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 [1.2.390 to 1.2.394] Mercedes Notes & Dual Bow Weapons, Arrows & Medals

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PostSubject: [1.2.390 to 1.2.394] Mercedes Notes & Dual Bow Weapons, Arrows & Medals   Sat 02 Jul 2011, 9:43 am

[1.2.390 to 1.2.394] Mercedes Notes & Dual Bow Weapons, Arrows & Medals










7th July 2011 - Cannon Shooter a Pirate Cannon user accompanied by a monkey that will aid with the attacks and buffs has the ability to swim.

21st July 2011 - Mercedes a Dual Bow Hero user very elaborate skills and great mobility Mercedes is a class of its own, therefore it will have its own town similar to Aran and she is the Queen of Elves.

4th August 2011 - Demon Slayer a Warrior Resistance that used to be a general within the Black Mage's army but has moved over to the Resistance Group. Demon Slayer instead of using MP, Demon Slayers will feature Demon Force and that is its Energy and Demon Slayer have its own specialties to grow wings, the wings grow as character level.







Mercedes Glasses
Elven Glass
Eye Accessory - All Classes
Req Level: 10
STR: +2
DEX: +2
INT: +2
LUK: +2
HP: +20
MP: +20
WDEF: +20
MDEF: +20
Magic Attack: +2
Weapon Attack: +2
Accuracy: +30
Avoid: +30
Charm EXP: +100
Untradeable
Cannot resell to merchants
0 slots


Mercedes Medal
Here was a hero
Medal - All Classes
Req Level: 10
HP: +50
MP: +50
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots



Ewoorelui Elf
Medal - All Classes
Req Level: 30
HP: +100
MP: +100
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots



Mark noble character
Medal - All Classes
Req Level: 70
STR: +1
DEX: +1
INT: +1
LUK: +1
HP: +150
MP: +150
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots



Elf Hero
Medal - All Classes
Req Level: 120
STR: +2
DEX: +2
INT: +2
LUK: +2
HP: +200
MP: +200
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots



King of the Elves
Medal - All Classes
Req Level: 120
STR: +2
DEX: +2
INT: +2
LUK: +2
HP: +200
MP: +200
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots


Mercedes Arrow
Magic Arrow
Mercedes Arrow - Bowmen only
Description: Spirit's blessing is infused with magic arrows. When mounted in a dedicated slot without spending a dual-Bow Gun Arrows may be used, with the order given potential can give your potential.
Req Level: 10
Untradeable
0 slots



Sharp Magic Arrow
Mercedes Arrow - Bowmen only
Description: Spirit's blessing is infused with magic arrows. When mounted in a dedicated slot without spending a dual-Bow Gun Arrows may be used, with the order given potential can give your potential.
Req Level: 30
Untradeable
0 slots



Eternal Magic Arrow
Mercedes Arrow - Bowmen only
Description: Spirit's blessing is infused with magic arrows. When mounted in a dedicated slot without spending a dual-Bow Gun Arrows may be used, with the order given potential can give your potential.
Req Level: 70
Untradeable
0 slots



Infinite Magic Arrow
Mercedes Arrow - Bowmen only
Description: Spirit's blessing is infused with magic arrows. When mounted in a dedicated slot without spending a dual-Bow Gun Arrows may be used, with the order given potential can give your potential.
Req Level: 120
0 slots




Mercedes Weapons




Mercedes New Map Songs

FlowerInBlue.mp3
SoundOfElfmp3
WindAndFlower.mp3



UPDATE [1.2.390]
Mercedes (II)
Cross Piercing:
Changed - damage (165 -> 83)
Changed - bulletCount (2 -> 4)
Changed - ballDelay (360 -> 180)
New - ballDelay1 (180)
New - ballDelay2 (180)

Soul Purify:
Changed - Description (for a certain period of time as part of an enemy attack damage to HP and MP restored me to use a buff, but once up to the attack, HP, MP can not recover more than 10% of the -> Calendar hours as part of an enemy attack damage to HP restored me to use the buff, but only one attack, more than 10% of the maximum HP you can not recover.)
Changed - Level readout (MP # mpCon consumption, # time second # x% of damage as the enemy gave HP recovery -> MP # mpCon consumption, # time second # x% of damage as the enemy gave HP recovery).


Mercedes (III)
Unicorn Spike:
Changed - Description (Unicorn summon the sacred at the same time, a number of attacks ahead of the enemy target debuff is applied over a period of time is subject to additional damage to all attacks, debuff effect amplified by the damage to both yourself and your party will be applied -> Unicorn summon the sacred at the same time, a number of attacks ahead of the enemy and weaken over time. weakened the specified number of target ally receives additional damage to all attacks, and apply the extra damage for bosses doubled the number of apply.)
Changed - y (5 -> 10)
New - z (20)
New - cr (100)

Gust Drive:
Changed - Description (of wind power in the air quickly, while falling within the scope of the enemy will attack at the same time, a number of the targets are weakened state, the extra damage. Skills for use above 120 -> rapidly descending from the air force of the wind At the same time, while a large number of enemy attacks within the scope of the targets are weakened state, the extra damage. jeompeuryeok of more than 120 skill to use is required.)
Changed - Delay (dealingRush - 1380 ms -> dealingRush - 1140 ms)


Mercedes (IV)
Ring of Ishtar:
Changed - Description (to borrow the power of the legendary weapons issues Tar fast forward arrows the enemy's fire. Skill key is pressed and held down with an arrow fired continuously, and pressing the arrow keys can move slightly in the direction -> borrowing power of the legendary weapons issues Tar fast forward arrows the enemy's fire. skills continually holding down the arrow is fired, no further permanent damage Strike Dual Shot is effective to increase the passive \ n skills required: # c dyueolsyat Strike Level 20 or higher #)
Changed - Level readout (MP # mpCon consumption, ahead of the enemy, per foot # damage% damage -> Active Effect: MP # mpCon consumption, ahead of the enemy, per foot # damage% Damage \ n Passive Effect: Strike Damage dyueolsyat # damR% increase)
New - Pre-requisite (Level 20 Strike Dualshot)
Changed - speed (80 -> 0)
New - damR (25)

Legendary Spear:
Changed - Description (by leaps and at the same time summoning the legendary window toward the front of the ever decreasing number of the target's armor with a level of 100 percent effective in reducing the critical decision to be a hit -> jump at the same time as the window of a legend Summons to a number of forward towards the enemy down the target to reduce the effects of the armor with a level of 100% critical hit by a decision should also be falling leaf damage of a tornado. \ n Skills required: # c Leaf Tornado 10 level or #)
Changed - Level readout (MP # mpCon consumption, up to # mobCount # damage% # attackCount enemies attack time-critical. # Time second # x% reduction in the target's defense applied \ n # cooltime seconds cooldown -> Active Effects: MP # mpCon consumption, up to # mobCount # damage% # attackCount enemies attack time-critical. # time second # x% reduction in the target's defense applied \ n # cooltime second cooldown \ n Passive Effect: Tornado Leaf # damR% damage increase)
New - Pre-requisite (Level 10 Leap Tornado)
Changed - damage (520 -> 572)
New - damR (20) (level)
Removed - cr

Defense Break:
Changed - x (25 -> 30)

High Kick Demolition:
Changed - Description (ttuiwoteul charge to drive your enemies into the air, using the skills that are linked: the public does not seem to rate as a floating toward the fast-flying enemies will attack. \ N Skills required: # c Lightning flared over level 15 # - > takes to drive your enemies into the air ttuiwoteul skills to use when linking is not visible in the air at a speed faster towards the floating enemies to attack fly further damage to the charge of the drive to increase the passive effect is permanent. \ n Skills required: # c # over 15 levels of lightning flares)




UPDATE [1.2.391]
Mercedes (II)
Cross Piercing:
New - Animation (ball)

Charge Drive:
Changed - Hitbox (350% --> 350%)

Soul Purify:
Changed - Name (Soul Purify -> Spirit Infusion)
Changed - Description (for a certain period of time as part of an enemy attack damage to HP restored me to use the buff, but only one attack, more than 10% of the maximum HP you can not recover -> period of time, damage and kinda critical to increase the probability.)
Changed - Level readout (MP # mpCon consumption, # time second # x% of damage as the enemy gave HP recovery -> MP # mpCon consumption, # time second Damage # damage%, # x% increased critical chance).
Changed - x (5 --> 15)
New - damage (15) (level)
Removed - y

Final Shot:
Changed - Hitbox (90% --> 130%)
Changed - damage (75 --> 90)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Animation (hit.3)


Mercedes (III)
Strike Dualshot:
Changed - Level readout (MP # mpCon consumption, the maximum # mobCount # damage% damage of the enemy, or launch an arrow # bulletCount, # prop% # time second chance to stun -> MP # mpCon consumption, up to an enemy of # mobCount # damage% damage, or firing arrows # bulletCount, # prop% # time second chance to stun)

Leap Tornado:
Changed - Description (while jumping all over the place while rotating the body quickly and is brandishing an arrow: this skill is only available to the public in order jeompeuryeok need of more than 120 -> jumping all over the place while rotating the body quickly in the state arrow to the massacre: the public is only available in order to pass this skill above 120 jeompeuryeok is required.)

Gust Drive:
Changed - Delay (dealingRush - 1140 ms --> dealingRush - 1260 ms)

Ignis Lore:
Changed - Level readout (Active effects: MP # mpCon consumption, # time # indiePad second attack rising \ n passive effect: # prop% additional chance to dodge -> Active effects: MP # mpCon consumption, # time # indiePad second attack rising \ n passive effects: # prop% additional chance to dodge)
New - Animation (special)

Lightning Flare:
Changed - Hitbox (90% --> 150%)
Changed - damage (150 --> 181)


Mercedes (IV)
Ring of Ishtar:
New - Animation (ball)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)

Legendary Spear:
Changed - Description (Jump at the same time summoning the legendary window down toward the front of the red majority. Target of reducing the effect of a level of armor and is hit by a decision with 100% critical. In addition, there is increased leaf damage of a tornado. \ N Skills required: # c Leaf Tornado Level 10 or higher # -> become a legend at the same time fend off the window in front of a large number of enemy attacks. Target of reducing the effect of a level of armor and is hit by a decision with 100% critical. In addition, the leaf of a tornado damage is permanently increasing the passive effect. \ N Skills required: # c Leaf Tornado Level 10 or higher #)
Changed - damR (20 --> 30)

Ancient Spirit:
Changed - Description (Period of time, take your soul of an ancient spirit to damage and critical rate increases, the probability of permanent potential, which will increase the power of the avoidance. -> Period of time, the boys take the ancient spirits, increasing damage and HP, permanently, which will increase the probability that the avoidance of potential power.)
Changed - Level readout (active effects: MP # mpCon consumption, # time second Damage # damR%, # x% increased critical chance \ n Passive Effect: Executive Nice avoidance of Lore # prop% chance of falling -> Active Effect: MP # mpCon consumption, # time second damage # damR%, increase stamina # emhp \ n passive effect: Nice Lower Executive # prop% rise in the probability of avoiding)
Changed - x (15 --> 1)
New - emhp (1500)
New - Animation (special)

Defense Break:
Changed - x (30 --> 40)

High Kick Demolition:
Changed - Delay (demolitionElf - 930 ms --> demolitionElf - 870 ms)
Changed - Hitbox (90% --> 200%)
Changed - damage (147 --> 176)
New - Animation (effect)


New World Selection Screen Background




UPDATE [1.2.392]
Mercedes (I)
Speed Dualshot:
New - Final attack (Dual Bow)

Acrobatic Jump:
Changed - x (630 -> 550)


Mercedes (II)
Charge Drive:
Changed - Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 -> type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, delay = 2000)
Changed - Image (iconMouseOver)

Final Shot:
Changed - Level readout (MP # mpCon consumption, the maximum # mobCount # damage% damage to enemy attacks # attackCount times, HOVER # x% increase in damage from the attack -> MP # mpCon consumption, the maximum # mobCount # damage enemies blows to the # attackCount% damage)
New - Final attack (Dual Bow)
Removed - x

Soul Infusion:
Changed - Info (type = 11, hpDrain = 1, condition = attack, magicSteal = 1, mpDrain = 1 -> type = 10, magicSteal = 1)

Final Attack: Dual Bowgun:
New - Hitbox (400%)


Mercedes (III)
Strike Dualshot:
Changed - Level readout (MP # mpCon consumption, the maximum # mobCount # damage% damage of the enemy, or launch an arrow # bulletCount, # prop% # time second chance to stun -> MP # mpCon consumption, up to an enemy # mobCount people # damage% damage, or firing arrows # bulletCount, # prop% # time second chance to stun)
Changed - Info (type = 2, multiTargeting = 1, rectBasedOnTarget = 1 -> type = 2, multiTargeting = 1, rectBasedOnTarget = 1, mes = stun)

Unicorn Spike:
Changed - Level readout (MP # mpCon consumption, the maximum # mobCount # damage% damage to enemy # attackCount time attack, the target # prop% # time second chance # x% # y times to receive additional damage debuff Effect -> MP # mpCon consumption, the maximum # mobCount # damage% damage to enemy # attackCount time attack, the target probability # time # prop% # x% of second additional time to receive the damage debuff Effect # y \ n # cooltime second cooldown).
Changed - Hitbox (350% -> 500%)
Changed - Info (type = 1, areaAttack = 1, casterMove = 1, mes = amplifyDamage -> type = 1, areaAttack = 1, mes = amplifyDamage)

Gust Drive:
Changed - Description (of wind power in the air quickly, while falling within the scope of the enemy will attack at the same time, a number of the targets are weakened state, the extra damage. Jeompeuryeok of 120 or more for the use of skill is required -> Wind Power In the fast-falling within the scope of the public while at the same time, a number of enemy attacks. jeompeuryeok of more than 120 skill to use is required.)
Changed - Level readout (MP # mpCon consumption, the maximum # mobCount # damage% damage to enemy # attackCount blows, the objective is to weaken the state # y% additional damage if applicable -> MP # mpCon consumption, the maximum # mobCount enemies # damage% damage to the # attackCount blows)
Changed - damage (190 -> 195)

Lightning Flare:
Changed - Name (Lightning Flare -> Kick Demolition)
Changed - Description (of the air and floating charge to drive down the enemy with lightning. Charge that can be used only after the drive in conjunction with skill and chance can be a target 즉사 further permanent damage to the charge of the drive to increase the passive There are effective. \ n Skills required: # c payineolsyat Level 5 or more # -> charge to drive your enemies into the air ttuiwoteul skills to use when linking is not visible in the air toward the floating enemies to attack flew at a speed faster Additional charge of a drive to increase permanently damage the passive effect.)
Changed - Delay (elfrush_final2 - 810 ms -> demolitionElf - 870 ms)
Removed - Pre-requisite
Changed - Hitbox (150% -> 200%)
Changed - Info (type = 1, areaAttack = 1, mes = freeze -> type = 1, areaAttack = 1)
Changed - damage (181 -> 120)
Changed - attackCount (4 -> 6)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)

Water Shield:
Changed - Info (type = 51, protectiveShield = 1, condition = damaged -> type = 11, condition = damaged)
New - Animation (effect)

Elemental Knight:
Changed - Description (for a certain period of time to summon the spirits of articles to help fight: Elemental attacks the enemy that attacked you, and will never stop attacking until they die -> Frost Elemental, Fire Elemental, Dark One in Spirit a random summon will help the fight. \ n Frost Spirit: Your attacks have a chance to freeze target \ n Fire Elemental: Fire attacks have a chance of the property sustained damage to the target \ n Shadow Spirit: Spirit and Fire Elemental Frost more powerful damage)
Changed - Level readout (MP # mpCon consumption, # time in seconds # damage%, respectively 3 summon spirits to attack -> MP # mpCon consumption of spirits and three people at random # time second summons \ n Frost Elemental : # damage% to the probability of an attack by the target # prop% # subTime second freezing \ n Fire Elemental: # v% to the attack, the target of the second # w # x # y% of the sustained damage per second \ n Shadow Spirit : # z% the attack \ n # cooltime second cooldown).
Changed - Info (type = 33, minionAttack = normal -> type = 33, minionAttack = freeze)
Changed - time (180 -> 160)
Changed - damage (120 -> 550)
New - subTime (5)
New - prop (90)
New - cooltime (120)
New - v (550)
New - w (5)
New - x (1) (1)
New - y (110)
New - z (625)
New - Animation (mob)

Elemental Knight:
New - Name (Elemental Knight)
New - Description (Frost Elemental, Fire Elemental, Shadow of Spirit summoned at random people to help the fight. \ N Frost Spirit: Your attacks have a chance to freeze target \ n Fire Elemental: Your attacks have a chance to target Fire property damage, continued \ n Shadow Spirit: Spirit and Fire Elemental Frost damage, more powerful).
New - Level readout (MP # mpCon consumption of spirits and three people at random # time second summons \ n Frost Elemental: # damage% to the probability of an attack by the target # prop% # subTime second freezing \ n Fire Spirit: # v% to attack second target # w # x # y% of the sustained damage per second \ n Shadow Spirit: # z% the attack \ n # cooltime second cooldown).
New - Elemental attribute (Fire)
Changed - Info (type = 33, minionAttack = normal -> type = 33, minionAttack = dot)
New - mpCon (0)
Changed - time (180 -> 160)
Changed - damage (120 -> 550)
New - dotTime (5)
New - dotInterval (1)
New - dot (110)
New - Animation (mob)

Elemental Knight:
New - Name (Elemental Knight)
New - Description (Frost Elemental, Fire Elemental, Shadow of Spirit summoned at random people to help the fight. \ N Frost Spirit: Your attacks have a chance to freeze target \ n Fire Elemental: Your attacks have a chance to target Fire property damage, continued \ n Shadow Spirit: Spirit and Fire Elemental Frost damage, more powerful).
New - Level readout (MP # mpCon consumption of spirits and three people at random # time second summons \ n Frost Elemental: # damage% to the probability of an attack by the target # prop% # subTime second freezing \ n Fire Spirit: # v% to attack second target # w # x # y% of the sustained damage per second \ n Shadow Spirit: # z% the attack \ n # cooltime second cooldown).
New - mpCon (0)
Changed - time (180 -> 160)
Changed - damage (120 -> 625)


Mercedes (IV)
Ring of Ishtar:
Changed - Info (type = 2, rapidAttack = 1, knockbackLimit = 80, multiTargeting = 1, rectBasedOnTarget = 1 -> type = 2, rapidAttack = 1, knockbackLimit = 80)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)

Legendary Spear:
Changed - Level readout (active effects: MP # mpCon consumption, up to # mobCount # damage% # attackCount enemies attack time-critical. # Time second # x% reduction in the target's defense applied \ n # cooltime cooldown seconds \ n Passive Effect: Leaf Tornado Damage # damR% rise -> Active Effect: MP # mpCon consumption, up to # mobCount # damage% # attackCount enemies attack time-critical. # time second # x% reduction target applies to the defense of \ n # cooltime second cooldown \ n Passive Effect: Leaf Tornado Damage # damR% increase)
Changed - mobCount (8 -> 12)

Multi-Sniping:
Changed - Name (multi Kneel -> Edge Spiral)
Changed - Description (Bow gun with both hands to the front of the dual enemy's aim and the two men died instantly makes, but not overpower the boss monsters in one shot, but can give fatal damage -> to move towards the front and the instantaneous my enemy will attack a large number of paths.)
Changed - Level readout (MP # mpCon consumption, two people died instantly regular monsters, bosses to damage to the # damage% # attackCount consecutive critical attack. Cooldown # cooltime seconds -> MP # mpCon consumption, the maximum # mobCount people # damage% damage to a # attackCount once moved forward to attack \ n # cooltime second cooldown).
Changed - Delay (multiSniping - 1350 ms -> edgeSpiral - 990 ms)
Changed - Hitbox (150% -> 500%)
Changed - Info (type = 2, suddenDeath = 1, multiTargeting = 1, rectBasedOnTarget = 1 -> type = 1, areaAttack = 1, casterMove = 1)
Changed - mpCon (50 -> 74)
Changed - damage (1200 -> 435)
Changed - attackCount (4 -> 3)
Changed - mobCount (2 -> 8 )
Changed - cooltime (10 -> 5)
Removed - cr
Removed - range
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Animation (hit.3)
New - Animation (hit.4)

High Kick Demolition:
Changed - Name (Kick Demolition -> Rolling munsseolteu)
Changed - Description (ttuiwoteul charge to drive your enemies into the air, using the skills that are linked: the public does not seem to rate as a floating toward the fast-flying enemies will attack further permanent damage to the charge of the drive is effective to increase the passive . \ n Skills required: # c Lightning flared over level 15 # -> charge to drive your enemies into the air is ttuiwoteul skills to use when linking. continuous and rapidly rotating in the air, floating enemies to attack, no further charge of the drive permanent damage may increase the passive effect.)
Changed - Level readout (active effects: MP # mpCon consumption, up to # mobCount # attackCount lucky # damage% damage once an attack \ n Passive Effect: Charge Drive Damage # damR% rise -> Active effects: MP # mpCon consumption, # mobCount # damage% up to people once attacked the damage to the # attackCount \ n Passive Effect: Charge Drive Damage # damR% increase)
Changed - Delay (demolitionElf - 870 ms -> rollingElf - 810 ms)
Removed - Pre-requisite
New - Combat orders (1)
Changed - mpCon (22 -> 70)
Changed - damage (176 -> 190)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)

Ancient Spirit:
Changed - Description (ancient spirits for some time takes the boys to the increasing damage and HP, permanently, which will increase the probability that the avoidance of potential power -> period of time, the boys take the ancient spirits, increasing damage and HP, Nice permanent Executive which will increase the probability of avoidance of Roanoke. \ n Skills required: # c # over executive Nice Lower Level 5)
New - Pre-requisite (Level 5 Ignis Lore)

Advanced Final Attack:
New - Hitbox (400%)


Cannon Shooter (I)
Cannon Splash:
New - Animation (effect0)
New - Animation (hit.0)

Gigantic Backstep:
Changed - Delay (giganticBackstep - 480 ms -> giganticBackstep - 300 ms)


Cannon Shooter (III)
Cannon Jump:
Changed - Info (type = 2, casterMove = 1, areaAttack = 1 -> type = 2, casterMove = 1, areaAttack = 1, pvp = 0)





UPDATE [1.2.394]
Mercedes (II)
Charge Drive:
New - Animation (effect)

Final Attack: Dual Bowgun:
Changed - Level readout (# prop% chance to proc # damage% Damage Final Attack -> # prop% # damage% chance of Final Attack Damage to the # attackCount single trigger).
Changed - Hitbox (400% -> 400%)
Changed - damage (150 -> 75)
New - mobCount (1)
New - attackCount (2)


Mercedes (III)
Unicorn Spike:
Changed - Level readout (MP # mpCon consumption, the maximum # mobCount # damage% damage to enemy # attackCount time attack, the target # prop% # time second chance # x% # y times to receive additional damage debuff Effect \ n # cooltime seconds cooldown -> MP # mpCon consumption, the maximum # mobCount # damage% damage to enemy # attackCount time-critical attack targets Chance # time # prop% # x% of second additional damage # y times, receiving the debuff Effect \ n # cooltime second cooldown).

Gust Drive:
Changed - Delay (dealingRush - 1260 ms -> dealingRush - 930 ms)
New - Animation (special)

Elemental Knight:
Changed - Info (type = 33, minionAttack = dot -> type = 33, minionAttack = dot, dotType = burn)
New - Animation (mob)


Mercedes (IV)
Ring of Ishtar:
Changed - Level readout (active effects: MP # mpCon consumption, ahead of the enemy, per foot # damage% Damage \ n Passive Effect: Strike Damage dyueolsyat # damR% rise -> Active Effect: MP # mpCon consumption, ahead of the enemy # damage% damage per foot for a single attack # attackCount \ n Passive Effect: Strike dyueolsyat # damR% damage increase)
Changed - damage (220 -> 110)
New - attackCount (2)
Removed - speed
New - Animation (ball)

Legendary Spear:
Changed - x (20 -> -20)

Edge Spiral:
Changed - Name (Edge Spiral -> Lightning Edge)
Changed - Delay (edgeSpiral - 990 ms -> edgeSpiral - 1080 ms)

Rolling Moonsault:
New - Animation (effect)

Advanced Final Attack:
Changed - Level readout (permanently damage # padX, # ar% accuracy, increasing probability of attack # prop% # damage% damage to the actuation of the Final Attack -> Permanently Damage # padX, # ar% increase in accuracy, attack # # damage% prop% chance of Final Attack Damage to the # attackCount single trigger).
Changed - damage (210 -> 105)
New - mobCount (1)
New - attackCount (2)





Check out Mercedes Skill Preview & Video here



- x3TheAran59 Administrator


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Last edited by Admin on Wed 21 Dec 2011, 2:33 pm; edited 9 times in total
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PostSubject: Re: [1.2.390 to 1.2.394] Mercedes Notes & Dual Bow Weapons, Arrows & Medals   Sat 02 Jul 2011, 1:48 pm

nothing to say bcz she is a dual blade with wild shot/hurricane....
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PostSubject: Re: [1.2.390 to 1.2.394] Mercedes Notes & Dual Bow Weapons, Arrows & Medals   Tue 05 Jul 2011, 4:32 pm

Dual Blade + Hurricane + Snipe + No Pots + AoE skills = Mercedes.
What could be better than this job?..
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PostSubject: Re: [1.2.390 to 1.2.394] Mercedes Notes & Dual Bow Weapons, Arrows & Medals   Thu 14 Jul 2011, 3:47 pm

Thanks to Admin ! Update V1.2.392

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PostSubject: Re: [1.2.390 to 1.2.394] Mercedes Notes & Dual Bow Weapons, Arrows & Medals   Tue 19 Jul 2011, 3:55 pm

KMST V 1.2.394 More Mercedes Skill Update & New Mercedes Trailer

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PostSubject: Re: [1.2.390 to 1.2.394] Mercedes Notes & Dual Bow Weapons, Arrows & Medals   Thu 01 Sep 2011, 2:30 pm

<3 Mercedes <3
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PostSubject: Re: [1.2.390 to 1.2.394] Mercedes Notes & Dual Bow Weapons, Arrows & Medals   Wed 21 Mar 2012, 5:39 pm

Hi, sorry i have this question. Mercedes uses 2 dual bow guns? or 1 dbg and another bow/gun?
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PostSubject: Re: [1.2.390 to 1.2.394] Mercedes Notes & Dual Bow Weapons, Arrows & Medals   Thu 22 Mar 2012, 6:14 am

Only one Dual Bow.

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PostSubject: Re: [1.2.390 to 1.2.394] Mercedes Notes & Dual Bow Weapons, Arrows & Medals   Thu 22 Mar 2012, 10:10 am

Ooh. So she wont be like DB's katara+dagger huh. *Sry confused by the video of her holding two of them* Razz
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PostSubject: Re: [1.2.390 to 1.2.394] Mercedes Notes & Dual Bow Weapons, Arrows & Medals   Thu 22 Mar 2012, 12:26 pm

Nope, just one weapon =)

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