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 Xenon Skill Preview

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What do you think about this job?
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PostSubject: Xenon Skill Preview   Fri 09 Nov 2012, 4:00 am

Xenon Skill Preview










[Update] KMS Ver. 1.2.183
Thanks to Southperry for extractions.




Xenon Beginner
Surplus Supply - (Recharge 1 Energy after a certain amount of time. Each time you are attacked, there is a chance to recharge 1 Energy. Higher Energy will increase your stats)

1. Recharge 1 Energy every 4 seconds. Recharge Rate when attacked: 60%, For each Energy, gain 2% All Stat.



Hybrid Logic - (As a result of Hybrid Logic Design, increase all of your stats permanently)
[Link Skill]
1. All Stats +5%
2. All Stats +10%



Multi-Lateral I - (Increase your stats depending on your total AP)

1. If you have 20 or more; STR: Stance Rate: +10%, DEX: Status Effect Resistance: +10%, LUK: Dodge Rate: +10%, STR/DEX/LUK: Total Damage: +10%



Promessa Assault - (Summon the Promessa to return to base)



Multi-Mode Linker - (As of 2nd job, you will receive Multi-Mode Linking Skills, where their attack type can be changed)

1. Hold down the Multi-Mode Skill's key to open the Multi-Mode Linker Menu. Push a direction key to change the type.



Aviation Liberty - (Equip your boosters to freely fly)

1. Fly for up to 30 seconds, Cooldown Time: 30 seconds.



Camouflage - (Ignore the stat requirements of equipment, and become able to equip Thief and Pirate equipment)




Xenon 1st Job
Energy Spline - (Swing your energy sword in the form of a spline dealing double damage to enemies)
Maximum Level: 20

1. MP Cost: 5, Damage: 103%, Number of Hits: 2, Max Enemies Hit: 4
10. MP Cost: 7, Damage: 121%, Number of Hits: 2, Max Enemies Hit: 4
20. MP Cost: 9, Damage: 141%, Number of Hits: 2, Max Enemies Hit: 4




Sudden Propel - (While in mid-air, jump again to leap forward. As the skill level increases, distance travelled improves)
Maximum Level: 10

1. MP Cost: 19, Jump a fixed distance. Can be used twice consecutively
10. MP Cost: 10, Jump a fixed distance. Can be used twice consecutively




Incline Power - (Increase your attack temporarily)
Skill Type: Energy
Maximum Level: 20

1. Energy Cost: 3, Duration: 126 sec, Attack: +11. Passive Effect: All Stats: +1
10. Energy Cost: 3, Duration: 180 sec, Attack: +20. Passive Effect: All Stats: +5
20. Energy Cost: 3, Duration: 240 sec, Attack: +30. Passive Effect: All Stats: +10




Radial Nerve Refine - (Improve your speed, accuracy and jump)
Maximum Level: 10

1. Accuracy: +1%, Jump: +1%, Speed: +2%, Maximum Speed: +2%
10. Accuracy: +10%, Jump: +10%, Speed: +20%, Maximum Speed: +20%



Pinpoint Rocket - (Launches several missiles at enemies in range. Energy consumption can occur during flight)
Skill Type: Energy
Maximum Level: 4

1. Energy Cost: 1, Damage: 20%, Number of Rockets: 4
4. Energy Cost: 1, Damage: 50%, Number of Rockets: 4



Multilateral II - (Increase your stats depending on your total AP)
Maximum Level: 1

1. If you have 40 or more; STR: Stance Rate: +5%, DEX: Status Effect Resistance: +5%, LUK: Dodge Rate: +5%, STR/DEX/LUK: Total Damage: +5%




Xenon 2nd Job
Quicksilver Sword: Flash - (Quickly slash through enemies with your energy sword. Use Multi-Mode Linker to change modes)
Skill Command: Multi-Mode: Up
Maximum Level: 20

1. MP Cost: 13, Damage: 88%, Number of Hits: 3, Max Enemies Hit: 6
10. MP Cost: 14, Damage: 115%, Number of Hits: 3, Max Enemies Hit: 6
20. MP Cost: 16, Damage: 145%, Number of Hits: 3, Max Enemies Hit: 6




Quicksilver Sword: Concentrate - (hrust your energy sword forward to stab your enemies with lethal precision. Has improved Accuracy and Critical Hit Rate. Use Multi-Mode Linker to change modes)
Skill Command: Multi-Mode: Left
Maximum Level: 20

1. MP Cost: 13, Damage: 172%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +10, Critical Hit Rate: +11%
10. MP Cost: 14, Damage: 208%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +100, Critical Hit Rate: +20%
20. MP Cost: 16, Damage: 248%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +200, Critical Hit Rate: +30%




Quicksilver Sword: Leap - (Cut all the enemies around you while instantaneously activating your boosters to do a jump. Can be linked with Ion Thruster. Use Multi-Mode Linker to change modes)
Skill Command: Multi-Mode: Right
Maximum Level: 20

1. MP Cost: 13, Damage: 117%, Number of Hits: 2, Max Enemies Hit: 8
10. MP Cost: 14, Damage: 135%, Number of Hits: 2, Max Enemies Hit: 8
20. MP Cost: 16, Damage: 155%, Number of Hits: 2, Max Enemies Hit: 8




Ion Thruster - (Push enemies near your ion thruster by a large distance. Hold down the skill key to push enemies continuously)
Skill Type: Energy
Maximum Level: 15

1. Energy Cost: 3, MP Cost: 4, Duration: 8 sec, Damage: 46%, Max Enemies Hit: 6
10. Energy Cost: 3, MP Cost: 5, Duration: 8 sec, Damage: 55%, Max Enemies Hit: 6
15. Energy Cost: 3, MP Cost: 6, Duration: 8 sec, Damage: 60%, Max Enemies Hit: 6




Linear Perspective - (Temporarily increase your critical rate. Consumes Energy)
Skill Type: Energy
Maximum Level: 20

1. Energy Cost: 6, Duration: 126 sec, Critical Rate: +12% - Passive Effect - All Stats: +1
10. Energy Cost: 6, Duration: 180 sec, Critical Rate: +20% - Passive Effect - All Stats: +10
20. Energy Cost: 6, Duration: 240 sec, Critical Rate: +40% - Passive Effect - All Stats: +20




Efficiency Pipeline - (Temporarily improve the efficiency of your energy flow, increasing your Maximum HP and MP. Passively increase HP and MP as well)
Maximum Level: 10

1. MP Cost: 12, Duration: 90 sec, Maximum HP and MP: +12% - Passive Effect - Maximum HP and MP: +100
10. MP Cost: 15, Duration: 180 sec, Maximum HP and MP: +30% - Passive Effect - Maximum HP and MP: +1000




Xenon Booster - (Increases the attack speed of your weapon)
Pre-requisite: Level 5 Xenon Mastery
Maximum Level: 10

1. MP Cost: 38, Duration: 24 sec
10. MP Cost: 20, Duration: 240 sec




Minority Support - (Permanently increases all stats)
Maximum Level: 5

1. All Stats: +2
5. All Stats: +10



Xenon Mastery - (Increases the weapon mastery and attack)
Maximum Level: 10

1. Mastery: +14%, Attack: +2
10. Mastery: +50%, Attack: +20



Pinpoint Rocket 1st Enhancement - (Increases Pinpoint Rocket's damage)
Pre-requisite: Level 4 Pinpoint Rocket
Maximum Level: 4

1. Poinpoint Rocket Damage: +9%
4. Poinpoint Rocket Damage: +30%



Multi-Lateral III - (Increase your stats depending on your total AP)
Pre-requisite: Level 1 Multi-Lateral II
Maximum Level: 1

1. If you have 90 or more; STR: Stance Rate: +10%, DEX: Status Effect Resistance: +10%, LUK: Dodge Rate: +10%, STR/DEX/LUK: Total Damage: +10%




Xenon 3rd Job
Combat Switching: Explosion - (After swinging your Energy Sword forward, unleash an explosion damaging enemies caught in the blast. Use Multi-Mode Linker to change modes)
Skill Command: Multi-Mode: Up
Maximum Level: 20

1. MP Cost: 17, Damage: 100%, Number of Hits: 4, Max Enemies Hit: 8
10. MP Cost: 18, Damage: 118%, Number of Hits: 4, Max Enemies Hit: 8
20. MP Cost: 20, Damage: 138%, Number of Hits: 4, Max Enemies Hit: 8




Combat Switching: Shoot Down - (While in mid-air, attack enemies below you. Can be linked with Diagonal Chase. Use Multi-Mode Linker to change modes)
Skill Command: Multi-Mode: Left
Maximum Level: 20

1. MP Cost: 17, Damage: 193%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +114%
10. MP Cost: 18, Damage: 220%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +150%
20. MP Cost: 20, Damage: 250%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +190%




Combat Switching: Split - (While in mid-air, attack enemies below you. Can be linked with Diagonal Chase. Use Multi-Mode Linker to change modes)
Skill Command: Multi-Mode: Right
Maximum Level: 20

1. MP Cost: 17, Damage: 194%, Number of Hits: 3, Max Enemies Hit: 8
10. MP Cost: 18, Damage: 221%, Number of Hits: 3, Max Enemies Hit: 8
20. MP Cost: 20, Damage: 251%, Number of Hits: 3, Max Enemies Hit: 8




Diagonal Chase - (Set your Air Boosters to full, charging upwards explosively, pushing enemies with you. Can be linked with Combat Switching: Split)
Maximum Level: 20

1. MP Cost: 16, Damage: 224%, Max Enemies Hit: 6, Knockback
10. MP Cost: 18, Damage: 260%, Max Enemies Hit: 6, Knockback
20. MP Cost: 21, Damage: 300%, Max Enemies Hit: 6, Knockback




Pillar Scramble - (Create an energy field to launch your enemies in the air, disregarding gravity. Enemies in the field will slowly fall down. Can be linked with Diagonal Chase)
Maximum Level: 20

1. MP Cost: 17, Damage: 225%, Number of Hits: 1, Max Enemies Hit: 6
10. MP Cost: 18, Damage: 261%, Number of Hits: 1, Max Enemies Hit: 6
20. MP Cost: 20, Damage: 301%, Number of Hits: 1, Max Enemies Hit: 6




Dual Breeder Defensive - (Increases your Dodge Rate to 100%. Each time you dodge an attack, your dodge rate and damage taken will decrease. After dodging a certain number of times, your dodge rate and damage taken will return to normal. Permanently increases your defence)
Pre-requisite: Level 5 Linear Perspective
Skill Type: Energy
Maximum Level: 20

1. Energy Cost: 10, Dodge Rate: +81%, Dodge Reduction: 10%, Damage Taken Reduction: 1%, Dodges Before Reset: 5 - Passive Effect - All Stats: +11, Weapon and Magic Defence: +115
10. Energy Cost: 10, Dodge Rate: +90%, Dodge Reduction: 8%, Damage Taken Reduction: 3%, Dodges Before Reset: 7 - Passive Effect - All Stats: +20, Weapon and Magic Defence: +250
20. Energy Cost: 10, Dodge Rate: +100%, Dodge Reduction: 5%, Damage Taken Reduction: 5%, Dodges Before Reset: 10 - Passive Effect - All Stats: +30, Weapon and Magic Defence: +400




Aegis System - (When attacked, there is a chance to return fire at enemies with a missile. The missile will cancel the enemy attack, and deal damage to them instead)
Maximum Level: 10

1. Activation Rate: 10%, Damage: 102%, Missiles Fired: 1
10. Activation Rate: 100%, Damage: 120%, Missiles Fired: 3



Triangle Formation - (When attacking, there is a chance to engage Airframe. When Airframe is active, enemies' caution will be weakened, reducing their accuracy and evasion)
Maximum Level: 10

1. Activation Rate: 12%, Duration: 8 sec, Damage: 250%, Accuracy and Evasion Reduction (per Airframe): 5%
10. Activation Rate: 30%, Duration: 8 sec, Damage: 340%, Accuracy and Evasion Reduction (per Airframe): 8%




Virtual Projection - (Create a virtual projection of yourself that copies your movements to deal damage. The projection has its own HP and will disappear after taking enough damage)
Maximum Level: 20

1. Projection Damage: 13%, Projection HP: 100%
10. Projection Damage: 40%, Projection HP: 500%
20. Projection Damage: 70%, Projection HP: 1000%




Pinpoint Rocket 2nd Enhancement - (Increases Pinpoint Rocket's damage)
Pre-requisite: Level 4 Pinpoint Rocket 1st Enhancement
Maximum Level: 4

1. Pinpoint Rocket Damage: +10%
4. Pinpoint Rocket Damage: +40%



Multi-Lateral IV - (Increase your stats depending on your total AP)
Pre-requisite: Level 1 Multi-Lateral III
Maximum Level: 1

1. If you have 150 or more; STR: Stance Rate: +10%, DEX: Status Effect Resistance: +10%, LUK: Dodge Rate: +10%, STR/DEX/LUK: Total Damage: +10%



Extra Supply - (Consume some HP to increase your Energy)
Maximum Level: 5

1. HP Cost: 15%, Energy: +2, Cooldown Time: 70 sec
5. HP Cost: 75%, Energy: +10, Cooldown Time: 30 sec




Xenon 4th Job
Blade Dancing - (Wield your Energy Sword with long swings like a dance, damaging several enemies around you)
Maximum Level: 30

1. MP Cost: 7, Damage: 155%, Number of Hits: 1, Max Enemies Hit: 6
10. MP Cost: 7, Damage: 200%, Number of Hits: 1, Max Enemies Hit: 6
20. MP Cost: 8, Damage: 250%, Number of Hits: 1, Max Enemies Hit: 6
30. MP Cost: 9, Damage: 300%, Number of Hits: 1, Max Enemies Hit: 6




Fuzzy Lob Masquerade - Sniper - (Rooty navigates to an enemy using his high-tech sniper rifle dealing massive damage. Use Multi-Mode Linker to change modes)
Skill Command: Multi-Mode: Up]
Maximum Level: 30

1. MP Cost: 22, Damage: 334%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +1%, Range: 440, Accuracy: +13
10. MP Cost: 23, Damage: 370%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +10%, Range: 440, Accuracy: +40
20. MP Cost: 24, Damage: 410%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +20%, Range: 440, Accuracy: +70
30. MP Cost: 25, Damage: 450%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +30%, Range: 440, Accuracy: +100




Fuzzy Lob Masquerade - Blitzkrieg - (Rooty rushes with his vehicle to blitzkrieg all enemies in front of him)
Skill Command: Multi-Mode: Left
Maximum Level: 30

1. MP Cost: 22, Damage: 289%, Number of Hits: 4, Max Enemies Hit: 8
10. MP Cost: 23, Damage: 325%, Number of Hits: 4, Max Enemies Hit: 8
20. MP Cost: 24, Damage: 365%, Number of Hits: 4, Max Enemies Hit: 8
30. MP Cost: 25, Damage: 405%, Number of Hits: 4, Max Enemies Hit: 8




Fuzzy Lob Masquerade - Bombing - (Request the aid of Rooty to bomb the enemy with missiles and lasers)
Skill Command: Multi-Mode: Right
Maximum Level: 30

1. MP Cost: 22, Damage: 382%, Number of Hits: 4, Max Enemies Hit: 8
10. MP Cost: 23, Damage: 418%, Number of Hits: 4, Max Enemies Hit: 8
20. MP Cost: 24, Damage: 458%, Number of Hits: 4, Max Enemies Hit: 8
30. MP Cost: 25, Damage: 498%, Number of Hits: 4, Max Enemies Hit: 8




Hologram Graffiti - Force Field - (Create a holographic field which summons an Energy Ball, damaging enemies that touch it. The energy ball will ignore damage reflect. Use Multi-Mode Linker to change modes)
Skill Command: Multi-Mode: Up
Maximum Level: 30

1. MP Cost: 26, Duration: 10 sec, Damage: 255%, Max Enemies Hit: 8, Cooldown: 39 sec
10. MP Cost: 27, Duration: 13 sec, Damage: 300%, Max Enemies Hit: 8, Cooldown: 36 sec
20. MP Cost: 29, Duration: 16 sec, Damage: 350%, Max Enemies Hit: 8, Cooldown: 33 sec
30. MP Cost: 31, Duration: 20 sec, Damage: 400%, Max Enemies Hit: 8, Cooldown: 30 sec




Hologram Graffiti - Penetration - (After creating an energy field, create an energy ball that damages enemies it touches inside the field. The energy ball will ignore damage reflect. Use Multi-Mode Linker to change modes)
Skill Command: Multi-Mode: Left
Maximum Level: 30

1. MP Cost: 26, Duration: 10 sec, Energy Ball Damage: 126%, Cooldown: 39 sec
10. MP Cost: 27, Duration: 13 sec, Energy Ball Damage: 153%, Cooldown: 36 sec
20. MP Cost: 29, Duration: 16 sec, Energy Ball Damage: 183%, Cooldown: 33 sec
30. MP Cost: 31, Duration: 20 sec, Energy Ball Damage: 213%, Cooldown: 30 sec




Hologram Graffiti - Support - (Create an energy field that increases allies' HP, and Evasion Rate. Allies that successfully dodge inside the field have a chance to recharge 1 Energy for you. Use Multi-Mode Linker to change modes)
Skill Command: Multi-Mode: Right
Maximum Level: 30

1. MP Cost: 26, Duration: 10 sec, Maximum HP: +1%, Evasion Rate: 2%, Cooldown Time: 39 sec
10. MP Cost: 27, Duration: 13 sec, Maximum HP: +4%, Evasion Rate: 8%, Cooldown Time: 36 sec
20. MP Cost: 29, Duration: 16 sec, Maximum HP: +7%, Evasion Rate: 14%, Cooldown Time: 33 sec
30. MP Cost: 31, Duration: 20 sec, Maximum HP: +10%, Evasion Rate: 20%, Cooldown Time: 30 sec




OOPArt Code - (Exert a powerful force that cannot be reproduced in the present to increase your total damage and boss damage for a certain amount of time. Permanently increases all stats)
Skill Type: Energy
Maximum Level: 30

1. Energy Cost: 20, Duration: 30 sec, Total Damage: +21%, Boss Damage: +1%. Passive Effect: All Stats: +11
10. Energy Cost: 20, Duration: 35 sec, Total Damage: +30%, Boss Damage: +10%. Passive Effect: All Stats: +20
20. Energy Cost: 20, Duration: 40 sec, Total Damage: +40%, Boss Damage: +20%. Passive Effect: All Stats: +30
30. Energy Cost: 20, Duration: 45 sec, Total Damage: +50%, Boss Damage: +30%. Passive Effect: All Stats: +40




Offensive Matrix - (While the Offensive Matrix is active, ignore defence and increase your stance rate)
Maximum Level: 30

1. MP Cost: 31, Duration: 35 sec, Stance Rate: +11%, Enemy Defence Ignored: +1%
10. MP Cost: 32, Duration: 80 sec, Stance Rate: +20%, Enemy Defence Ignored: +10%
20. MP Cost: 34, Duration: 130 sec, Stance Rate: +30%, Enemy Defence Ignored: +20%
30. MP Cost: 35, Duration: 180 sec, Stance Rate: +40%, Enemy Defence Ignored: +30%




Instant Shock - (When you fail to dodge an attack, receive another chance to dodge. Also increases Aegis System's missile damage)
Pre-requisite: Level 10 Aegis System
Maximum Level: 30

1. When dodge fails, Dodge Probability: 11%. Aegis System Missile Damage: +10%
10. When dodge fails, Dodge Probability: 20%. Aegis System Missile Damage: +13%
20. When dodge fails, Dodge Probability: 30%. Aegis System Missile Damage: +16%
30. When dodge fails, Dodge Probability: 40%. Aegis System Missile Damage: +20%




Xenon Expert - (Increases Energy Sword Mastery, Weapon Attack, Accuracy, and Minimum Critical Damage)
Pre-requisite: Level 10 Xenon Mastery
Maximum Level: 30

1. Energy Sword Mastery: +56%, Weapon ATT: +1, Accuracy: +110, Minimum Critical Damage: +1%
10. Energy Sword Mastery: +60%, Weapon ATT: +10, Accuracy: +200, Minimum Critical Damage: +5%
20. Energy Sword Mastery: +65%, Weapon ATT: +20, Accuracy: +300, Minimum Critical Damage: +10%
30. Energy Sword Mastery: +70%, Weapon ATT: +30, Accuracy: +400, Minimum Critical Damage: +15%



Time Capsule - (By distorting the flow of time, reduce the cooldown of all nearby allies. If damaged, the time capsule breaks)
Maximum Level: 1

1. MP Cost: 100, Duration: 60 sec, Cooldown: 120 sec




Pinpoint Rocket Final Enhancement - (Increases Pinpoint Rocket's damage)
Pre-requisite: Level 4 Pinpoint Rocket 2nd Enhancement
Maximum Level: 4

1. Pinpoint Rocket Damage: +20%
4. Pinpoint Rocket Damage: +50%



Multi-Lateral V - (Increase your stats depending on your total AP)
Pre-requisite: Level 1 Multi-Lateral IV
Maximum Level: 5

1. If you have 260 or more; STR: Stance Rate: +20%, DEX: Status Effect Resistance: +20%, LUK: Dodge Rate: +20%, STR/DEX/LUK: Total Damage: +20%



Maple Warrior - (Increases the stats of all party members)
Maximum Level: 30

1. Duration: 30 sec, All Stats: +1%
10. Duration: 300 sec, All Stats: +5%
20. Duration: 600 sec, All Stats: +10%
30. Duration: 900 sec, All Stats: +15%




Hero's Will - (Cures you from being Seduced. The cooldown decreases as the skill level increases)
Maximum Level: 5

1. Cooldown: 600 sec
5. Cooldown: 360 sec

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Last edited by Admin on Wed 02 Jan 2013, 1:37 pm; edited 16 times in total
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PostSubject: Re: Xenon Skill Preview   Fri 09 Nov 2012, 4:53 am

what happen with the skills preview?
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PostSubject: Re: Xenon Skill Preview   Fri 09 Nov 2012, 4:59 am

For the moment they have only released descriptions on their skills, no skill animation or icon yet. Skill animation and icon should be patched next week in KMST.

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PostSubject: Re: Xenon Skill Preview   Fri 09 Nov 2012, 5:08 am

Surprised sry them ... i though was an error Very Happy ... btw nice work :3
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PostSubject: Re: Xenon Skill Preview   Fri 09 Nov 2012, 5:18 am

You're welcome. The person you got to thank is to Max for translating the skills descriptions.

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PostSubject: Re: Xenon Skill Preview   Mon 17 Dec 2012, 11:46 pm

Well, Wow Thumbs up to this, so fast.... Cant wait for skill animation.
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PostSubject: Re: Xenon Skill Preview   Tue 18 Dec 2012, 9:31 am

nice =D
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PostSubject: Re: Xenon Skill Preview   Tue 18 Dec 2012, 4:02 pm

The job skills somehow reminds me of Jett cause of its high technology. Just my instinct. It may not be correct.

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PostSubject: Re: Xenon Skill Preview   Wed 19 Dec 2012, 4:40 am

Is Xenon A Thief?
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PostSubject: Re: Xenon Skill Preview   Fri 21 Dec 2012, 3:15 pm

a thief and a pirate, it is a new hybrid class

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PostSubject: Re: Xenon Skill Preview   Wed 02 Jan 2013, 12:53 pm

YAHH!! TOMORROW IS THE DAY!!! XENON ON KMS 3.1.13!!!

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Xenon Skill Preview

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