7th July 2011 - Cannon Shooter a Pirate Cannon user accompanied by a monkey that will aid with the attacks and buffs has the ability to swim.
21st July 2011 - Mercedes a Dual Bow Hero user very elaborate skills and great mobility Mercedes is a class of its own, therefore it will have its own town similar to Aran and she is the Queen of Elves.
4th August 2011 - Demon Slayer a Warrior Resistance that used to be a general within the Black Mage's army but has moved over to the Resistance Group. Demon Slayer instead of using MP, Demon Slayers will feature Demon Force and that is its Energy and Demon Slayer have its own specialties to grow wings, the wings grow as character level.
UPDATE [1.2.396] Demon Slayer (I) Demon Slash: Changed - Delay (maxForce0 - 600 ms -> maxForce0 - 570 ms) New - s (2)
Devil Scythe: Changed - Level readout (POS # forceCon consumption per attack, and hold key skills up to # mobCount # damage% damage to enemy attacks # attackCount times available -> attacked HP # hpCon, Force # forceCon consumption, and then key skills If the maximum # mobCount # damage% damage to enemies attacking # attackCount times available) New - hpCon (15)
Soul Eater: Changed - Level readout (POS # forceCon consumption per attack, up to # mobCount skills and hold a key to drag enemies to the # attackCount danggimyeo # damage% damage can be attacked once-> attacked HP # hpCon, Force # forceCon consumption, skill Holding down # mobCount maximum drag enemies to the # attackCount danggimyeo # damage% Damage attack once available) New - hpCon (45) Changed - forceCon (4 -> 6) Changed - damage (145 -> 150) Changed - attackCount (3 -> 4)
Dark Thrust: Changed - forceCon (12 -> 10)
Demon Trace: Changed - forceCon (25 -> 18)
Dark Revenge: Changed - Description (for a certain period of time to give back to the enemy received from the damage, the target has a chance to create a stunning state, but only once the target's maximum HP can not give you back more than half of the -> a period of time received from the enemy, while the damage to give back, to target a chance to make paralyzed, but at one time more than half of the target's maximum HP can not give you back.) Changed - Level readout (HP # hpCon consumption, # time # y% of the damage received by second return zoom enemy, the target # prop% # subTime second chance to stun -> HP # hpCon consumption, # time second victim received # y% of the enemy back as long as the zoom, the target # prop% # subTime second chance to attack) Changed - hpCon (110 -> 150) Changed - y (500 -> 400)
Demon Judgement: Changed - Description (in all directions at the same time, a number of enemy attack and fatal damage. -> The four corners of the earth at the same time, a number of enemy attack and fatal damage. Is subject to additional critical chance). Changed - Level readout (POS # forceCon consumption, the maximum # mobCount # damage% damage to enemy blows # attackCount -> HP # hpCon, Force # forceCon consumption, the maximum # mobCount enemies # damage% damage, Additional Critical Rate # cr%) Changed - Hitbox (350% -> 350%) New - hpCon (300) New - cr (40)
Blood Raven: Changed - Description (by subpoena when the bloodthirsty crows attacking a large number of enemy in front, then some of the damage to their heals HP -> Red Raven herd summon a large number of enemy attacked in front, and then HP and heals her.)
Demonic Breath: Changed - Level readout (POS # forceCon consumption per attack, and hold up to # mobCount skill key person as the enemy # damage% Damage # attackCount blows, to the target # dotTime # dotInterval second per second, # dot% of the Dock property ongoing Apply damage -> attacked HP # hpCon, Force # forceCon consumption, and hold key skills up to # mobCount # damage% damage to person # attackCount enemy blows, to the target # dotTime # dotInterval second per second, # dot% damage to property sustained effect of the poison). Changed - Hitbox (250% -> 288%) New - hpCon (80) (80) Changed - forceCon (6 -> 12) Changed - damage (215 -> 169)
Max Force: Changed - prop (35 -> 75) Changed - x (2 -> 3) New - z (10)
Demon Slayer (IV) Demon Slash Final Stage Strengthening: Changed - Level readout (# x% additional damage from slash daemon improved \ n (cumulative damage sangseungryang # damR%) -> daemon # damR% additional damage from slash improve \ n (end damage sangseungryang # x%)) Changed - damR (165 -> 160) Changed - x (80 -> 280)
Demon Explosion: Changed - Description (Hover in the air everywhere, a large number of the enemy after the fatal damage. -> Hover in the air everywhere, a large number of the enemy after the fatal damage. Hover after the explosion damage will be applied to a 100% critical attack.) Changed - Level readout (POS # forceCon consumption, the maximum # mobCount # damage% damage to enemy attack and after Hover, # v% # w times, adding to damage critical attack \ n cooldown: # cooltime seconds -> HP # hpCon, Force # forceCon consumption, the maximum # mobCount # damage% damage to enemy attack and after Hover, # v% # w times critical damage to the attack \ n cooldown: # cooltime seconds) Changed - Delay (reverseGravity - 870 ms -> reverseGravity - 990 ms) Changed - Hitbox (400% -> 400%) Changed - forceCon (60 -> 80) New - hpCon (600) (600) Changed - damage (600 -> 500) Changed - mobCount (12 -> 10) Changed - v (420 -> 375) New - cr (100)
Demon Impact: Changed - Description (by enabling instantaneous potential power forward ever to a large number of fatal damage. Daemons are subject to the impact of the additional critical chance bonus damage if the target is applied monseuteoil Boss -> instantaneous potential by activating a number of enemy forces to the front of the fatal damage. daemons impact adding an extra critical chance and ignore the effect is applied mobs ERA, and the target, the final boss, the damage is amplified monseuteoil). Changed - Level readout (POS # forceCon consumption, the maximum # mobCount # damage% damage to enemy attacks # attackCount times, adding # cr% critical chance, and the target into effect if the boss monseuteoil # bdR% bonus damage -> Force # forceCon consumption, the maximum # mobCount # damage% damage to enemies # attackCount blows, add # cr% critical chance and ignore the effect of adding mobs ERA # ignoreMobpdpR% coverage, target the boss, the final damage monseuteoil # bdR% increase) Changed - damage (600 -> 400) Changed - attackCount (4 -> 5) New - ignoreMobpdpR (50)
Metamorphosis: Changed - Description (for a certain period of time to enable potential damage and maximum HP will increase the additional meta-Morphosis state centered on the caster when the two dark speculation and the rapidly spinning attack multiple enemies within range will automatically attack -> period of time, opening up potential damage and HP will increase the additional meta-Morphosis state centered on the caster when the two dark speculation and the rapidly spinning attack multiple enemies within range to automatically attack. ) Changed - Level readout (POS # forceCon consumption, # time second Damage # damR%, Max HP # x% rise, close to the enemies of the # damage% damage auto attack -> HP # hpCon, Force # forceCon consumption, # time second Damage # damR%, Max HP # x% rise, close to the enemies of the auto-attack damage # damage%) Changed - forceCon (90 -> 75) New - hpCon (300)
Maple Warrior: Changed - hpCon (300 -> 500)
UPDATE [1.2.397] Mercedes (II) Charge Drive: Removed - Final attack