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 [1.2.406] Ellin Forest Revamp & Class Reorganizations 1

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IGN : x3The제로59
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World : KMS - Culverin
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Join date : 2009-12-05
Location : Malaysia

PostSubject: [1.2.406] Ellin Forest Revamp & Class Reorganizations 1   Fri 21 Oct 2011, 1:42 pm

[1.2.406] Ellin Forest Revamp & Class Reorganizations 1




New Area in Ellin Forest
-Crag Cave
-Cave Depths
-Fairy Forest 1
-Fairy Forest 2
-Queen's Lair

Ellin Forest maps and route changed
EllinForest added to world map


Ellin Forest added three new monster
-(107) Primitive Wild Boar
-(108 ) Ancient Fairy
-(109) Shining Fairy

Two New Ellin Forest Boss Monsters
-Lv. 110 Chow


-Lv. 115 Epinea




You can now adjust the graphics for skills




New Halloween Chair




New Union Weapons
Union Wand
Wand - Magicians only
Req Level: 75
Magic Attack: +105
Weapon Attack: +64
Untradeable
Normal (6)
7 slots


Union staff
Staff - Magicians only
Req Level: 75
Magic Attack: +105
Weapon Attack: +69
Untradeable
Slow (8 )
7 slots


Union Polearm
Polearm - Warriors only
Req Level: 75
Weapon Attack: +97
Untradeable
Slow (8 )
7 slots


Union Crossbow
Crossbow - Bowmen only
Req Level: 75
Weapon Attack: +93
Knockback: +57%
Untradeable
Normal (6)
7 slots


Union Shooter
Gun - Pirates only
Req Level: 75
Weapon Attack: +70
Untradeable
Fast (5)
7 slots

There are new quests from level 15 to 74 (Requirement: Union)
Only Battle Mages, Wild Hunters, Mechanics, Aran, and Evan can do some quest to get the above weapons.





Battle Mage major changes:
Battle Mage new Aura effect and now all aura can stack and Battle Mage blow skill range increased!

Wild Hunter major changes:
Wild Hunter new Jaguar and when you're on any Jaguar, your looting distance has increased and Double Jump distance increased!
You can get this new Jaguar by finishing the all the new Union quests.


Aran major changes:
All aran swing skills range and time limit for combos to disappear increased!

Evan major changes:
Dragon Flight skill has been added and Evan skills attack speed increased again!

For minor Skill Changes please scroll down.



Ellin Forest Tour




Ellin Forest New Boss - Chow & Epineah





Aran Skill Changes






Evan Skill Changes






Evan Flying Skill




Battle Mage Skill Changes





Wild Hunter Skill Changes





Skill Changes
Aran 1st Job

Double Swing:
Changed - Hitbox (180% -> 200%)
New - Final attack (Polearm)
Changed - damage (220 -> 250)

Combo Ability:
Changed - y (2 -> 3)

Combo Smash:
Changed - damage (450 -> 480)
Changed - mobCount (6 -> 8 )


Aran 2nd Job
Triple Swing:
Changed - Hitbox (180% -> 200%)
New - Final attack (Polearm)
Changed - damage (370 -> 500)

Polearm Mastery:
Changed - Description (Polearm mastery of the weapon and hit the value of family improves. \ N skill required: # c triple swing, 3rd level or higher # -> Polearm series of weapons proficiency and myeongjungchi, improve attack speed, polamgyeyeol weapons which will increase attack speed. \ n skill required: # c triple swing, 3rd level or higher #)
Changed - Level readout (Polearm mastery of weapons of series # mastery%, rising myeongjungchi # x -> Polearm mastery of weapons of series # mastery%, myeongjungchi # x rises, the attack rate # actionSpeed)
New - actionSpeed (-1)

Final Charge:
Changed - Description (naemyeo to move forward to push the enemies of the triple can be activated only after the swing. \ N [proc Command: Triple Swing + # c ← → + gonggyeokki #] \ n skill required: # c Triple Swing 20 level or higher # -> naemyeo to move forward to push the enemies of triple swings can be triggered only after the probability to activate the stun effect. \ n [proc Command: Triple Swing + # c ← → + gonggyeokki # ] \ n skill required: # c Triple Swing Level 20 or higher #)
Changed - Level readout (MP # mpCon consumption, # damage% damage to enemy attack and move up to # mobCount -> MP # mpCon consumption, # damage% damage to enemy attack and move up to # mobCount, # prop% probability of # time in seconds stun proc)
Changed - damage (200 -> 230)
New - prop (30)
New - time (10)
New - Animation (mob)

Body Pressure:
Changed - damage (300 -> 400)

Combo Drain:
Changed - Description (part of the damage inflicted on the enemy that help absorb HP buff is used as the character's maximum HP you can not recover more than 10% of the combo count # c # gathered more than 30 can only be used. \ N [ Activate the command: # c ↓ ↓ + gonggyeokki #] \ n skill required: # c combo abilities more than one level: # -> enemy, inflicting damage that help absorb some of the buff to HP uses the character's maximum HP of You can not recover more than 20% # c # gathered more than 30 count combo can only be used. \ n [proc command: # c ↓ ↓ + gonggyeokki #] \ n skill required: # c combo ability, a level or #)
Changed - Max level (20 -> 10)
Changed - time (240 -> 150)
Changed - x (5 -> 10)

Snow Charge:
Changed - Description (permanent damage, increase the period of time when using the skill will give polame ice properties -> permanent damage, increase the skill for granted for a period of time polame the stochastic properties of ice Freezing in effect will occur.)
Changed - Max level (20 -> 10)
Changed - damage (100 -> 110)

Combo Fenrir:
Changed - damage (430 -> 480)

Final Attack:
New Skill
New - Name (Final Attack)
New - Description (used attack skills have a chance after the additional damage is applied, but only if you have heard polameul can be activated. \ N skill required: # c # Weapon Mastery Level 3 or higher)
New - Level readout (# prop% # damage% chance to proc of damage Final Attack)
New - Max level (20)
New - Info (type = 53, finalAttack = 1, condition = attack)
New - damage (200)
New - prop (80)



Aran 3rd Job
Full Swing:
New - Final attack (Polearm)
Changed - y (540 -> 570)

Final Toss:
Changed - damage (350 -> 400)

Rolling Spin:
Changed - damage (110 -> 160)

(Hidden) Full Swing - Double Swing:
New - Final attack (Polearm)

(Hidden) Full Swing - Triple Swing:
New - Final attack (Polearm)
Changed - damage (540 -> 570)

Cleaving Attack:
Changed - Description (Monster's ERA is to be ignored by a certain level, a number that is distributed to attack the enemy, reducing damage -> Monster's ERA as a certain level, ignored, and to give additional damage on Boss monsters hunting may be.)
Changed - Level readout (Ignore the monster's physical ERA # ignoreMobpdpR%, distributed # x% damage reduction -> Monster's physical ERA # ignoreMobpdpR% ignored, when hunting bosses # bdR% additional damage).
Changed - Max level (20 -> 10)
Changed - ignoreMobpdpR (25 -> 40)
Changed - x (75 -> 0)
New - bdR (20)

Combo Judgement:
Changed - damage (500 -> 550)

Blessing of Mach:
New Skill
New - Name (Blessing Mach)
New - Description (polamui ordinance to take care of Maharashtra which will increase the armor of war parties.)
New - Level readout (MP # mpCon consumption, # time for the party's physical defense # pdd, # mdd magical defense rises)
New - Max level (10)
New - Delay (alert2 - 600 ms)
New - Hitbox (300%)
New - Info (type = 10, massSpell = 1)
New - mpCon (13)
New - time (100)
New - mdd (50)
New - pdd (50)



Aran 4th Job
Over Swing:
New - Final attack (Polearm)
Changed - w (360 -> 400)
Changed - y (450 -> 490)

High Mastery:
Changed - Max level (30 -> 20)
Changed - criticaldamageMin (15 -> 10)

Final Blow:
Changed - damage (282 -> 355)

Freeze Standing:
Changed - Max level (30 -> 20)

High Defense:
Changed - Description (to acquire a higher level of defense technology to permanently reduce the enemy Damage: -> to acquire a higher level of defense technology to permanently reduce the enemy Damage, increases stamina.)
Changed - Level readout (decrease enemy damage a # t% -> enemy damage a # t% reduction, fitness # mhpR% increase)
Changed - Max level (30 -> 20)
New - mhpR (20)

Combo Tempest:
Changed - damage (720 -> 790)

Combo Barrier:
Changed - Description (for a certain period of time a party buff that reduces incoming damage is used. # C # gathered more than 150 combo count can only be used. \ N [proc command: # c ↓ ↓ + gonggyeokki #] \ n Skills required: # c combo Drain Level 10 or higher # -> Reduces damage taken over time and, using the armor buff the party is uploaded. # c # gathered more than 150 combo count can only be used. \ n [activates the command: # c ↑ → + gonggyeokki #] \ n skill required: # c combo Drain Level 10 or higher #)
Changed - Level readout (# time in seconds # t% Damage absorbed -> # time # t% of damage taken to the second absorption, physical defense # pdd, Magic Defense # mdd rise)
New - mdd (60)
New - pdd (60)

(Hidden) Over Swing - Double Swing:
New - Final attack (Polearm)
Changed - damage (360 -> 400)

(Hidden) Over Swing - Triple Swing:
New - Final attack (Polearm)
Changed - damage (450 -> 490)

Swift Move:
Changed - damR (50 -> 60)

Advanced Final Attack:
New Skill
New - Name (Advanced Final Attack)
New - Description (permanently increase attack power and accuracy, and damage to the probability that the activation of Final Attack will rise dramatically. \ N skill required: # c Final Attack Level 20 or higher #)
New - Level readout (permanently damage # padX, # ar% increase in accuracy, attack # prop% # damage% chance to proc of damage Final Attack)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 10 Final Attack)
New - Combat orders (1)
New - Info (type = 53, finalAttack = 1, condition = attack)
New - damage (210)
New - prop (70)
New - ar (10)
New - padX (20)



Evan (I) (10-20)
Dragon Soul:
Changed - Description (by connecting with dragon attack speed and horsepower, increases armor -> dragon attack speed and horsepower through sympathy with, defense and movement speed increase.)
Changed - Level readout (attack rate 1, Horsepower # mad, Physical Defense # pddX, increased magic defense # mddX -> Attack 2, Magic # mad, Physical Defense # pddX, Magic Defense # mddX, increasing movement speed # speed increases )
Changed - actionSpeed (-1 -> -2)
New - speed (10

Magic Missile:
Changed - Delay (magicmissile - 600 ms -> magicmissile - 420 ms)
Changed - damage (145 -> 190)


Evan (II) (20-30)
Fire Circle:
Changed - Delay (fireCircle - 720 ms -> fireCircle - 510 ms)
Changed - damage (220 -> 280)
Changed - mobCount (4 -> 6)


Evan (III) (30-40)
Lightning Bolt:
Changed - Description (up to three enemies with lightning down -> up to eight enemies down by lightning.)
Changed - Delay (lightingBolt - 900 ms -> lightingBolt - 660 ms)
Changed - damage (280 -> 340)
Changed - mobCount (3 -> 8 )

Magic Guard:
Changed - Description (Damage over time as part of the MP are in place, however, MP = 0, the consumption is the same HP -> period of time, reducing damage taken instead to be part of MP. However, MP = 0, the consumption is the same HP.)
Changed - Level readout (MP # mpCon consumption, # time in seconds # x% of damage taken to MP daesinham. -> MP # mpCon consumption, # time # y% reduction in second incoming damage, damage to the # x% daesinham to MP.)
New - y (10)


Evan (IV) (40-50)
Ice Breath:
Changed - Delay (dragonIceBreathe - 810 ms -> dragonIceBreathe - 600 ms)
Changed - mobCount (6 -> 8 )
Changed - damage (410 -> 470)

Spell Mastery:
Changed - Description (magic skills and improve horsepower. -> Magic skills and improve horsepower, which will increase the critical chance.)
Changed - Level readout (Magic Skill # mastery%, increases horsepower, # x -> Magic Skill # mastery%, hp # x increases, the critical probability # cr% increase)
New - cr (10) (level)


Evan (V) (50-60)
Magic Flare:
Changed - Level readout (MP # mpCon consumption, # damage% damage, # prop% # time second chance to stun -> MP # mpCon consumption, # damage% damage to the monster hit # mobCount, # prop% # time chance second stun).
Changed - Delay (magicFlare - 740 ms -> magicFlare - 570 ms)
New - Hitbox (200%)
Changed - damage (430 -> 510)
New - mobCount (8 )

Magic Shield:
Changed - Level readout (MP # mpCon consumption, # time in seconds # x% Damage Absorption \ n cooldown: # cooltime second -> MP # mpCon consumption, # time second, and # x% Damage Reduced absorption, their Defense # pdd's rise, his # emhp rising \ n cooldown: # cooltime seconds)
Changed - x (30 -> 10) (10 +2 * level -> level)
New - emhp (10)
New - pdd (15)
New - mdd (15)


Evan (VI) (60-80)
Critical Magic:
Changed - Description (chance of critical attack increases. -> Critical attack chance and critical damage is increased.)
Changed - Level readout (# prop% chance of critical attack increases -> # prop% chance of critical attack, rising # criticaldamageMin critical damage increase)
New - criticaldamageMin (15)

Dragon Thrust:
Changed - Delay (dragonThrust - 780 ms -> dragonThrust - 480 ms)
Changed - prop (95 -> 100)
Changed - damage (140 -> 200)


Evan (VII) (80-100)
Magic Amplification:
Changed - x (135 -> 150)
Changed - y (135 -> 150)

Fire Breath:
Changed - Delay (dragonBreathe - 990 ms -> dragonBreathe - 660 ms)
Changed - damage (610 -> 700)

Killer Wings:
Changed - Delay (killingWing - 1200 ms -> killingWing - 840 ms)
Changed - damage (450 -> 500)

Magic Resistance:
Changed - Description (for a certain period of time increases the peripheral resistance of party members magic -> for a certain period of time increases the peripheral resistance of party members magic Increases magic defense.)
Changed - Level readout (MP # mpCon consumption, # time # x% increase in second spell immunity -> MP # mpCon consumption, # time # x% increase in second spell resistance, magic defense # mdd rise)
New - mdd (40)


Evan (VIII) (100-120)
Dragon Fury:
Changed - x (30 -> 60)

Earthquake:
Changed - Delay (Earthquake - 1170 ms -> Earthquake - 840 ms)
Changed - damage (640 -> 720)
Changed - mobCount (8 -> 10)

Phantom Imprint:
Changed - damage (400 -> 440)

Recovery Aura:
Changed - Description (for a certain period of time around his recovery unfolds Aurora Aurora within the scope of the party will continue to recover, MP: -> for a certain period of time around his recovery unfolds Aurora Aurora range of The party continued into the HP and MP will be recovered.)
New - hp (20)


Evan (IX) (120-160)
Illusion:
Changed - Level readout (MP # mpCon consumption, # damage% damage to the # attackCount times attack, monsters ignore ERA # ignoreMobpdpR% -> MP # mpCon consumption, # damage% damage to the # attackCount once attacked, the monster's ERA # ignoreMobpdpR % ignored, # prop% chance of stun effect).
Changed - Delay (illusion - 960 ms -> illusion - 660 ms)
Changed - damage (190 -> 380)
New - prop (40)
New - time (10)

Flame Wheel:
Changed - Description (by creating a front-wheel-shaped fireball enemy fire to a number of property damage. -> To create a fireball in front of wheels shaped to a large number of the enemy will fire property damage: the destination for continuous wear damage. )
Changed - Level readout (MP # mpCon consumption, # damage% damage up to # mobCount # attackCount times attack enemies -> MP # mpCon consumption, # damage% damage up to # mobCount # attackCount times attack enemies, # dotTime second # dot for damage sustained by)
Changed - Delay (flameWheel - 1350 ms -> flameWheel - 900 ms)
Changed - damage (265 -> 390)
Changed - mobCount (8 -> 10)
New - dot (6) (roundUp (level / 5))
New - dotinterval (4)
New - dotTime (25)


Evan (X) (160-200)
Blaze:
Changed - damage (285 -> 420)
Changed - mobCount (1 -> 8 )
Changed - prop (90 -> 100)

Dark Fog:
Changed - Delay (darkFog - 3060 ms -> darkFog - 2040 ms)
Changed - damage (1950 -> 2100)


Battlemage 1st Job
Triple Blow:
Changed - Hitbox (125% -> 150%)
Changed - damage (105 -> 130)
Changed - mobCount (6 -> 8 )

The Finisher:
Changed - Description (light blow in the form of forward gears to attack multiple enemies and blow-through Skills can be used in conjunction with, and a higher degree than when used with the skill of the blow can give strong damage. -> forward gear in the form of light, blow your enemies to attack a number of blow-through Skills can be used in conjunction with, and a higher degree of skill, when used with blow stronger than the line of damage can be linked Depending on the level of skill to blow damage, armor ignoring the effect is increased.)
Changed - Level readout (MP # x consumption, # y% damage to enemies in a maximum of six monsters ignore the physical ERA # ignoreMobpdpR% -> MP # mpCon consumption, # damage% damage, attacks up to # mobCount enemies, monsters ERA # ignoreMobpdpR% of the body are ignored.)
Removed - ignoreMobpdpR

Dark Aura:
Changed - Description (with its mysterious power from the body emits a black aura improves the damage of the party. Skill using the key again to turn off the aura, and aura of a different kind and can not be used in conjunction with: - -> his dark aura with the mysterious power of the body by releasing party members to improve their damage. skill using the key again to turn off the aura, and aura of a different kind and can be used to duplicate.)

Finish the attack:
New - Name (Finish Attack)
New - Description (light blow in the form of forward gears to attack multiple enemies and blow-through Skills can be used in conjunction with, and a higher degree than when used with the skill of the blow can give strong damage. Depending on the level of skill to align blow damage, armor ignoring the effect is increased.)
New - Level readout (MP # mpCon consumption, # damage% damage, attacks up to # mobCount enemies, ignores the monster's physical ERA # ignoreMobpdpR%)
Removed - Hitbox
Changed - damage (340 -> 380)
Changed - mobCount (6 -> 8 )

Finish the attack:
New - Name (Finish Attack)
New - Description (light blow in the form of forward gears to attack multiple enemies and blow-through Skills can be used in conjunction with, and a higher degree than when used with the skill of the blow can give strong damage. Depending on the level of skill to align blow damage, armor ignoring the effect is increased.)
New - Level readout (MP # mpCon consumption, # damage% damage, attacks up to # mobCount enemies, ignores the monster's physical ERA # ignoreMobpdpR%)
Changed - Hitbox (210% -> 230%)
Changed - damage (460 -> 510)
Changed - mobCount (6 -> 8 )
New - ignoreMobpdpR (25)

Finish the attack:
New - Name (Finish Attack)
New - Description (light blow in the form of forward gears to attack multiple enemies and blow-through Skills can be used in conjunction with, and a higher degree than when used with the skill of the blow can give strong damage. Depending on the level of skill to align blow damage, armor ignoring the effect is increased.)
New - Level readout (MP # mpCon consumption, # damage% damage, attacks up to # mobCount enemies, ignores the monster's physical ERA # ignoreMobpdpR%)
Changed - Hitbox (325% -> 345%)
Changed - damage (600 -> 660)
Changed - mobCount (6 -> 8 )
New - ignoreMobpdpR (30)

Finish the attack:
New - Name (Finish Attack)
New - Description (light blow in the form of forward gears to attack multiple enemies and blow-through Skills can be used in conjunction with, and a higher degree than when used with the skill of the blow can give strong damage. Depending on the level of skill to align blow damage, armor ignoring the effect is increased.)
New - Level readout (MP # mpCon consumption, # damage% damage, attacks up to # mobCount enemies, ignores the monster's physical ERA # ignoreMobpdpR%)
Changed - Hitbox (417% -> 437%)
Changed - damage (760 -> 840)
Changed - mobCount (6 -> 8 )
New - ignoreMobpdpR (35)


Battlemage 2nd Job
Quad Blow:
Changed - Hitbox (180% -> 200%)
Changed - damage (110 -> 135)
Changed - mobCount (6 -> 8 )

Dark Chain:
Changed - Hitbox (300% -> 470%)
Changed - damage (310 -> 410)
Changed - mobCount (6 -> 8 )
Changed - time (4 -> 6)



Yellow Aura:
Changed - Description (Aura their body emits bright yellow light, the movement speed of party members around, attack speed improves. Skill to turn off once more using the Aura and Aura of different kinds and used in conjunction with can not be -> your body emits bright yellow light, the aura surrounding the movement speed of party members, improve the attack rate: the skill to turn off once more using the Aura and Aura in conjunction with other types of You can use it.)



High Wisdom:
New Skill
New - Name (high Wisdom).
New - Description (through mental discipline to permanently increase the strength.)
New - Level readout (# intX permanently increase intelligence)
New - Max level (10)
New - Info (type = 50)
New - intX (40)

Blue Aura:
Removed Skill


Battlemage 3rd Job
Quintuple Blow:
Changed - Hitbox (180% -> 200%)
Changed - damage (115 -> 140)
Changed - mobCount (6 -> 8 )

Dark Shock:
Changed - damage (1000 -> 1040)
Changed - mobCount (6 -> 8 )

Blue Aura:
New Skill
New - Name (Blue Aura).
New - Description (Aura their body emits bright blue light, and are the armor and stamina within the region come to absorb instead of damage received by party members: the skill to turn off once more using the Aura, and other types of it can be used in conjunction with Aura.)
New - Level readout (MP # mpCon consumption, Defense # pdd% increase, increase stamina # emhp, Friend # x% of damage received, distributed, dispensed damage absorption of the # y%)
New - Max level (20)
New - Hitbox (300%)
New - Info (type = 15, massSpell = 1)
New - mpCon (42)
New - x (30)
New - y (20)
New - pdd (40)
New - mdd (40)
New - emhp (250)



Advanced Dark Aura:
New Skill
New - Name (Advanced Dark Aura).
New - Description (Dark Aura permanently increase the horsepower and will upgrade the capabilities of further use to the dark aura around the city will damage the enemy continued, but the enemy's HP is less than or equal to 1, can not afford the ongoing damage: \ n Skills required: # c Dark Aura Level 20 or higher #)
New - Level readout (Active effects: MP # mpCon consumption, Dark Aura # x% increase in damage when it is, the enemies surrounding the duration of per second # damage% damage \ n Passive Effect: Permanently increase the horsepower # madX)
New - Max level (10)
New - Master Level (10)
New - Pre-requisite (Level 20 Dark Aura)
New - Hitbox (300%)
New - Combat orders (1)
New - Info (type = 51, affectedSkill = 32001003, affectedSkillEffect = dot, dotType = aura)
New - mpCon (40)
New - damage (100)
New - x (20)
New - madX (30)



Conversion:
Changed - time (120 -> 180)

Stance:
New Skill
New - Name (Stansted)
New - Description (back to enemy fire for a period of time the state will not back down.)
New - Level readout (MP # mpCon consumption, # time in seconds # prop% chance of knockback does not.)
New - Max level (10)
New - Master Level (10)
New - Delay (alert4 - 900 ms)
New - Combat orders (1)
New - Info (type = 10, magicSteal = 1)
New - mpCon (70)
New - prop (90)
New - time (300)
New - x (1)



Advanced Dark Chain:
Removed Skill

Advanced Blue Aura:
Removed Skill


Battlemage 4th Job
Finishing Blow:
Changed - Hitbox (180% -> 200%)
Changed - damage (145 -> 180)
Changed - mobCount (6 -> 8 )

Twister Spin:
Changed - damage (1000 -> 600)
New - speed (20)

Dark Genesis:
Changed - damage (1800 -> 2000)

Advanced Yellow Aura:



Advanced Blue Aura:
New Skill
New - Name (Advanced Blue Aura).
New - Description (permanent their status more resistant, and all property, resistance to increase blue aura skills will upgrade further to the blue aura when used around the party's defense improves. \ N necessary skill: # c Blue Aura 20 level or higher #)
New - Level readout (Active effects: MP # mpCon consumed, distributed, # y% of the damage absorbed, # z% increase in the defense of allied \ n Passive Effect: Immunity # asrR% or more increase in the state, all property # terR% increase in resistance).
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 20 Blue Aura).
New - Hitbox (300%)
New - Info (type = 50, affectedSkill = 32101002, affectedSkillEffect = partyDamageSharing)
New - mpCon (50)
New - x (45)
New - y (5)
New - z (90)
New - terR (30)
New - asrR (30)



Energize:
Changed - Description (to activate the body's maximum HP and defense through their permanent increases -> the body through the activation of their maximum HP and MP, increases defense permanently.)
Changed - Level readout (up to a permanent HP # mhpR%, Physical Defense # pddR%, Magic Defense # mddR% increase -> permanently maximum HP # mhpR%, maximum MP # mmpR%, Physical Defense # pddR%, Magic Defense # mddR% increase)
Changed - Max level (10 -> 30)
Changed - mhpR (20 -> 30) (2 * level -> level)
New - mmpR (30) (level)
Changed - pddR (150 -> 450)
Changed - mddR (150 -> 450)

Advanced Dark Aura:
Removed Skill

Stance:
Removed Skill


Wild Hunter 1st Job
Triple Shot:
Changed - damage (93 -> 120)

Jaguar Rider:
Changed - Description (by summoning Jaguar climbing well domesticated: boarding up HP, critical chance, hoepichi and movement speed is increased. -> Well accustomed to climbing summoned Jaguar: boarding up HP, Critical probability, critical damage, hoepichi and movement speed is increased.)
Changed - Level readout (MP # mpCon consumption, boarding up HP # z%, Critical Chance # w%, hoepichi # y, # x increase in speed -> MP # mpCon consumption, boarding up HP # z%, Critical Rate # w%, Critical Damage # criticaldamageMin, hoepichi # y, # x increases movement speed)
New - criticaldamageMin (8 )

Jag Jump:
New - x (550)
New - y (350)

Wild Hunter 2nd Job
Ricochet:
Changed - Level readout (MP # mpCon consumption, # damage% damage, penetrating up to six people, # prop% # time second chance to stun -> MP # mpCon consumption, # damage% damage, penetrating up to # mobCount people, # prop # time% chance to stun seconds)
Changed - damage (310 -> 360)
Changed - mobCount (6 -> 8 )

Jaguar Rawr:
Changed - mobCount (6 -> 8 )
Changed - damage (230 -> 280)

Jaguar-oshi:
Changed - Max level (20 -> 10)
Changed - mpCon (19 -> 15)

Jaguar-oshi (buff):
Changed - time (90 -> 170)

Jaguar-oshi (spit):
Changed - damage (800 -> 1200)

Physical Training:
New Skill
New - Name (physical training).
New - Description (through physical fitness and improve strength, agility permanently.)
New - Level readout (permanent force # strX, increase agility, # dexX)
New - Max level (10)
New - Info (type = 50)
New - strX (30)
New - dexX (30)


Wild Hunter 3rd Job
Enduring Fire:
Changed - damage (144 -> 184)

Blind:
Changed - Level readout (MP # mpCon consumption, # time second buff activated, # prop% chance to hit a value of # y # x% of the second target reduces. -> MP # mpCon consumption, # time second buff activated, # prop # y% chance to hit the second target value # x%, # v Reduces the armor.)
Changed - Max level (20 -> 10)
New - v (50)
New - w (50)

Swipe:
Changed - damage (190 -> 300)
Changed - mobCount (6 -> 8 )

Beast Form:
New Skill
New - Name (Beast Form)
New - Description (Jaguar's body over time, lead to the red wing up to HP, attack and movement speed is significantly improved. [Cooldown Time: 4 min]).
New - Level readout (MP # mpCon consumption, # time second maximum HP # x%, Attack # z%, increases movement speed # y)
New - Max level (30)
New - Master Level (10)
New - Delay (wildbeast - 1530 ms)
New - Combat orders (1)
New - Info (type = 10)
New - mpCon (150)
New - x (80)
New - y (15)
New - z (20)
New - time (120)
New - cooltime (240)



Wild Hunter 4th Job
Wild Arrow Blast:
Changed - damage (220 -> 270)

Sonic Roar:
Changed - Info (type = 1, areaAttack = 1, mes = stun -> type = 1, mes = stun, areaAttack = 1)
Changed - damage (850 -> 950)

Exploding Arrows:
Changed - Description (giant wheel-shaped Arrow Vulcan will attack multiple enemies by summoning -> giant wheel-shaped Arrow Vulcan will attack multiple enemies by summoning the probability is activated the stun effect.)
Changed - Level readout (MP # mpCon consumption, up to # mobCount people enemy # damage% damage, fire the arrows # y, # x% of the damage to the explosion, # cooltime seconds cooldown -> MP # mpCon consumption, Maximum # mobCount people enemy # damage% damage, fire the arrows # y, # x% of the damage to the explosion, # prop% chance to proc stun effect, the cooldown # cooltime seconds)
Changed - damage (100 -> 180) (40 +2 * level -> 60 +4 * level)
New - prop (100)
New - time (10)

Stink Bomb Shot:
Changed - Level readout (MP # mpCon consumption, the target's Defense, Acquisition Experience # x% rise -> MP # mpCon consumption and acquisition experience # x% increase)
Changed - Max level (20 -> 10)
Changed - Info (type = 2, peicing = 1, movingAttack = 1, mes = incTargetEXP & & incTargetPDP & & incTargetMDP, pvp = 0 -> type = 2, peicing = 1, movingAttack = 1, mes = incTargetEXP, pvp = 0)

Advanced Final Attack:
New Skill
New - Name (Advanced Final Attack)
New - Description (permanently increase attack power and accuracy, and damage to the probability that the activation of Final Attack will rise dramatically. \ N skill required: # c Final Attack Level 20 or higher #)
New - Level readout (permanently damage # padX, # ar% increase in accuracy, attack # prop% # damage% chance to proc of damage Final Attack)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 20 Final Attack)
New - Combat orders (1)
New - Info (type = 53, finalAttack = 1, condition = attack)
New - damage (210)
New - prop (70)
New - ar (10)
New - padX (20)



Feline Berserk:
Removed Skill


Mechanic 1st Job
Mech: Prototype:
Changed - Description (metal armor, "a prototype> to be summoned on board the maximum HP, Max MP, Attack, Defense, and the bottom of the rising dramatically increase the allowable distance jumping. In addition, 100% chance when hit by the stance and the effect is activated. \ n Press the key board skills and skills of flight can make a key is pressed again. -> metal armor, "a prototype> to be summoned on board the maximum HP, Max MP, Movement Speed, Attack, Defense rises dramatically Allow the bottom and jump distance increases. In addition, 100% chance when hit by the stance and the effect is activated. \ n Press the key board skills and skills of flight can make a key is pressed again.)
Changed - Level readout (MP # mpCon consumption, boarding up HP # emhp, Max MP # emmp, Attack # epad, increased defense # epdd -> MP # mpCon consumption, boarding up HP # emhp, Max MP # emmp, Speed 20, Attack # epad, DEF # epdd increase)
New - indieSpeed (20) (20)

Gatling Gun:
Changed - damage (70 -> 80)

Flame Launcher:
Changed - Description (puffed the flame front at the same time a large number of the enemy to attack. # C # or more consecutive up to 8 seconds is not available. \ N skill required: # c Gatling Shot Level 10 or higher # -> flame emitted forward At the same time a large number of enemy attacks. # c # or more consecutive up to 12 seconds can not be used. \ n skill required: # c Gatling Shot Level 10 or higher #)
Changed - damage (70 -> 80)
Changed - mobCount (6 -> 8 )

ME-07 Drillhands:
Changed - damage (150 -> 180)


Mechanic 2nd Job
Atomic Hammer:
Changed - damage (430 -> 460)
Changed - mobCount (6 -> 8 )

Mechanic Mastery:
Changed - Description (physical and weapons skills, to permanently increase the value of hit -> Physical damage and weapon mastery, critical chance, hits to permanently increase the value.)
Changed - Level readout (Physical Attack # padX, skill # mastery%, rising myeongjungchi # x -> Physical Attack # padX, skill # mastery%, Critical Chance # cr%, myeongjungchi # x elevation).
New - cr (10)

Rocket Booster:
Changed - damage (160 -> 200)


Mechanic 3rd Job
Punch Launcher:
Changed - damage (570 -> 640)

Satellite:
Changed - Description (ultra-attacking satellites "satellites> to summon a satellite via a remote control system automatically supports the character will attack the enemy to attack, up to three can summon and use the skill again summoned to turn off can be -> Tiny satellite attacks "Satellite> the summons satellite via a remote control system to attack the enemy character is automatically added to the range to attack, up to three can summon and use the skill again Summons can be turned off.)
Changed - damage (210 -> 240)

Mech: Siege Mode:
Changed - Level readout (MP # mpCon consumption, # time second switch, # damage% damage \ n # c # cooltime second cooldown # -> MP # mpCon consumption, # time second switch, # damage% damage \ n)
New - w (22)
Removed - cooltime
Removed - time


Mechanic 4th Job
Mech: Missile Tank:
Changed - damage (100 -> 120)

Laser Blast:
Changed - Delay (tank_laser - 1470 ms -> tank_laser - 1080 ms)
Changed - mobCount (6 -> 8 )
Changed - damage (360 -> 500)

Giant Robot SG-88:
Changed - damage (1250 -> 1440)

Mech: Siege Mode:
Changed - damage (95 -> 115)




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PostSubject: Re: [1.2.406] Ellin Forest Revamp & Class Reorganizations 1   Tue 22 Nov 2011, 7:59 am

nice :p

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[1.2.406] Ellin Forest Revamp & Class Reorganizations 1

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