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 [KMST 1.2.410] Pirate & Thief Skills Adjustments & Von Leon Expedition

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What do you think about this update?
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PostSubject: [KMST 1.2.410] Pirate & Thief Skills Adjustments & Von Leon Expedition   Wed 07 Dec 2011, 1:15 pm

Korea Patch Notes:
 



English Patch Note - (Translation will improve in a few minutes)
Skill Related
1. Thieves and Bandits job adventurers, Pirates and Infighters job ALL Skill MP consumption and the damage has been revamp.

2. Assassin / Hermit / Night Lord's skills have been changed.

- Alchemist (3rd): Recovery Potion that increases the efficiency of use is a new skill.

- Shadow Web (3rd): Master level was adjusted to 10.


3. Bandit / Chief Bandit / Shadower has been changed.

- Shadower Instinct (4th): passive effects or higher skill level 1, the assassination of the attack, killing all but has been changed so that you can earn points, using a 30 increase in physical damage and physical damage killing of six points per has been changed to an additional increase.

- Assassination (4th): Cooldown has been removed. Collected by the passive effects of the skill Shadower Instinct Killing Point assassinated in a 5-state 2.5 times the damage when using the skill is applied. However, if you do not attack the enemy with the assassination skills Keeling points collected are consumed. Coverage of the assassination skill has been raised.

- Foreign Spell Haim (3rd): 80% chance of knockback has been raised to 100%.

- Karma (2nd): Rising levels of physical damage has been raised.



4. Night Walker skills has been changed.

- Alchemist (3rd): Recovery Potion that increases the efficiency of use is a new skill.

- Shadow Web (3rd): Master level was adjusted to 10.



5. Pirate Adventurer's a common skill occupations have been changed.

- Quick Motion (1st): Increases the effect hoepichi deleted, and a passive effect instead of the upper jeompeuryeok speed was changed to a permanent increase.

- Dash (1st): Dash has raised 3278 speed, and adjust the master level is 10.



6. Infighter / Buccaneer / Viper's skills have been changed.

- Mental Clarity (2nd): Damage increased effectiveness was raised.

- Critical Rage (3rd): increases critical chance the option has been added to adjust the master level is 20.

- Stun Mastery (3rd): Stern states critical chance when attacking the enemy has been raised.

- Double Spiral (3rd): double-spiral in conjunction with a punch after the screw has been changed so that you can use.

- Energy Charge (3rd): The energy charge-state effects on the body attacks will be deleted when the energy charge increases hoepichi options armor has been changed to increase the options. In addition, the movement speed increase while the energy charge and increased physical damage value has been raised. Energy Charge reduced to 30 seconds duration, but the energy is raised the amount to charge.

- Energy Blast (4th): Chance of a passive effect of the additional energy charge was changed to 100% additional charge.

- Viperstition (4th): Active effect has been changed to increase the total damage, effect of passive resistance to the knuckle than skill, and the state, and all properties have been changed to increase resistance.



7. Gunslinger / Valkyrie / Captain's skill has been changed.

- Wings (2nd): wingjeuui skills and effect behavior has been corrected.

- Back Barrel Shots (2nd): this skill has been reduced after the delay.

- Full Metal Jacket (3rd): Critical Rate, and ignore defense ratio was raised.

- Harlow Bullet Point (3rd): Physical Damage has been adjusted upward growth.

- Crew Assemble (3rd): cooldown has been reduced.

- Valkyrie Patient (3rd): Passive effects of HP / MP option has been added to increase the physical / magic defense has been raised by increments. Adjust the master level is 20.

- Crew Commanership (4th): Assemble the crew in the crew, whether they are summoned to the common increase in physical damage, and if the Village teuil at critical damage, critical chance, if balreriil, if jaekil speed and HP, physical defense increase has been changed to.

- Captain Dignity (4th): cases increase family skills and attacks inflict additional damage has been changed to a passive effect. Adjust the master level is 30.

- Pirate Style (4th). Active effects, the damage has been added to increase the effectiveness and Stansted hoepichi now reduces the chance was raised, master-level was adjusted to 20

- Mind Control (4th) has been deleted.



8. Striker skill has been changed.

- Tornado Upper (2nd): As fast Upper causing a whirlwind is a new skill to attack enemies.

- Stun Mastery (3rd): Stern states critical chance when attacking the enemy has been raised.

- Critical Rage (3rd): increases critical chance the option has been added to adjust the master level is 20.

- Energy Charge (2nd): The energy charge-state effects on the body attacks will be deleted when the energy charge increases hoepichi options armor has been changed to increase the options. In addition, the movement speed increase while the energy charge and increased physical damage value has been raised. Energy Charge reduced to 30 seconds duration, but the energy is raised the amount to charge.

- Energy Blast (3rd): Chance of a passive effect of the additional energy charge was changed to 100% additional charge.

- HP Increase (1st): primary has been moved to an existing two car.

- Sparks (3rd): Master level has been adjusted to 10.



In addition skills and their associated error has been corrected.


<Game Related>
1. Mastery drum according to some master level control has been changed.

2. Reorganized according to the skill book becomes unavailable, the operator can be exchanged via the new Mastery north.

3. Leon van expedition mode position simultaneously in the form of an available instance dungeons have been changed.

- Leon teseupiah half of the proceeds from the age of 20 available channels, and one day admission to the test limit is set to 10.



Shadower changes... looks like now the more balls you get the higher damage you deal with Assassination look at the screenshot below... with 5 balls I can deal over 75k or even 80k without balls just 30k or 40k and some new animation changes.




For Night Walker or Night Lord just some skill with added sound and a new skill Alchemist.




For my Viper I don't find much changes.






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PostSubject: Re: [KMST 1.2.410] Pirate & Thief Skills Adjustments & Von Leon Expedition   Wed 07 Dec 2011, 10:17 pm

Quote :
Leon teseupiah half of the proceeds from the age of 20 available channels, and one day admission to the test limit is set to 10.

Would you mind explain that statement? It's very confusing :3

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PostSubject: Re: [KMST 1.2.410] Pirate & Thief Skills Adjustments & Von Leon Expedition   Thu 08 Dec 2011, 1:00 am

It means, several expeditions can enter in one channel together similar to Horntail and Zakum.

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