Xenon Skill Preview
[Update] KMS Ver. 1.2.183
Thanks to Southperry for extractions.Xenon Beginner
Surplus Supply -
(Recharge 1 Energy after a certain amount of time. Each time you are attacked, there is a chance to recharge 1 Energy. Higher Energy will increase your stats)1. Recharge 1 Energy every 4 seconds. Recharge Rate when attacked: 60%, For each Energy, gain 2% All Stat.
Hybrid Logic -
(As a result of Hybrid Logic Design, increase all of your stats permanently)[Link Skill]
1. All Stats +5%
2. All Stats +10%
Multi-Lateral I -
(Increase your stats depending on your total AP)1. If you have 20 or more; STR: Stance Rate: +10%, DEX: Status Effect Resistance: +10%, LUK: Dodge Rate: +10%, STR/DEX/LUK: Total Damage: +10%
Promessa Assault -
(Summon the Promessa to return to base)
Multi-Mode Linker -
(As of 2nd job, you will receive Multi-Mode Linking Skills, where their attack type can be changed)1. Hold down the Multi-Mode Skill's key to open the Multi-Mode Linker Menu. Push a direction key to change the type.
Aviation Liberty -
(Equip your boosters to freely fly)1. Fly for up to 30 seconds, Cooldown Time: 30 seconds.
Camouflage -
(Ignore the stat requirements of equipment, and become able to equip Thief and Pirate equipment)Xenon 1st Job
Energy Spline -
(Swing your energy sword in the form of a spline dealing double damage to enemies)Maximum Level: 20
1. MP Cost: 5, Damage: 103%, Number of Hits: 2, Max Enemies Hit: 4
10. MP Cost: 7, Damage: 121%, Number of Hits: 2, Max Enemies Hit: 4
20. MP Cost: 9, Damage: 141%, Number of Hits: 2, Max Enemies Hit: 4


Sudden Propel -
(While in mid-air, jump again to leap forward. As the skill level increases, distance travelled improves)Maximum Level: 10
1. MP Cost: 19, Jump a fixed distance. Can be used twice consecutively
10. MP Cost: 10, Jump a fixed distance. Can be used twice consecutively


Incline Power -
(Increase your attack temporarily)Skill Type: Energy
Maximum Level: 20
1. Energy Cost: 3, Duration: 126 sec, Attack: +11. Passive Effect: All Stats: +1
10. Energy Cost: 3, Duration: 180 sec, Attack: +20. Passive Effect: All Stats: +5
20. Energy Cost: 3, Duration: 240 sec, Attack: +30. Passive Effect: All Stats: +10

Radial Nerve Refine -
(Improve your speed, accuracy and jump)Maximum Level: 10
1. Accuracy: +1%, Jump: +1%, Speed: +2%, Maximum Speed: +2%
10. Accuracy: +10%, Jump: +10%, Speed: +20%, Maximum Speed: +20%
Pinpoint Rocket -
(Launches several missiles at enemies in range. Energy consumption can occur during flight)Skill Type: Energy
Maximum Level: 4
1. Energy Cost: 1, Damage: 20%, Number of Rockets: 4
4. Energy Cost: 1, Damage: 50%, Number of Rockets: 4
Multilateral II -
(Increase your stats depending on your total AP)Maximum Level: 1
1. If you have 40 or more; STR: Stance Rate: +5%, DEX: Status Effect Resistance: +5%, LUK: Dodge Rate: +5%, STR/DEX/LUK: Total Damage: +5%
Xenon 2nd Job
Quicksilver Sword: Flash -
(Quickly slash through enemies with your energy sword. Use Multi-Mode Linker to change modes)Skill Command: Multi-Mode: Up
Maximum Level: 20
1. MP Cost: 13, Damage: 88%, Number of Hits: 3, Max Enemies Hit: 6
10. MP Cost: 14, Damage: 115%, Number of Hits: 3, Max Enemies Hit: 6
20. MP Cost: 16, Damage: 145%, Number of Hits: 3, Max Enemies Hit: 6


Quicksilver Sword: Concentrate -
(hrust your energy sword forward to stab your enemies with lethal precision. Has improved Accuracy and Critical Hit Rate. Use Multi-Mode Linker to change modes)Skill Command: Multi-Mode: Left
Maximum Level: 20
1. MP Cost: 13, Damage: 172%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +10, Critical Hit Rate: +11%
10. MP Cost: 14, Damage: 208%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +100, Critical Hit Rate: +20%
20. MP Cost: 16, Damage: 248%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +200, Critical Hit Rate: +30%


Quicksilver Sword: Leap -
(Cut all the enemies around you while instantaneously activating your boosters to do a jump. Can be linked with Ion Thruster. Use Multi-Mode Linker to change modes) Skill Command: Multi-Mode: Right
Maximum Level: 20
1. MP Cost: 13, Damage: 117%, Number of Hits: 2, Max Enemies Hit: 8
10. MP Cost: 14, Damage: 135%, Number of Hits: 2, Max Enemies Hit: 8
20. MP Cost: 16, Damage: 155%, Number of Hits: 2, Max Enemies Hit: 8


Ion Thruster -
(Push enemies near your ion thruster by a large distance. Hold down the skill key to push enemies continuously)Skill Type: Energy
Maximum Level: 15
1. Energy Cost: 3, MP Cost: 4, Duration: 8 sec, Damage: 46%, Max Enemies Hit: 6
10. Energy Cost: 3, MP Cost: 5, Duration: 8 sec, Damage: 55%, Max Enemies Hit: 6
15. Energy Cost: 3, MP Cost: 6, Duration: 8 sec, Damage: 60%, Max Enemies Hit: 6



Linear Perspective -
(Temporarily increase your critical rate. Consumes Energy)Skill Type: Energy
Maximum Level: 20
1. Energy Cost: 6, Duration: 126 sec, Critical Rate: +12% - Passive Effect - All Stats: +1
10. Energy Cost: 6, Duration: 180 sec, Critical Rate: +20% - Passive Effect - All Stats: +10
20. Energy Cost: 6, Duration: 240 sec, Critical Rate: +40% - Passive Effect - All Stats: +20

Efficiency Pipeline -
(Temporarily improve the efficiency of your energy flow, increasing your Maximum HP and MP. Passively increase HP and MP as well) Maximum Level: 10
1. MP Cost: 12, Duration: 90 sec, Maximum HP and MP: +12% - Passive Effect - Maximum HP and MP: +100
10. MP Cost: 15, Duration: 180 sec, Maximum HP and MP: +30% - Passive Effect - Maximum HP and MP: +1000

Xenon Booster -
(Increases the attack speed of your weapon)Pre-requisite: Level 5 Xenon Mastery
Maximum Level: 10
1. MP Cost: 38, Duration: 24 sec
10. MP Cost: 20, Duration: 240 sec

Minority Support -
(Permanently increases all stats)Maximum Level: 5
1. All Stats: +2
5. All Stats: +10
Xenon Mastery -
(Increases the weapon mastery and attack)Maximum Level: 10
1. Mastery: +14%, Attack: +2
10. Mastery: +50%, Attack: +20
Pinpoint Rocket 1st Enhancement -
(Increases Pinpoint Rocket's damage)Pre-requisite: Level 4 Pinpoint Rocket
Maximum Level: 4
1. Poinpoint Rocket Damage: +9%
4. Poinpoint Rocket Damage: +30%
Multi-Lateral III -
(Increase your stats depending on your total AP)Pre-requisite: Level 1 Multi-Lateral II
Maximum Level: 1
1. If you have 90 or more; STR: Stance Rate: +10%, DEX: Status Effect Resistance: +10%, LUK: Dodge Rate: +10%, STR/DEX/LUK: Total Damage: +10%
Xenon 3rd Job
Combat Switching: Explosion -
(After swinging your Energy Sword forward, unleash an explosion damaging enemies caught in the blast. Use Multi-Mode Linker to change modes)Skill Command: Multi-Mode: Up
Maximum Level: 20
1. MP Cost: 17, Damage: 100%, Number of Hits: 4, Max Enemies Hit: 8
10. MP Cost: 18, Damage: 118%, Number of Hits: 4, Max Enemies Hit: 8
20. MP Cost: 20, Damage: 138%, Number of Hits: 4, Max Enemies Hit: 8


Combat Switching: Shoot Down -
(While in mid-air, attack enemies below you. Can be linked with Diagonal Chase. Use Multi-Mode Linker to change modes)Skill Command: Multi-Mode: Left
Maximum Level: 20
1. MP Cost: 17, Damage: 193%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +114%
10. MP Cost: 18, Damage: 220%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +150%
20. MP Cost: 20, Damage: 250%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +190%


Combat Switching: Split -
(While in mid-air, attack enemies below you. Can be linked with Diagonal Chase. Use Multi-Mode Linker to change modes)Skill Command: Multi-Mode: Right
Maximum Level: 20
1. MP Cost: 17, Damage: 194%, Number of Hits: 3, Max Enemies Hit: 8
10. MP Cost: 18, Damage: 221%, Number of Hits: 3, Max Enemies Hit: 8
20. MP Cost: 20, Damage: 251%, Number of Hits: 3, Max Enemies Hit: 8


Diagonal Chase -
(Set your Air Boosters to full, charging upwards explosively, pushing enemies with you. Can be linked with Combat Switching: Split)Maximum Level: 20
1. MP Cost: 16, Damage: 224%, Max Enemies Hit: 6, Knockback
10. MP Cost: 18, Damage: 260%, Max Enemies Hit: 6, Knockback
20. MP Cost: 21, Damage: 300%, Max Enemies Hit: 6, Knockback


Pillar Scramble -
(Create an energy field to launch your enemies in the air, disregarding gravity. Enemies in the field will slowly fall down. Can be linked with Diagonal Chase)Maximum Level: 20
1. MP Cost: 17, Damage: 225%, Number of Hits: 1, Max Enemies Hit: 6
10. MP Cost: 18, Damage: 261%, Number of Hits: 1, Max Enemies Hit: 6
20. MP Cost: 20, Damage: 301%, Number of Hits: 1, Max Enemies Hit: 6


Dual Breeder Defensive -
(Increases your Dodge Rate to 100%. Each time you dodge an attack, your dodge rate and damage taken will decrease. After dodging a certain number of times, your dodge rate and damage taken will return to normal. Permanently increases your defence)Pre-requisite: Level 5 Linear Perspective
Skill Type: Energy
Maximum Level: 20
1. Energy Cost: 10, Dodge Rate: +81%, Dodge Reduction: 10%, Damage Taken Reduction: 1%, Dodges Before Reset: 5 - Passive Effect - All Stats: +11, Weapon and Magic Defence: +115
10. Energy Cost: 10, Dodge Rate: +90%, Dodge Reduction: 8%, Damage Taken Reduction: 3%, Dodges Before Reset: 7 - Passive Effect - All Stats: +20, Weapon and Magic Defence: +250
20. Energy Cost: 10, Dodge Rate: +100%, Dodge Reduction: 5%, Damage Taken Reduction: 5%, Dodges Before Reset: 10 - Passive Effect - All Stats: +30, Weapon and Magic Defence: +400


Aegis System -
(When attacked, there is a chance to return fire at enemies with a missile. The missile will cancel the enemy attack, and deal damage to them instead)Maximum Level: 10
1. Activation Rate: 10%, Damage: 102%, Missiles Fired: 1
10. Activation Rate: 100%, Damage: 120%, Missiles Fired: 3
Triangle Formation -
(When attacking, there is a chance to engage Airframe. When Airframe is active, enemies' caution will be weakened, reducing their accuracy and evasion)Maximum Level: 10
1. Activation Rate: 12%, Duration: 8 sec, Damage: 250%, Accuracy and Evasion Reduction (per Airframe): 5%
10. Activation Rate: 30%, Duration: 8 sec, Damage: 340%, Accuracy and Evasion Reduction (per Airframe): 8%


Virtual Projection -
(Create a virtual projection of yourself that copies your movements to deal damage. The projection has its own HP and will disappear after taking enough damage)Maximum Level: 20
1. Projection Damage: 13%, Projection HP: 100%
10. Projection Damage: 40%, Projection HP: 500%
20. Projection Damage: 70%, Projection HP: 1000%


Pinpoint Rocket 2nd Enhancement -
(Increases Pinpoint Rocket's damage)Pre-requisite: Level 4 Pinpoint Rocket 1st Enhancement
Maximum Level: 4
1. Pinpoint Rocket Damage: +10%
4. Pinpoint Rocket Damage: +40%
Multi-Lateral IV -
(Increase your stats depending on your total AP)Pre-requisite: Level 1 Multi-Lateral III
Maximum Level: 1
1. If you have 150 or more; STR: Stance Rate: +10%, DEX: Status Effect Resistance: +10%, LUK: Dodge Rate: +10%, STR/DEX/LUK: Total Damage: +10%
Extra Supply -
(Consume some HP to increase your Energy)Maximum Level: 5
1. HP Cost: 15%, Energy: +2, Cooldown Time: 70 sec
5. HP Cost: 75%, Energy: +10, Cooldown Time: 30 sec
Xenon 4th Job
Blade Dancing -
(Wield your Energy Sword with long swings like a dance, damaging several enemies around you)Maximum Level: 30
1. MP Cost: 7, Damage: 155%, Number of Hits: 1, Max Enemies Hit: 6
10. MP Cost: 7, Damage: 200%, Number of Hits: 1, Max Enemies Hit: 6
20. MP Cost: 8, Damage: 250%, Number of Hits: 1, Max Enemies Hit: 6
30. MP Cost: 9, Damage: 300%, Number of Hits: 1, Max Enemies Hit: 6


Fuzzy Lob Masquerade - Sniper -
(Rooty navigates to an enemy using his high-tech sniper rifle dealing massive damage. Use Multi-Mode Linker to change modes)Skill Command: Multi-Mode: Up]
Maximum Level: 30
1. MP Cost: 22, Damage: 334%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +1%, Range: 440, Accuracy: +13
10. MP Cost: 23, Damage: 370%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +10%, Range: 440, Accuracy: +40
20. MP Cost: 24, Damage: 410%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +20%, Range: 440, Accuracy: +70
30. MP Cost: 25, Damage: 450%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +30%, Range: 440, Accuracy: +100


Fuzzy Lob Masquerade - Blitzkrieg -
(Rooty rushes with his vehicle to blitzkrieg all enemies in front of him)Skill Command: Multi-Mode: Left
Maximum Level: 30
1. MP Cost: 22, Damage: 289%, Number of Hits: 4, Max Enemies Hit: 8
10. MP Cost: 23, Damage: 325%, Number of Hits: 4, Max Enemies Hit: 8
20. MP Cost: 24, Damage: 365%, Number of Hits: 4, Max Enemies Hit: 8
30. MP Cost: 25, Damage: 405%, Number of Hits: 4, Max Enemies Hit: 8


Fuzzy Lob Masquerade - Bombing -
(Request the aid of Rooty to bomb the enemy with missiles and lasers)Skill Command: Multi-Mode: Right
Maximum Level: 30
1. MP Cost: 22, Damage: 382%, Number of Hits: 4, Max Enemies Hit: 8
10. MP Cost: 23, Damage: 418%, Number of Hits: 4, Max Enemies Hit: 8
20. MP Cost: 24, Damage: 458%, Number of Hits: 4, Max Enemies Hit: 8
30. MP Cost: 25, Damage: 498%, Number of Hits: 4, Max Enemies Hit: 8


Hologram Graffiti - Force Field -
(Create a holographic field which summons an Energy Ball, damaging enemies that touch it. The energy ball will ignore damage reflect. Use Multi-Mode Linker to change modes)Skill Command: Multi-Mode: Up
Maximum Level: 30
1. MP Cost: 26, Duration: 10 sec, Damage: 255%, Max Enemies Hit: 8, Cooldown: 39 sec
10. MP Cost: 27, Duration: 13 sec, Damage: 300%, Max Enemies Hit: 8, Cooldown: 36 sec
20. MP Cost: 29, Duration: 16 sec, Damage: 350%, Max Enemies Hit: 8, Cooldown: 33 sec
30. MP Cost: 31, Duration: 20 sec, Damage: 400%, Max Enemies Hit: 8, Cooldown: 30 sec


Hologram Graffiti - Penetration -
(After creating an energy field, create an energy ball that damages enemies it touches inside the field. The energy ball will ignore damage reflect. Use Multi-Mode Linker to change modes)Skill Command: Multi-Mode: Left
Maximum Level: 30
1. MP Cost: 26, Duration: 10 sec, Energy Ball Damage: 126%, Cooldown: 39 sec
10. MP Cost: 27, Duration: 13 sec, Energy Ball Damage: 153%, Cooldown: 36 sec
20. MP Cost: 29, Duration: 16 sec, Energy Ball Damage: 183%, Cooldown: 33 sec
30. MP Cost: 31, Duration: 20 sec, Energy Ball Damage: 213%, Cooldown: 30 sec


Hologram Graffiti - Support -
(Create an energy field that increases allies' HP, and Evasion Rate. Allies that successfully dodge inside the field have a chance to recharge 1 Energy for you. Use Multi-Mode Linker to change modes)Skill Command: Multi-Mode: Right
Maximum Level: 30
1. MP Cost: 26, Duration: 10 sec, Maximum HP: +1%, Evasion Rate: 2%, Cooldown Time: 39 sec
10. MP Cost: 27, Duration: 13 sec, Maximum HP: +4%, Evasion Rate: 8%, Cooldown Time: 36 sec
20. MP Cost: 29, Duration: 16 sec, Maximum HP: +7%, Evasion Rate: 14%, Cooldown Time: 33 sec
30. MP Cost: 31, Duration: 20 sec, Maximum HP: +10%, Evasion Rate: 20%, Cooldown Time: 30 sec


OOPArt Code -
(Exert a powerful force that cannot be reproduced in the present to increase your total damage and boss damage for a certain amount of time. Permanently increases all stats)Skill Type: Energy
Maximum Level: 30
1. Energy Cost: 20, Duration: 30 sec, Total Damage: +21%, Boss Damage: +1%. Passive Effect: All Stats: +11
10. Energy Cost: 20, Duration: 35 sec, Total Damage: +30%, Boss Damage: +10%. Passive Effect: All Stats: +20
20. Energy Cost: 20, Duration: 40 sec, Total Damage: +40%, Boss Damage: +20%. Passive Effect: All Stats: +30
30. Energy Cost: 20, Duration: 45 sec, Total Damage: +50%, Boss Damage: +30%. Passive Effect: All Stats: +40

Offensive Matrix -
(While the Offensive Matrix is active, ignore defence and increase your stance rate)Maximum Level: 30
1. MP Cost: 31, Duration: 35 sec, Stance Rate: +11%, Enemy Defence Ignored: +1%
10. MP Cost: 32, Duration: 80 sec, Stance Rate: +20%, Enemy Defence Ignored: +10%
20. MP Cost: 34, Duration: 130 sec, Stance Rate: +30%, Enemy Defence Ignored: +20%
30. MP Cost: 35, Duration: 180 sec, Stance Rate: +40%, Enemy Defence Ignored: +30%

Instant Shock -
(When you fail to dodge an attack, receive another chance to dodge. Also increases Aegis System's missile damage)Pre-requisite: Level 10 Aegis System
Maximum Level: 30
1. When dodge fails, Dodge Probability: 11%. Aegis System Missile Damage: +10%
10. When dodge fails, Dodge Probability: 20%. Aegis System Missile Damage: +13%
20. When dodge fails, Dodge Probability: 30%. Aegis System Missile Damage: +16%
30. When dodge fails, Dodge Probability: 40%. Aegis System Missile Damage: +20%

Xenon Expert -
(Increases Energy Sword Mastery, Weapon Attack, Accuracy, and Minimum Critical Damage)Pre-requisite: Level 10 Xenon Mastery
Maximum Level: 30
1. Energy Sword Mastery: +56%, Weapon ATT: +1, Accuracy: +110, Minimum Critical Damage: +1%
10. Energy Sword Mastery: +60%, Weapon ATT: +10, Accuracy: +200, Minimum Critical Damage: +5%
20. Energy Sword Mastery: +65%, Weapon ATT: +20, Accuracy: +300, Minimum Critical Damage: +10%
30. Energy Sword Mastery: +70%, Weapon ATT: +30, Accuracy: +400, Minimum Critical Damage: +15%
Time Capsule -
(By distorting the flow of time, reduce the cooldown of all nearby allies. If damaged, the time capsule breaks)Maximum Level: 1
1. MP Cost: 100, Duration: 60 sec, Cooldown: 120 sec


Pinpoint Rocket Final Enhancement -
(Increases Pinpoint Rocket's damage)Pre-requisite: Level 4 Pinpoint Rocket 2nd Enhancement
Maximum Level: 4
1. Pinpoint Rocket Damage: +20%
4. Pinpoint Rocket Damage: +50%
Multi-Lateral V -
(Increase your stats depending on your total AP)Pre-requisite: Level 1 Multi-Lateral IV
Maximum Level: 5
1. If you have 260 or more; STR: Stance Rate: +20%, DEX: Status Effect Resistance: +20%, LUK: Dodge Rate: +20%, STR/DEX/LUK: Total Damage: +20%
Maple Warrior -
(Increases the stats of all party members)Maximum Level: 30
1. Duration: 30 sec, All Stats: +1%
10. Duration: 300 sec, All Stats: +5%
20. Duration: 600 sec, All Stats: +10%
30. Duration: 900 sec, All Stats: +15%


Hero's Will -
(Cures you from being Seduced. The cooldown decreases as the skill level increases)Maximum Level: 5
1. Cooldown: 600 sec
5. Cooldown: 360 sec
