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 [1.2.398] Akyrum

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Admin
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IGN : x3The제로59
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Location : Malaysia

[1.2.398] Akyrum Empty
PostSubject: [1.2.398] Akyrum   [1.2.398] Akyrum Icon_minitimeThu 11 Aug 2011, 1:45 pm

Maplers Unite!
[1.2.398] Akyrum 285528_10150261340121704_277922571703_7638670_2466393_n

[1.2.398] Akyrum 185262_10150261340206704_277922571703_7638671_2735801_n

[1.2.398] Akyrum 263378_10150261340281704_277922571703_7638673_4500866_n

[1.2.398] Akyrum 185242_10150261340426704_277922571703_7638675_3794439_n

[1.2.398] Akyrum 282133_10150261340496704_277922571703_7638676_3625860_n

Cheryl
[1.2.398] Akyrum 3c7ef009

[1.2.398] Akyrum 60fb5f94

[1.2.398] Akyrum 243d1476



Crow
[1.2.398] Akyrum 5245bcae

[1.2.398] Akyrum 695b4f9a

[1.2.398] Akyrum 81e3f72f







[Game Related]
Beginner
Union's commitment
Description: according to the Union's willingness to exert force.
Info: type = 50, pvp = 0
Maximum Level: 1

Permanent force # strX, agile # dexX, intelligence # intX, lucky # lukX, Attack # padX, horsepower rises # madX

Permanent force 5, Dexterity 5, Intelligence 5, Luck 5, Damage 5, horsepower rises 5


Bowmaster
Sharp Eyes:
Changed - Level readout (MP # mpCon consumption, # time second critical probability # x%, Critical Damage # criticaldamageMax% increase in the maximum -> MP # mpCon consumption, # time second critical probability # x%, Critical Damage # y max percent)
New - y (30)
Removed - criticaldamageMax


Marksman
Sharp Eyes:
Changed - Level readout (MP # mpCon consumption, # time second critical probability # x%, Critical Damage # criticaldamageMax% increase in the maximum -> MP # mpCon consumption, # time second critical probability # x%, Critical Damage # y max percent)
New - y (30)
Removed - criticaldamageMax


Aran (I)
Combo Ability:
Changed - w (2 -> 3)

Combat Step: [/color][/b]
Changed - Description (by entering a short distance twice the arrow keys to move quickly. \ N [activated commands: # c → → #] \ n Skills required: # c Double Swing Level 5 or more # -> arrow key twice to enter Quickly move a short distance further to the movement speed and maximum travel speed to increase the upper limit passive effect is permanent. \ n [activated commands: # c → → #] \ n skills required: # c Double Swing Level 5 over #)
Changed - Level readout (MP # mpCon consumption, to move a short distance -> MP # mpCon consumption, to move a short distance \ n permanent speed # psdSpeed, upper # speedMax maximum travel speed increase)
Changed - mpCon (10 -> 5)
New - psdSpeed (15)
New - speedMax (20)


Aran (II)
Final Charge:
Changed - Max level (20 -> 10)
Changed - Hitbox (320% -> 380%)

Combo Drain:
Changed - time (120 -> 240)

Physical Training:
New Skill
New - Name (Physical Training)
New - Description (by permanent physical fitness improves strength, agility).
New - Level readout (permanent Strength # strX, increase agility, # dexX)
New - Max level (10)
New - Info (type = 50)
New - strX (30)
New - dexX (30)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)


Aran (III)
Combo Critical:
Changed - Description (critical chance is increased also the combo each time you accumulate the count 10 will further increase critical chance. \ N Skills required: # c combo abilities over 10 levels # -> critical chance and critical damage up to the rising will also accumulate in the combo count 10 is increased each time the critical chance add. \ n Skills required: # c Combo Ability Level 10 or higher #)
Changed - Level readout (# cr% increased critical chance, critical chance per combo count 10 # y% a further increase, up to # x times increased -> critical probability # cr%, Critical Damage # criticaldamageMax% maximum increase, 10 per combo count # y% increased critical chance add up to # x times increase)
New - criticaldamageMax (20)

Rolling Spin:
Changed - damage (95 -> 110)

Smart Knockback:
Changed - Name (Smart Knockback -> Dynamite)
Changed - Description (for a certain period of time as less damage will be able to knockback target -> attack and defense rise over time and cause less damage will be able to knockback as a destination.)
Changed - Level readout (MP # mpCon consumption, # time second knockback monsters needed to reduce the damage to the # x% -> MP # mpCon consumption, # time second attack # epad, Physical Defense # epdd, increases magic defense # emdd , knockback monsters needed to reduce the damage to the # x%)
Changed - Info (type = 11, smartKnockBack = 1, magicSteal = 1 -> type = 11, smartKnockBack = 1)
New - epad (25)
New - epdd (215)
New - emdd (215)

Cleaving Attack:
Changed - ignoreMobpdpR (20 -> 25)
Changed - x (50 -> 75)

Combo Judgement:
Changed - Level readout (maximum # mobCount # damage% damage to enemy attacks, # time second freezes, # dotTime # dot% of per second # dotInterval lasting damage -> max # mobCount # damage% damage to enemy # attackCount times attacks, # time second freezes, # dotTime # dotInterval per second sustained damage in # dot%)
Changed - damage (1500 -> 500)
New - attackCount (3)


Aran (IV)
Final Blow:
Changed - Description (up to 8 polameul big swing imposes a powerful attack of the enemy. The final blow to a critical hit, you are # c # can only be used after the triple swing. \ N [proc Command: Triple Swing + # c ↓ + gonggyeokki #] \ n Skills required: # triple swing over level 20 # -> polameul big swing to the maximum number of deadly attacks of the enemy, added monster to add a level of ERA and the critical decision to ignore is a hit. \ n # c can not be used alone triple swing is only available immediately after the #. \ n [proc Command: Triple Swing + # c ↓ + gonggyeokki #] \ n required skills: Level 20 or higher # # Triple Swing )
Changed - Level readout (MP # mpCon consumption, # damage% up to # mobCount enemies attack damage, critical chance add # cr% -> MP # mpCon consumption, # damage% Damage # mobCount up to attack enemies # attackCount times monster ERA # ignoreMobpdpR% ignored, further critical probability # cr%)
Changed - Hitbox (350% -> 350%)
Changed - damage (830 -> 282)
New - attackCount (3)
New - ignoreMobpdpR (20)

High Defense:
Changed - x (850 -> 800)
Changed - t (15.0 -> 20.0)

Combo Tempest:
Changed - Description (a slight majority of the surrounding enemy's safe to chunggyeokman died instantly in the extreme freezing conditions, making four consecutive boss monsters, dealing fatal damage. # C combo count more than 200 gathered can only be used # \ n [activated commands: # c ↓ → + gonggyeokki #] \ n Skills required: # c combo Judgement Level 10 or higher # -> Near chunggyeokman can do about some of the red majority that instant death to the extreme freezing conditions, making the boss monsters four successive catastrophic damage. In addition, a combo of Judgement damage to permanently improve the passive is effective. # c combo count more than 200 # gathered is only available. \ n [activated commands: # c ↓ → + gonggyeokki #] \ n Skills required: # c combo Judgement Level 10 or higher #)
Changed - Level readout (# damage% Damage to Boss Monsters # attackCount times to attack, General Monster # time to add a second freezing -> # damage% Damage to Boss Monsters # attackCount blows as a Normal Monster # time for an additional second freezes, permanent damage to the combo of Judgement # damR% increase)
New - damR (40)

Combo Barrier:
Changed - time (240 -> 480)

Swift Move:
Changed - damR (30 -> 50)


Evan (I) (10-20)
Dragon Soul:
Changed - Description (by connecting with Dragonair to increase horsepower -> Dragon sympathy with the attack speed and horsepower, increases the armor.)
Changed - Level readout (# mad horsepower increase -> attack speed 1 hp # mad, Physical Defense # pddX, # mddX magic defense increase)
New - actionSpeed (-1)
New - pddX (145)
New - mddX (145)


Evan (III) (30-40)
Magic Guard:
Changed - Level readout (MP # mpCon consumption, # time in seconds # x% of damage taken to the daesinham MP. -> MP # mpCon consumption, # time in seconds # x% of damage taken to the daesinham MP).
Changed - time (300 -> 600)
Changed - x (70 -> 85)


Evan (IV) (40-50)
Ice Breath:
Changed - x (5 -> 4) (
Changed - damage (355 -> 410)

High Wisdom:
New Skill
New - Name (high Wisdom).
New - Description (mental discipline through increased fertility permanently.)
New - Level readout (# intX permanent increase in strength)
New - Max level (10)
New - Info (type = 50)
New - intX (40)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)

Elemental Reset:
Removed Skill


Evan (V) (50-60)
Magic Flare:
Changed - damage (400 -> 430)

Magic Shield:
Changed - Description (for a certain period of time to absorb a certain amount of damage received by party members that will create a shield [Cooldown: 90 seconds] -> period of time to absorb a certain amount of damage received by party members that will create a protective barrier.)
Changed - Level readout (MP # mpCon consumption, # time in seconds # x% Damage Absorption -> MP # mpCon consumption, # time # x% of damage taken absorbed seconds \ n cooldown: # cooltime seconds)

Slow:
Changed - Name (slow -> Elemental reset)
Changed - Description (must use slow-buff Slow buff state, the attacks have a chance to lower the target's movement speed -> for a certain period of time to use their magical properties, to reduce all attacks.)
Changed - Level readout (MP # mpCon consumption, # time second buff duration, attack # y # prop% chance of a second target speed # x -> MP # mpCon consumption, # time # x% reduction in second attack, the property )
Changed - Delay (slow - 1350 ms -> elementalReset - 1440 ms)
Changed - Info (type = 11, mes = slow, condition = attack -> type = 10, pvp = 0)
Changed - mpCon (40 -> 50)
Changed - x (-40 -> 100)
Changed - time (150 -> 300)
Removed - prop
Removed - y


Evan (VI) (60-80)
Dragon Thrust:
Changed - damage (115 -> 140)

Magic Booster:
Changed - Description (MP and magic attack by consuming the period of time which will increase speeds up to step 3. -> MP consumption for the period of time, step 2, which will increase speed of magic attacks.)
Changed - x (-3 -> -2)
Changed - y (3 -> 2)


Evan (VII) (80-100)
Fire Breath:
Changed - x (5 -> 4)
Changed - mobCount (6 -> 8 )
Changed - damage (500 -> 610)

Killer Wings:
Changed - damage (420 -> 450)


Evan (VIII) (100-120)
Dragon Fury:
Changed - damage (25 -> 35)

Recovery Aura:
Changed - Description (30 초간 around them unfold in the recovery of the aurora aurora within the scope of the party will continue to recover, MP [Cooldown: 1 min] -> period of time in the recovery of their surroundings unfold aurora aurora within the scope of the party will continue to recover the MP.)
Changed - Level readout (HP # hpCon, MP # mpCon consumption, # time second resilient # x% -> HP # hpCon, MP # mpCon consumption, # time second resilient # x% \ n Cooldown: 1 min.)
Changed - Max level (10 -> 5)
Changed - hpCon (34 -> 50)
Changed - mpCon (34 -> 50)

Onyx's Protection:
Changed - Max level (20 -> 15)

Teleport Mastery:
New Skill
New - Name (Teleport Mastery)
New - Description (Skills Enabling MP add Instead of spending a teleport point, enemies, damage, along with stunning effects can be applied also to teleport to move away permanently increases. \ N skill when using the effective activation and re- Skill is disabled on and off # c # \ n Skills required: # c Teleport level 15 over #)
New - Level readout (consumes additional MP # y, # mobCount people up to the enemy # damage% Damage, # subProp% chance to stun second # time, teleport to a permanent increase in the distance # x)
New - Max level (10)
New - Delay (alert2 - 600 ms)
New - Pre-requisite (Level 20 Teleport)
New - Hitbox (120%)
New - Info (type = 16, affectedSkill = 22101001, affectedSkillEffect = bodyAttack & & stun, magicDamage = 1)
New - prop (100)
New - subProp (80)
New - x (20)
New - y (20)
New - damage (300)
New - time (4)
New - mobCount (6)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)


Evan (IX) (120-160)
Illusion:
Changed - Description (dragon's flesh and attack the target 4 times in a row: the monster's ERA can be ignored to a certain level -> Dragon's continuous attacks that target alter ego monster to a certain level of the ERA can be ignored.)
Changed - Level readout (MP # mpCon consumption, # damage% damage to the four attacks, ignores the monster's ERA # ignoreMobpdpR% -> MP # mpCon consumption, # damage% damage to the # attackCount once attacked, the monster's ERA # ignoreMobpdpR% ignored.)
Changed - damage (175 -> 190)
Changed - ignoreMobpdpR (15 -> 20)

Flame Wheel:
Changed - Description (wheel-shaped to create a fireball up to six of the enemy will fire property damage -> to create a fireball in front of the wheels feature a number of enemy fire to property damage.)
Changed - Level readout (MP # mpCon consumption, # damage% Damage # mobCount people up to enemy attacks -> MP # mpCon consumption, # damage% Damage # mobCount up to attack enemies # attackCount times)
Changed - damage (670 -> 265)
Changed - mobCount (6 -> 8 )
New - attackCount (3)


Evan (X) (160-200)
Blaze:
Changed - damage (260 -> 285)
Changed - ignoreMobpdpR (20 -> 35)

Soul Stone:
Changed - y (5 -> 6)

Onyx's Will:
Changed - Description (for a certain period of time, even behind enemy state is not backing down, and the enemy, the body becomes possible attack -> period of time, shot some of the damage, reducing the enemy's attack is also a state where I'm gonna bounce back.)
Changed - Level readout (MP # mpCon consumption, # time in seconds # prop% chance of not knockback, # damage% damage to the body can attack -> MP # mpCon consumption, # time second shot of the x% reduction in damage, # prop Not Knockback% probability).
Changed - Info (type = 11, bodyAttack = 1, magicSteal = 1, magicDamage = 1 -> type = 11, magicSteal = 1)
New - x (15)
Removed - damage


Mercedes (III)
Gust Drive:
Changed - Delay (dealingRush - 900 ms -> dealingRush - 1080 ms)
Removed - Final attack


Demon Slayer (I)
Devil Scythe:
Changed - Hitbox (267% -> 260%)


Demon Slayer (III)
Concentration:
Changed - damR (20 -> 25) (level -> 5 + level)


Demon Slayer (IV)
Demon Explosion:
Changed - Level readout (HP # hpCon, Force # forceCon consumption, the maximum # mobCount # damage% damage to enemy attack and after Hover, # v% # w times critical damage to the attack \ n cooldown: # cooltime seconds - > HP # hpCon, Force # forceCon consumption, the maximum # mobCount # damage% damage to enemy attack and after Hover, # v% # w times to critical attack damage).
Changed - damage (500 -> 400)
Changed - v (375 -> 335)
Removed - cooltime

Demon Impact:
Changed - forceCon (40 -> 30)

Devil Cry:
Changed - Level readout (HP # hpCon, Force # forceCon consumption, the maximum # mobCount # damage% damage to enemy # attackCount once threatened to attack the target # subTime the second attack, Defense # x%, # z% reduction in accuracy, acquired experience, items deuropyul # w% rise \ n cooldown: # cooltime seconds -> HP # hpCon, Force # forceCon consumption, the maximum # mobCount # damage% damage to enemies # attackCount once threatened to attack the target of the # subTime second attack, Defense # x%, # z% reduction in accuracy, obtaining experience points, items deuropyul # w% increase)
Changed - forceCon (50 -> 60)
Removed - cooltime

Metamorphosis:
Changed - damR (30 -> 35)


Wild Hunter (IV)
Sharp Eyes:
Changed - Level readout (MP # mpCon consumption, # time second critical probability # x%, Critical Damage # criticaldamageMax% increase in the maximum -> MP # mpCon consumption, # time second critical probability # x%, Critical Damage # y max percent)
New - y (30) (level)
Removed - criticaldamageMax


[Map Related]
New areas were discovered in Victoria Island.

Cave End
Tranquil Silence 1
Tranquil Silence 2
New minidungeons were discovered.

Beware! Alien Infested Area: Omega Sector, Bernard Gray
Blazing Hills: Ariant, Cactus
Warped Space: Ludibrium, Soul Teddy
Windy Sand Hills: (pre-existing minidungeon) Monsters changed from Sand Dwarfs to Scorpions
New areas were discovered in the Temple of Time.

Crack of Time: Akyrum created a crack in time to be able to return the past.
Past Leafre: A crack in time that can be entered and that leads to the past of Leafre.
Dimensional Crack: The area where Akyrum lies.


[Monster Related]
New monsters have been added.

Skeleton Commander
Pixie Mom
Pepe Queen
Toy Black Knight
Shadow Timer
Shadow Zeno
Shadow Deo
Evil Centipede
Master Hob
Master Harp
Master Birk
Kentaurus King
Fallen Wyvern
Fallen Kentaurus
Fallen Cornian
Fallen Skelegon
Chief Fallen Time Guardian
Fallen Time Monk Trainee
Alien Priest
Akyrum
Some monsters’ levels and stats have been adjusted.
Grey Yeti and Pepe King
Gold Yeti and Pepe King
White Yeti and Pepe King
Prime Minister
Rock Spirit
Xerxes
Cherry Bubble Tea
Mango Bubble Tea
Melon Bubble Tea
Jr. Pepe Doll Claw Machine
Transforming Doll Claw Machine
Yeti Doll Claw Machine
Yellow Perfume
Pink Perfume
Blue Perfume
Female Mannequin
Child Mannequin
Male Mannequin
New Hits CD
Old Classics CD
Cheap Amp
Advanced Amp


[Quest Related]
Many new quests, for the Cross Hunter content, were added.
Quests for each class were added that end up with them uniting with the rest of the Maple world.
Kenta’s Advice was removed. Pets now automatically move at the same speed as their owner.


[Item Related]
New equipment items were added.

Bronze Cross Ring (Lv.75)
Silver Cross Ring (Lv.90)
Gold Cross Ring (Lv.105)
Platinum Cross Ring (Lv.120)
A Dream Come True Lifesaver (Lv. 35)
Apprentice Cross Hunter (Lv.75)
Official Cross Hunter (Lv.90)
Professional Cross Hunter (Lv.105)
Cross Hunter Master (Lv.120)
Veteran Cross Belt (Lv.95)
Veteran Cross Shoulder (Lv.85)
Veteran Cross Pendant (Lv.105)
New use items were added.

Veteran Cross Belt Enchant Scroll 20%
Veteran Cross Belt Enchant Scroll 60%
Veteran Cross Shoulder Enchant Scroll 20%
Veteran Cross Shoulder Enchant Scroll 60%
Veteran Cross Pendant Enchant Scroll 20%
Veteran Cross Pendant Enchant Scroll 60%
A new etc item was added.
Cross Coin: you can trade these in at the Edelstein Cross Hunter hideout for supplies.
Akyrum’s rewards were added.
Dominator Pendant
Guardian’s Immortal Ring
Berserker’s Immortal Ring
Arch Lord’s Eternal Ring
Oracle’s Eternal Ring
Shard of Twisted Time (scroll that can be used on the Dominator Pendant)


[Event Related]
The Legend Support Appreciation and the Legendary Summer! Create a Memory events begun! I will cover them once they come to the real server.




[BOSS]
[1.2.398] Akyrum 8860000
Akyrum - 아카이럼
Level: 170
HP: 2,100,000,000
EXP: 50,000,000
Physical Attack: 10,000
Magical Attack: 20,000
Knockback: 99,999,999
WDEF: 55%
MDEF: 60%
Avoid: 300
Accuracy: 600
Auto-Aggro
Boss

Super WDEF Up
Super WDEF up for 40 seconds
[1.2.398] Akyrum 8860000skill1


Super MDEF Up
Super MDEF up for 20 seconds
[1.2.398] Akyrum 8860000skill2


Seduce
Seduces for 10 seconds at a 100% probability
Range - 800%
Count - 10
[1.2.398] Akyrum 8860000skill3


Hidden Potential Nullified
Blocks hidden potential for 60 seconds with 100% probability
Range - 800%
Count - 30
[1.2.398] Akyrum 8860000skill4


Summon Monsters
Summons additional monsters.
Mobs - Normal Priest, The Priest of The Alien, Alien Priest
[1.2.398] Akyrum 8860000skill6


Unknown skills
Unknown skill 174
Range - 800%
Count - 30
[1.2.398] Akyrum 8860000skill7


Unknown skills
Unknown skill 175
Range - 800%
Count - 1
[1.2.398] Akyrum 8860000skill8


Magic Attack Enhancement
Increases magic attack by 115% for 30 seconds
[1.2.398] Akyrum 8860000skill9


Super KB
Super KB at a 100% probability
Range - 800%
Count - 1
[1.2.398] Akyrum 8860000skill10


Immune to Weapon and Magic Counter Attack
Physical and Magical damage reflection for 15 seconds with 500 ~ 50000 damage.
[1.2.398] Akyrum 8860000skill5


Unknown skills
Unknown skill 176
Range - 1000%
Count - 30
[1.2.398] Akyrum 8860000skill11


Unknown skills
Unknown skill 177
Range - 800%
Count - 1
[1.2.398] Akyrum 8860000skill4


Attack 1
Damage - 10,000 (Physical)
Range - 550%
Super Knockback
[1.2.398] Akyrum 8860000attack1


Attack 2
Damage - 20,000 (Magical)
400 Bullet Speed
[1.2.398] Akyrum 8860000attack2


Attack 3
Damage - 20,000 (Magical)
Range - 100%
1/1
[1.2.398] Akyrum 8860000attack3


Attack 4
Damage - 20,000 (Magical)
Range - 330%
[1.2.398] Akyrum 8860000attack4



- x3TheAran59 Administrator



Last edited by Admin on Thu 06 Oct 2011, 3:02 pm; edited 4 times in total
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DualBlade
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PostSubject: Re: [1.2.398] Akyrum   [1.2.398] Akyrum Icon_minitimeThu 11 Aug 2011, 2:00 pm

last 2 hero??
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PostSubject: Re: [1.2.398] Akyrum   [1.2.398] Akyrum Icon_minitimeThu 11 Aug 2011, 3:28 pm

NPC
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PostSubject: Re: [1.2.398] Akyrum   [1.2.398] Akyrum Icon_minitimeFri 12 Aug 2011, 5:37 am

haha icic ... i tot the last 2 hero are twins.... n all character unite to kill black mage haha
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stupidhendry
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PostSubject: Re: [1.2.398] Akyrum   [1.2.398] Akyrum Icon_minitimeFri 12 Aug 2011, 6:30 am

Wow so coool~
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fishx
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PostSubject: Re: [1.2.398] Akyrum   [1.2.398] Akyrum Icon_minitimeFri 12 Aug 2011, 6:51 am

i saw the new boss~!steve update the new boss
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PostSubject: Re: [1.2.398] Akyrum   [1.2.398] Akyrum Icon_minitimeFri 12 Aug 2011, 7:02 am

zzz, skill revamp again.. affraid
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PostSubject: Re: [1.2.398] Akyrum   [1.2.398] Akyrum Icon_minitimeFri 12 Aug 2011, 11:50 pm

=.= looks like someone from lord of the ring
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PostSubject: Re: [1.2.398] Akyrum   [1.2.398] Akyrum Icon_minitimeSat 13 Aug 2011, 7:23 am

ermmm....Cheryl and Crow is new job or boss??if is new job is wat classe??
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PostSubject: Re: [1.2.398] Akyrum   [1.2.398] Akyrum Icon_minitimeMon 15 Aug 2011, 4:21 am

this is gms or kms???
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PostSubject: Re: [1.2.398] Akyrum   [1.2.398] Akyrum Icon_minitimeMon 15 Aug 2011, 11:29 am

what is the gun animation about ? is new gun job or ?
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PostSubject: Re: [1.2.398] Akyrum   [1.2.398] Akyrum Icon_minitimeMon 15 Aug 2011, 1:27 pm

This is for KMS and all those are NEW NPC
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PostSubject: Re: [1.2.398] Akyrum   [1.2.398] Akyrum Icon_minitime

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