shoes - 1xPractice Shoes Order Form, 10xSeal Skin, 5xNeedle Pouch, 5xThimble
seal – Freezer (Aqua), Needle Pouch – Black Porky (Mulung), Thimble – Porky (Mulung)
25000 EXP and a random Basic Jewel
(LEV50) Kid Shoes - 1xKids' Shoes Order Form, 20xJr. Yeti Skin, 3xDragon Skin
Jr Yeti Skin – Jr Yeti (El Nath), Dragon Skin – Drake (Sleepy wood)
35000 EXP and a random Mineral
(LEV55) Shovel - 1xWork Shovel Order Form, 30xStrengthened Mithril Fragment, 20xProcessed Wood, 5xSteel Plate
Mithril Fragment - Reinforced Mithril Mutae (Magatia)
45000 EXP and Forging simulator for weapons to choose (depending on your Job)
(LEV60) White Crewneck Shirt - 1xWhite Cotton Shirt Order Form, 10xMagic Powder (White), 100xWhite Fang Tail
white fang – white fang (El Nath)
57400 EXP and Basic Diamond x 2(not sure if its random)
(LEV65) Beach Sandals - 1xBeach Sandals Order Form, 1xMagic Powder (Blue), 25xMr. Alli's Leather, 25xStraw Doll
Straw doll – Straw target dummy (Mulung), Mr. Alli's Leather – Mr Alli (Herbtown)
72700 EXP and Gold Plate x 2(not sure if its random)
(LEV70) Water Gun for Training - 1xTraining Gun Order Form, 70xCable Bundle, 7xMecateon's Laser Gun, 7xScrew
Cable Bundle – Roid (Magatia), Laser gun – Mecateon (Omega)
92800 EXP and a random Crystal
(LEV75) Gloves for Outside - 1xOutdoor Gloves Order Form, 1xMagic Powder (Brown), 30xDark Rash's Furball, 10xLucida Tail
Dark Rash's Furball – Dark Rash (Leafre), Lucida Tail – Lucida (Orbis)
117100 EXP and a random Intermediate Jewel
(LEV80) Mittens - 1xMittens Order Form, 1xMagic Powder (Red), 30xHaf's Tail Feather, 20xSoft Feather
Haf's Tail Feather – Haf (Leafre), Soft Feather – Goat (Shanghai)
149000 EXP and a glove production simulator(not sure)
(LEV85) Clean Mop - 1xClean Mop Order Form, 6xMagic Powder (White), 12xBlood Haf's Crown, 1xSmall Flaming Feather, 36xStiff Feather
Blood Haf's Crown - Blood Haf (Leafre), Small Flaming Feather - Blood Haf (Leafre), Stiff Feather – Pig (Henesys)
188300 EXP and Forging simulator for weapons to choose (depending on your Job)
(LEV90) Training Uniform - 1xTraining Uniform Order Form, 3xMagic Powder (White), 30xRed Belt, 30xKentaurus's Flame
Red Belt – Panda (Mulung), Kentaurus's Flame – Red Kentaurus (leafre)
234800 EXP and Amour, glove or shoe production simulator to choose
(LEV95) Durable Rake - 1xStrong Rake Order Form, 30xLime Powder Bottle, 10xSteel Plate, 10xProcessed Wood
Lime Powder Bottle – Bone Fish (Aqua)
301400 EXP and a random Intermediate Jewel
(LEV100) Warm Fur Boots - 1xFur Boots Order Form, 30xViking Sail, 5xFirebomb Flame, 20xSoft Feather
Viking Sail – Sprit Viking (Ludi), Firebomb Flame – Fire Bomb (El Nath), Soft Feather – Goat (Shanghai)
383300 EXP and a Magic powder choose 1 colour
(LEV105) Gold Anvil - 1xDoodly Paper, 6xGold Plate, 2xSteel Plate, 1xLithium
960000 EXP and Maker skill 3
(LEV105) King's Turban - 1xKing's Turban Order Form, 30xSoft Feather, 1xWisdom Crystal, 10xDiamond, 1xStar Rock
450000 EXP
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I can't find (item's name)!
Check Hidden-street, you'll probably find it there. There are a few things that you may not be able to find though.
Thimble - Drops from Red Porky. Not listed in Hidden-street.
Strengthened Mithril Fragment - Drops from Reinforced Mithril Mutae. Hidden-street lists this as Hardened Piece of Mithril.
Cable Bundle - Drops from Roid. Hidden-street lists this as Wires. I'm pretty sure it's called Wires in-game as well.
Magic Powder - Not listed in Hidden-street. Check the next section of this guide. Some of the monsters are listed (your help is needed to locate all of them!)
Magic Powder
What is "Magic Powder"?
Magic Powder is a raw material that is required for all armour and coloured weapons (e.g. Dark Slain). Magic Powders are semi-rare, and you're unlikely to find even one without killing mobs for hours. They come in eight colours; Black, Blue, Brown, Green, Purple, Red, White and Yellow. Magic Powders are used as dyes for equipment, so they are used to make only equipment of the same colour as they are.
So which Magic Powder is the best?
There isn't one. Powders don't contribute to the stats of the items, just their colour. I guess you could argue that, in this case, Black & White powders would be the best, since black & white equips tend to give better stats. Anyway, all jobs have at least 1 black equip, so I guess Black Powders would be most in demand. White powders won't be far behind, though
Do monsters drop only powder of the same colour as they are?
The answer is no. Monsters drop whatever coloured powder the programmers made them drop. It has no link whatsoever to their own colour. There are a few of them who drop powders of the same colour as they are, however (e.g. Rumo drops green powder).
Magic Powder Drop List
(?) - Requires Confirmation
[Map Name] - A monster in this map drops it. Requires confirmation as to which.
Black - Ratz, Black Ratz, Chronos(?), Zombie Lupin, Mateon, Black Porky, Ultra Gray, Grupin, Hector, White Fang(?), Mr. Alli, Homun, Lucida, Kentaurus(?), Bain, Risell Squid, Green Cornian, Skelegon, Chief Guardian of Oblivion
Blue - Drum Bunny, Dark Leatty, Cube Slime/Rumo(?), Retz, Zombie Lupin, Freezer, Paper Lantern Ghost, Iron Mutae, Lunar Pixie, Master Chronos, Jr. Yeti, Book Ghost, Hector/WhiteFang(?), Site, Captain, Master Soul Teddy, Ghost Pirate, Grim Phantom Watch, Spirit Viking, Skelosaurus(?), Skelegon
Brown - Jr. Pepe, Jr. Wraith, Star Pixie, Chronos, Zombie Lupin, Platoon Chronos, Jr. Yeti, Straw Target Dummy, Roid/Neo Huroid(?), Hector/WhiteFang(?), Samiho, Soul Teddy, Site, Homunculus, Green Cornian, Jr. Newtie, Skelegon, Pink Teddy
Red - Cube Slime, Jr. Pepe, Jr. Cellion, Zombie Lupin, Lantern Ghost/Night Fox(?), Reinforced Iron Mutae, Master Chronos, Wraith, Sand Giant, Wooden Target Dummy, Croco, Luster Pixie(?), Roid, Stone Golem, Neo Huroid, Pupil of Memory, Risell Squid, Pupil of Wisdom, Skelosaurus(?), Pupil of Oblivion, Dark sand dwarf
Green - Fire Boar, Cellion, Jr. Wraith, Rumo, Zombie Lupin, Mateon, Moss Snail, Wraith, Hector/WhiteFang(?), [Forest of Golem], Neo Huroid, Water Goblin, Birk, Dark Cornian, Skelegon
Purple - Ligator, Black Ratz, Cube Slime/Rumo(?), Jr. Pepe, Chronos, Zombie Lupin, Flyeye, Freezer(?), Moss Snail, Reinforced Iron Mutae, Coolie Zombie, Homun, Kru/Captain(?), Guardian of Memory, Jr. Newtie, Pupil of Wisdom, Dark sand dwarf
White - Wild Boar, Fire Boar, Ratz, Jr. Cellion, Poopa, Zombie Lupin, Nependeath, Mithril Mutae, Jr. Yeti, Croco, Cellion, Grupin, Stone Golem, Sage Cat, Homunculus, Master Goblin, Eye of Time, Birk, Dual Ghost Pirate, Black Kentaurus, Bain, Squid, Guardian of Memory, Nest Golem, Skelosaurus(?), Chief Guardian of Oblivion
Yellow - Drum Bunny, Cube Slime, Dark Leatty, Retz, Scuba Pepe, Tick-tock, Zombie Lupin, Mateon, Iron Mutae, Sand Giant, Straw Target Dummy, Hector/WhiteFang(?), Coolie Zombie, Pepe, Kru, Kentaurus(?), Skelegon, Priest of Oblivion, Guardian of Oblivion
Note: I can't find any data on Eye of Time, and I am unsure which Freezer is which.
Timeless Equipment
Data for this was taken from AyumiloveMaple
OMG an entire section dedicated solely to Timeless Equipment?! Yes, your eyes aren't deceiving you. Timeless Equipments are so important they deserve an entire section, just like Magic Powder and Quests (these 2 have their own sections mainly because more space is needed).
So what are Timeless Equipments?
They are the Lv120 equipments for Maplestory. They are also "binding" equipments, meaning that once you equip them, they cannot be traded. So please think it through carefully before you equip them!
That sucks. What's so good about them then?
Timeless Equipments can level up. They gain ItemEXP when you train with them equipped. Every time they level up, you may get SP from them (automatically added to SELECTED skills only, it's preset). The stats of the equipment will improve each time it levels up too. Once it reaches max ItemLv, there's a small chance that it'll gain a Status Effect option, which will allow you to inflict status effects on the opponent with any attack.
So what Status Effects will they gain?
- All warrior weapons = Seal, Darkness
- All thief weapons = Freeze, Slow
- All magician weapons = Darkness, Stun
- All pirate weapons = Seal, Damage
- All bowman weapons = ??? (Not in WZ files yet)
Seal - Seal your opponent for 10 seconds with a 10% probability.
Darkness - Put your opponent into darkness for 10 seconds with a 10% probability.
Stun - Stun your opponent for 5 seconds with a 10% probability.
Slow - Slow your opponent by 50 speed for 5 seconds with a 10% probability.
Freeze - Freeze your opponent for 5 seconds with a 10% probability.
Damage - [Not sure what this does. I got this from an online translator: 10% Odds, 30 seconds and continue to 50% damage every 10 seconds]
If you do manage to get one of the status effects, however, you will also get a +50 bonus HP recovery every 10 seconds.
What does this have to do with the Maker skill?
You can forge them using the Maker skill (that's why this is in this guide). As of now, Timeless equipment can ONLY be obtained via Maker skill, and Rock of Time can only be obtained by killing Pink Bean (ouch). This is a basic "skeleton" recipe for the Timeless equipments:
Weapons/Armour
Orihalcon Plates/Magic Powder [5/12]
Advanced Monster Crystal 2 [14/2] (4 for Overalls)
Advanced Monster Crystal 3 [20/10] (20 for Overalls)
Rock of Time [3/1]
In case you're wondering, all Timeless "body armour" are Overalls.
You can check this site for the pictures (and the original post).
What is "Rock of Time"?
It's a new jewel used for forging Timeless equipment (as shown above). It is refined from Piece of Time.
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Time Rocks CANNOT be refined from Pieces of time at this point.
Time Rocks can only be obtained by defeating pink bean
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What's this "Reverse" set then?
The Reverse set is the weaker Lv120 set. Like the Timeless set, it is binding and can level up. They are dropped by Time Temple mobs. You can also forge them using the Maker skill. Their recipes are exactly the same as Timeless equipments, except that they require Piece of Time instead of Rock of Time.
**THIS GUIDE IS LEECHED, SO I CANT CONFIRM THAT ALL THE DROPS LIST ARE CORRECT. SORRY ABOUT THAT. (LEECHED FROM : http://thestoryofmaple.blogspot.com/2009/07/maplestory-maker-skill-guide.html