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 Striker Skill Preview

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What do you think about this job?
★★★★★
35%
 35% [ 7 ]
★★★★
30%
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★★★
20%
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★★
10%
 10% [ 2 ]
5%
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Total Votes : 20
 

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IGN : x3The제로59
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Join date : 2009-12-05
Location : Malaysia

PostSubject: Striker Skill Preview   Tue 22 Jan 2013, 1:29 pm








Many thanks to Southperry for all the extractions below!



Striker Beginner
Elemental Slash - (Cut down enemies in front of you with a pure and untainted elemental attack)

MP Cost: 5, Damage: 190%, Number of Hits: 1, Max Enemies Hit: 3



Journey Home - (Take this opportunity to head back to the Empress's side)

MP Cost: 100, Cooldown Time: 1800 sec



Elemental Harmony - (Master your element and harmonize it, improving your affinity towards it)

For every 2 character levels, gain 1 [STR/DEX/INT/LUK] depending on which Cygnus Knight you are. There are four of these skills in the data, one for each stat, for each Knight. Dawn Warriors and Thunder Breakers presumably share the STR Elemental Harmony.



Elemental Expert - (Become an expert with the elements, removing their properties from your attacks)

Remove 100% of the elemental properties from your attacks.



Elemental Shift - (When jumping, push an arrow key with the jump key again to propel yourself in that direction)

MP Cost: 22



Cygnus Bless - (Receive the divine protection of the awakened Empress. If an account has more than one Cygnus Knight, the Link Skill will stack up to five times, but will have lower effects after the second skill)
Skill Type: Link Skill

1. Status Effect and Elemental Resistance: +5%
2 Status Effect and Elemental Resistance: +10%




Striker 1st Job
Shark Tooth - (Charge your fists with lightning to strike down enemies in front of you. Can be chained to any skill except Thunder and itself)
Maximum Level: 20

1. MP Cost: 15, Damage: 122%, Number of Hits: 2, Max Enemies Hit: 4
10. MP Cost: 18, Damage: 140%, Number of Hits: 2, Max Enemies Hit: 4
20. MP Cost: 21, Damage: 160%, Number of Hits: 2, Max Enemies Hit: 4




Flash (Concentrate your power and instantly charge behind a monster to attack it. If there are no nearby monsters, move forward instead. Can be chained to any skill except Thunder, Thunderclap, and itself)
Maximum Level: 15

1. MP Cost: 16, Damage: 254%, Number of Hits: 1, Max Enemies Hit: 4, Movement Range: 300
10. MP Cost: 11, Damage: 290%, Number of Hits: 1, Max Enemies Hit: 4, Movement Range: 300
15. MP Cost: 9, Damage: 310%, Number of Hits: 1, Max Enemies Hit: 4, Movement Range: 300




Element - Lightning (Summon a blue and white Lightning Element to assist you)
Maximum Level: 10

1. MP Cost: 47, Duration: 90 sec, Activation Rate per Attack: 1%, Lightning Buff Duration: 30 sec, Defense Ignored: +1%, Stacks up to 1 times
10. MP Cost: 20, Duration: 180 sec, Activation Rate per Attack: 10%, Lightning Buff Duration: 30 sec, Defense Ignored: +5%, Stacks up to 1 times




Thunder Breaker - (Imbue your body with the power of lightning)
Maximum Level: 20

1. Lightning Buff Activation Rate: +1%, Stacks: +1, Speed: +2, Jump: +1, Speed Limit: +1
10. Lightning Buff Activation Rate: +10%, Stacks: +1, Speed: +20, Jump: +10, Speed Limit: +10
20. Lightning Buff Activation Rate: +20%, Stacks: +1, Speed: +40, Jump: +20, Speed Limit: +20




Striker 2nd Job
Shark Kick - (Sweep through with the aura of a shark. Can be chained to any skill except Thunder and itself)
Maximum Level: 20

1. MP Cost: 21, Damage: 117%, Number of Hits: 4, Max Enemies Hit: 6
10. MP Cost: 26, Damage: 135%, Number of Hits: 4, Max Enemies Hit: 6
20. MP Cost: 31, Damage: 155%, Number of Hits: 4, Max Enemies Hit: 6




Wave - (Flow like the sea, washing away the enemy with your current as you move forward. Can be chained to any skill except Thunder and itself)
Maximum Level: 20

1. MP Cost: 10, Damage: 198%, Max Enemies Hit: 8
10. MP Cost: 15, Damage: 225%, Max Enemies Hit: 8
20. MP Cost: 20, Damage: 255%, Max Enemies Hit: 8




Knuckle Booster - (Increases the attack speed of your weapon. Must have Knuckles equipped)
Required Skill: Level 5 Knuckle Mastery
Maximum Level: 10

1. MP Cost: 30, Duration: 10 sec
10. MP Cost: 21, Duration: 100 sec
20. MP Cost: 11, Duration: 200 sec




Knuckle Mastery - (Increases the weapon mastery and accuracy of Knuckles)
Maximum Level: 10


1. Knuckler Mastery: +14%, Accuracy: +12
10. Knuckler Mastery: +50%, Accuracy: +120



Discipline - (Permanently improve your strength through constant training)
Maximum Level: 15


1. Strength: +4
10. Strength: +40
15. Strength: +60



Thunder Striker - (Improve your control over lightning)
Maximum Level: 20

1. Lightning Debuff Activation Rate: +1%, Stacks: +1, Weapon Attack: +1
10. Lightning Debuff Activation Rate: +10%, Stacks: +1, Weapon Attack: +10
20. Lightning Debuff Activation Rate: +20%, Stacks: +1, Weapon Attack: +20




Striker 3rd Job
Ascend - (Jump into the air with the power of lightning, striking enemies in the way. Can be chained to Thunder.)
Maximum Level: 20

1. MP Cost: 22, Damage: 118%, Number of Hits: 5, Max Enemies Hit: 6
10. MP Cost: 31, Damage: 145%, Number of Hits: 5, Max Enemies Hit: 6
20. MP Cost: 41, Damage: 175%, Number of Hits: 5, Max Enemies Hit: 6




Thunder - (Move like lightning while rushing down from the air, dealing 150% damage four times on up to 6 enemies. Can only be used while jumping or after using Ascend. Can be chained to any skill except itself)
Maximum Level: 20

1. MP Cost: 27, Damage: 93%, Number of Hits: 4, Max Enemies Hit: 6
10. MP Cost: 32, Damage: 120%, Number of Hits: 4, Max Enemies Hit: 6
20. MP Cost: 37, Damage: 150%, Number of Hits: 4, Max Enemies Hit: 6





Gale - (Accumulate power while spinning, unleashing a devestating blow. This skill cannot gain Lightning Buffs. Can be chained to any skill except Thunder and itself)
Maximum Level: 20

1. MP Cost: 45, Damage: 324%, Number of Hits: 3, Max Enemies Hit: 6, Requires 3 or more Lightning Buffs - For each Lightning Buff, Damage: +1%, Duration: 3 sec - Cooldown Time: 30 sec
10. MP Cost: 55, Damage: 351%, Number of Hits: 3, Max Enemies Hit: 6, Requires 3 or more Lightning Buffs - For each Lightning Buff, Damage: +2%, Duration: 30 sec - Cooldown Time: 25 sec
20. MP Cost: 65, Damage: 381%, Number of Hits: 3, Max Enemies Hit: 6, Requires 3 or more Lightning Buffs - For each Lightning Buff, Damage: +3%, Duration: 60 sec - Cooldown Time: 20 sec




Whirlpool - (Protect yourself from incoming attacks using the currents of a whirlpool)
Maximum Level: 20

1. MP Cost: 51, Duration: 47 sec, Elemental and Status Effect Resistance: +11%
10. MP Cost: 60, Duration: 110 sec, Elemental and Status Effect Resistance: +20%
20. MP Cost: 70, Duration: 180 sec, Elemental and Status Effect Resistance: +30%




Needle Carapace - (Summon a strong and hard armor that can attack and defend at the same time)
Maximum Level: 10

1. MP Cost: 115, Duration: 99 sec, Damage: +0%, Damage Reduction: +1%
10. MP Cost: 70, Duration: 180 sec, Damage: +5%, Damage Reduction: +10%




Chain - (Become a master at chaining skills together, improving your damage)
Maximum Level: 20

1. Damage when chaining skills: +5%
10. Damage when chaining skills: +10%
20. Damage when chaining skills: +15%


Thunder Bringer - (Place the lightning under your complete control, improving your capacity to use it)
Maximum Level: 20

1. Lightning Buff Activation Rate: +11%, Stacks: +1, Weapon Attack: +11
10. Lightning Buff Activation Rate: +20%, Stacks: +1, Weapon Attack: +20
20. Lightning Buff Activation Rate: +30%, Stacks: +1, Weapon Attack: +30




Striker 4th Job
Cygnus Knights  - (Receive the blessings of the awakened Empress, temporarily improving you and your party member's stats)
Maximum Level: 30

1. MP Cost: 10, Duration: 30 sec, All Stats: +1%
10. MP Cost: 30, Duration: 300 sec, All Stats: +5%
20. MP Cost: 50, Duration: 600 sec, All Stats: +10%
30. MP Cost: 70, Duration: 900 sec, All Stats: +15%




Annihilate  - (Materialize the lightning around you into a lethal strike for your enemies. This skill cannot gain Lightning Buffs. Can be chained to every skill except Thunder and itself)
Maximum Level: 30

1. MP Cost: 40, Damage: 134%, Number of Hits: 2, Max Enemies Hit: 1, Gains 1 additional hit if Lightning Buff is active
10. MP Cost: 46, Damage: 170%, Number of Hits: 2, Max Enemies Hit: 1, Gains 1 additional hit if Lightning Buff is active
20. MP Cost: 52, Damage: 210%, Number of Hits: 2, Max Enemies Hit: 1, Gains 1 additional hit if Lightning Buff is active
30. MP Cost: 60, Damage: 250%, Number of Hits: 2, Max Enemies Hit: 1, Gains 1 additional hit if Lightning Buff is active




Thunderclap - (Summon forth destructive lightning to devestate enemies in front of you. Can be chained to every skill except Thunder and itself)
Maximum Level: 30

1. MP Cost: 57, Damage: 164%, Number of Hits: 5, Max Enemies Hit: 8
10. MP Cost: 63, Damage: 200%, Number of Hits: 5, Max Enemies Hit: 8
20. MP Cost: 69, Damage: 240%, Number of Hits: 5, Max Enemies Hit: 8
30. MP Cost: 75, Damage: 280%, Number of Hits: 5, Max Enemies Hit: 8




Typhoon - (Accumulate power through chaining skills and unleash a fierce wind that blows everything away. This skill cannot gain Lightning Buffs. Passively improves Gale)
Required Skill: Level 20 Gale
Maximum Level: 30

1. MP Cost: 34, Damage: 303%, Number of Hits: 5, Max Enemies Hit: 8, Requires 2 or more Lightning Buffs - For each Lightning Buff, Damage: +5%, Duration: 61 sec - Cooldown Time: 20 sec
10. MP Cost: 39, Damage: 330%, Number of Hits: 5, Max Enemies Hit: 8, Requires 2 or more Lightning Buffs - For each Lightning Buff, Damage: +5%, Duration: 70 sec - Cooldown Time: 17 sec
20. MP Cost: 44, Damage: 360%, Number of Hits: 5, Max Enemies Hit: 8, Requires 2 or more Lightning Buffs - For each Lightning Buff, Damage: +6%, Duration: 80 sec - Cooldown Time: 14 sec
30. MP Cost: 49, Damage: 390%, Number of Hits: 5, Max Enemies Hit: 8, Requires 2 or more Lightning Buffs - For each Lightning Buff, Damage: +7%, Duration: 90 sec - Cooldown Time: 10 sec




Electric Charge - (Collect all the surrounding electricity, causing all your attacks to deal additional hits)
Maximum Level: 30

1. MP Cost: 44, Duration: 35 sec, Damage: 5% - Cooldown Time: 296 sec
10. MP Cost: 56, Duration: 80 sec, Damage: 17% - Cooldown Time: 260 sec
20. MP Cost: 68, Duration: 130 sec, Damage: 29% - Cooldown Time: 220 sec
30. MP Cost: 80, Duration: 180 sec, Damage: 45% - Cooldown Time: 180 sec




Speed Infusion - (Use HP and MP to temporarily improve your party member's attack speed by 2. Can be used with other Boosters)
Required Skill: Level 10 Knuckle Booster
Maximum Level: 20

1. HP Cost: 78, MP Cost: 78, Duration: 110 sec
10. HP Cost: 60, MP Cost: 60, Duration: 200 sec
20. HP Cost: 40, MP Cost: 40, Duration: 300 sec




Knuckle Expert - (Increases Knuckle Mastery, Weapon Attack, and Minimum Critical Damage)
Required Skill: Level 10 Knuckle Mastery
Maximum Level: 30

1. Knuckle Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
10. Knuckle Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5%
20. Knuckle Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10%
30. Knuckle Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%


Stimulation - (Charge all your nerves with electricity, improving your strength)
Maximum Level: 10

1. Max HP: +2%, Evasion Rate: +2%, Damage Taken Reduction: +2%
10. Max HP: +20%, Evasion Rate: +20%, Damage Taken Reduction: +20%



Thunder God  - (Become a master of thunder and lightning)
Maximum Level: 30

1. Lightning Buff Activation Rate: +1%, Stacks: +1, Critical Hit Rate: +1%, Maximum Critical Damage: +1%
10. Lightning Buff Activation Rate: +10%, Stacks: +1, Critical Hit Rate: +10%, Maximum Critical Damage: +10%
20. Lightning Buff Activation Rate: +20%, Stacks: +1, Critical Hit Rate: +20%, Maximum Critical Damage: +20%
30. Lightning Buff Activation Rate: +30%, Stacks: +1, Critical Hit Rate: +30%, Maximum Critical Damage: +30%




Striker Hyper Skills
Common Skills
Hyper STR - (Permanently increases your STR)
Required Level: 140
Level 1: STR: +50



Hyper DEX - (Permanently increases your DEX)
Required Level: 140
Level 1: DEX: +50



Hyper INT - (Permanently increases your INT)
Required Level: 140
Level 1: INT: +50



Hyper LUK - (Permanently increases your LUK)
Required Level: 140
Level 1: LUK: +50



Hyper Jump - (Permanently Increases your Jump)
Required Level: 146
Level 1: Jump: +10



Hyper Movement - (Permanently increases your speed)
Required Level: 152
Level 1: Speed: +10



Hyper Accuracy - (Permanently increases your accuracy)
Required Level: 158
Level 1: Accuracy: +20%



Hyper Physical Guard - (Permanently increases your Weapon DEF)
Required Level: 165
Level 1: Weapon DEF: +500



Hyper Magical Guard - (Permanently increases your Magic DEF)
Required Level: 174
Level 1: Magic DEF: +500



Hyper Max Demon Force - (Permanently increases your MaxDF)
Required Level: 180
Level 1: MaxDF: +50



Hyper Max Magic Point - (Permanently increases your MaxMP)
Required Level: 186
Level 1: MaxMP: +15%



Hyper Max Heart Point - (Permanently increases your MaxHP)
Required Level: 192
Level 1: MaxHP: +15%



Hyper Critical Rate - (Permanently increases your Critical Rate)
Required Level: 198
Level 1: Critical Rate: +10%




Striker Hyper Skill
Gale – Reinforce - (Increases Gale's damage)
Required Level: 143
Level 1: Gale Damage: +20%



Gale – Extra Target - (Increases Gale's max enemies hit)
Required Level: 162
Level 1: Max Enemies Hit: +2



Gale – Bonus Attack - (Increases Gale's number of hits)
Required Level: 183
Level 1: Number of Hits: +1



Thunderclap – Reinforce - (Increases Thunderclap's damage)
Required Level: 149
Level 1: Thunderclap Damage: +20%



Thunderclap – Extra Target - (Increases Thunderclap's max enemies hit)
Required Level: 168
Level 1: Max Enemies Hit: +2



Thunderclap – Bonus Attack - (Increases Thunderclap's number of hits)
Required Level: 189
Level 1: Number of Hits: +1



Annihilate – Reinforce - (Increases Annihilate's damage)
Required Level: 155
Level 1: Annihilate Damage: +20%



Annihilate – Ignore Guard - (Increases Annihilate's defense ignored)
Required Level: 177
Level 1: Defense Ignored: +20%



Annihilate – Boss Killer - (Increases Annihilate's damage against bosses)
Required Level: 195
Level 1: Boss Damage: +20%



Heaven and Earth - (Summon forth the lightning that first connected heaven and earth, gaining a powerful energy)
Required Level: 150
Level 1: Duration: 180, Removes the cooldown time and Lightning Buff requirements of Gale, For each Lightning Buff - Defense Ignore: +9%, Damage: +25%




God of the Sea - (Summon the God of the Sea to display its majesty)
Required Level: 170
Level 1: MP Cost: 350, Damage: 400%, Number of Hits: 15, Max Enemies Hit: 15 - Cooldown Time: 90 sec





Glory of Guardians - (Empower yourself with the oath you've sworn to protect Empress Cygnus as her knight. Party effect only works on Cygnus Knights)
Required Level: 200
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Increase Damage Cap: +5,000,000, Cooldown: 120 sec

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