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 Age of Artisans - New Professions and Traits Systems!

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PostSubject: Age of Artisans - New Professions and Traits Systems!   Mon 11 Jul 2011, 3:02 am

Age of Artisans - New Professions and Traits Systems!

Chaos is a time of change and uncertainty in Maple World. Alliances have become strained and broken and Maplers will soon begin turning on each other. The most important ally you can have now is yourself.

While training for combat is an important part of making it through Chaos unscathed, it won’t be enough. Become the self-sufficient, holistic Mapler you need to be in the tough days ahead with the new Professions and Traits Systems!



Professions

Once your character has reached level 30 and has gone through the 2nd Job Advancement, you may choose to begin a Profession. To start, you will need to head to Ardentmill, where the Profession Masters reside. Ardentmill can be accessed by passing through the portal labeled “Crafting Town” in most towns on Victoria Island and many other towns throughout Maple World.


Professions are divided into two categories: Harvesting and Crafting. The Harvesting skills are prerequisites to the Crafting skills, and essentially provide you with the means to gather the materials you will need for Crafting.



Harvesting

Harvesting consists of Herbalism and Mining.

    Herbalism: Allows you to gather flowers and seeds to create herbal oil which you can use in item and potion production.
      - To learn Herbalism, you must talk to NPC Saffron, who will ask for a small fee and then lead you through a tutorial and a short quest in order to gain the skill.
      - Herbalism is the prerequisite for learning Alchemy.


    Mining: Allows you to gather gems and ores to create refined ores which you can use to craft items and potions.
      - To learn Mining, you must talk to NPC Cole, who will ask for a small fee and then lead you through a tutorial and a short quest in order to gain the skill.
      - Mining is the prerequisite for learning Smithing and Accessory Crafting.



Production Masters


Crafting

Once you have learned either Herbalism or Mining, you will be able to take on one Crafting skill -- Smithing, Accessory Crafting, or Alchemy.

    Smithing: Allows you to create various armors and weapons using refined ore.
      - To learn Smithing, you must first learn Mining, then speak to NPC Gere.


    Accessory Crafting: Allows you to create various pendants, shoulder accessories, rings and other trinkets using refined ore.
      - To learn Accessory Crafting, you must first learn Mining, then speak to NPC Intaglio.


    Alchemy: Allows you to create buff potions and transformation potions using herb oil.
      - To learn Alchemy, you must first learn Herbalism, then speak to NPC Ally.


Once you have learned Smithing, Accessory Crafting, or Alchemy, get started putting your new Production skills to use! Press the B key to see the items you can create as well as the materials (and sometimes recipes) required for each. To begin, you will need to head to the machine that corresponds to your particular skill.

    • For Smithing, go to the Large Forge behind Gere.
    • For Accessory Crafting, head over to the Large Gem Crafting Machine behind Intaglio.
    • For Alchemy, head to the large Magic Book behind Ally.





Harvesting and crafting are hard work! As you complete Profession activities you will accumulate Fatigue Points. Once you have met your daily Fatigue Point quota, you will no longer be able to work on your Professions. Worry not, artisans! Fatigue Points are reset daily at 12 AM Pacific. Your Fatigue Points will also be reduced by five each hour, and for the truly eager Mapler, Fatigue Reset Coupons are available in the Cash Shop.

You may access and track your progress in your Professions by clicking the B key. If you wish to remove a Profession skill, you will need to return and speak to the respective Profession Master from which you learned it.

You now have the power to forge your own future, Maplers!


Traits

In this time of Chaos, a Mapler’s strength is nothing unless it is backed by strength of character. Once you reach level 30, you can build your character’s personality with the new Traits System!



The system is comprised of six stats: Ambition, Insight, Willpower, Diligence, Empathy and Charm. Each stat can be obtained and improved by completing different non-combat quests and activities, and provide helpful boosts to your character.

    Ambition
      - Increased by defeating boss monsters.
      - Effect: Increases your Attack for Battle mode.


    Insight
      - Increased by mining gems and ores and using Magnifying Glasses.
      - Effect: Increases your Accuracy and Avoidability and allows you to check Hidden Potential items without the use of Magnifying Glasses.


    Willpower
      - Increased by the amount of time spent logged in, as well as by completing party quests.
      - Effect: Increases Weapon Defense and Magic Defense, and builds resistance to abnormal status effects.


    Diligence
      - Increased by making items.
      - Effect: Increases scroll success rates and doubles mastery gain.


    Empathy
      - Increased by gathering herbs.
      - Effect: Increases your Max MP and Quest EXP.


    Charm
      - Increases in relation to Fame and by equipping special items.
      - Effect: Adds a Pocket slot to the Equip Inventory and gives a Facial Expression Cash Item.


Each Trait has 100 levels, and like Professions, you can track your progress by clicking the B key. Data relating to your Traits is located on the right-hand side of the window.



Ardentmill
Ardentmill is the town where you can learn harvesting and crafting professions, and where you can purchase items related to these professions. You can reach Ardentmill by using the portal labeled "Crafting Town", which is located in most towns.
Important NPCs:
* Grant is the village elder, who allows you to learn professions.
* Saffron teaches Herbalism.
* Cole teachese Mining.
* Ally teaches Alchemy.
* Gere teaches Smithing.
* Intaglio teaches Accessory Crafting.
* Nack sells items necessary for crafting and tickets to the Secret Herb Patch/Mine.
* Ramsey and Angelica sell new recipes.



Professions
Requirement: Lv.30 or higher with 2nd job advancement
* There are two categories of professions: harvesting and crafting.
* There are two harvesting professions: Herbalism and Mining.
* There are three crafting professions: Alchemy, Smithing, and Accessory Crafting.
* Learning Herbalism is a requirement before you can learn Alchemy.
* Learning Mining is a requirement before you can learn Smithing or Accessory Crafting.
* After learning a profession, you can unlearn it through that profession's master. Your level of mastery in that profession will return to zero if you choose to unlearn it.
* Herbalism allows you to gather seeds and flowers which are located in Saffron’s Secret Herb Patch in Ardentmill and some hunting maps. It also allows you to use those to create items needed for Alchemy.
* Mining allows you to gather ores which are located in Cole’s Secret Mine in Ardentmill and some hunting maps. It also allows you to refine ores to create items needed for Smithing and Accessory Crafting.
* Alchemy allows you to create buff potions and transformation potions using herb oil.
* Smithing allows you to create weapons and armor using refined ore. You can eventually learn how to make an Android companion.
* Accessory Crafting allows you to create equipment items such as rings, pendants, and shoulder accessories using refined ore.
* Using your profession earns you experience in that profession in order to raise its mastery level. Higher levels of mastery enable you to harvest or craft better items.
* Some items for further crafting can't be made. Some can be bought from Nack, Ramsey, or Angelica in Ardentmill, others are dropped by monsters.
* The Production Skill menu is set to the B key by default.

You will gain Fatigue Points while performing profession skills. If your Fatigue Point meter fills up, you won't be able to use profession skills again for a little while. You can reduce your Fatigue points by using certain potions sold by Nack in Ardentmill or by using a Fatigue Reset Coupon from the Cash Shop. Your Fatigue Points will also reduced by five each hour, and they will be completely reset to 0 each day at 12 AM Pacific.



Traits
The professions system gives you more ways to expand your character's traits. Traits allow you to increase certain abilities of you characters, and they can be leveled up. The traits are: Ambition, Empathy, Insight, Willpower, Diligence, and Charm. You can view your traits in the Character Info menu or in the Production Skill menu if you are Lv.30 or above. Each trait has 100 levels. Here are some ways to raise your traits.
* Ambition: Increase it by hunting boss monsters. Effect: Increases your Attack for Battle Mode.
* Empathy: Increase it by harvesting herbs. Effect: Increases your Max MP and your Quest EXP.
* Insight: Increase it by mining. Effect: Increases your Accuracy and Avoidability and allows you to check the Hidden Potential of items without using a Magnifying Glass.
* Willpower: Increase it by participating in party quests. Effect: Increases Weapon Defense and Magic Defense, and builds resistance to abnormal status effects.
* Diligence: Increase it by crafting. Effect: Increases scroll success rates and doubles profession mastery gain.
* Charm: Increase it by gaining fame, equipping Cash equipment, changing your hair or face style, or changing your hair, eye, or skin color. Effect: Gives quests to add a Pocket slot to your Equip Inventory, to gain special items, and to gain Facial Expression Cash Item. You can purchase Pocket Items from Nave in Henesys Market.
* Raising your level in a trait will eventually unlock quests that will reward you with medals specific to that trait.



Item Pot and Imps
* The shortcut for your Item Pot is the Y key by default.
* The Item Pot can contain herbs, ore, or an Imp that can be obtained from monsters over Lv.20.
* There are two types of Imps: Orange Imps and Gemstone Imps.
* Double click an Imp in your item inventory to raise it in an Item Pot.
* Imps grow by eating equipments that are of a level similar to you or by eating monster drops.
* Feeding an Imp will raise its Closeness for a set duration.
* You can gain rewards by successfully raising an Imp. Better rewards are given for higher Closeness points.
* Double click on the fully grown Imp to put it in your item inventory.
* When your Imp gets sick, you can purchase a cure from Nack in Ardentmill.



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