Dawn Warrior Beginner Elemental Slash - (Cut down enemies in front of you with a pure and untainted elemental attack)
MP Cost: 5, Damage: 190%, Number of Hits: 1, Max Enemies Hit: 3
Journey Home - (Take this opportunity to head back to the Empress's side)
MP Cost: 100, Cooldown Time: 1800 sec
Elemental Harmony - (Master your element and harmonize it, improving your affinity towards it)
For every 2 character levels, gain 1 [STR/DEX/INT/LUK] depending on which Cygnus Knight you are. There are four of these skills in the data, one for each stat, for each Knight. Dawn Warriors and Thunder Breakers presumably share the STR Elemental Harmony.
Elemental Expert - (Become an expert with the elements, removing their properties from your attacks)
Remove 100% of the elemental properties from your attacks.
Elemental Shift - (When jumping, push an arrow key with the jump key again to propel yourself in that direction)
MP Cost: 22
Cygnus Bless - (Receive the divine protection of the awakened Empress. If an account has more than one Cygnus Knight, the Link Skill will stack up to five times, but will have lower effects after the second skill) Skill Type: Link Skill
1. Status Effect and Elemental Resistance: +5% 2. Status Effect and Elemental Resistance: +10%
Dawn Warrior 1st Job Triple Slash - (Quickly slash up and down at enemies in front of you) Maximum Level: 20
1. MP Cost: 10, Damage: 91%, Number of Hits: 3, Max Enemies Hit: 4 10. MP Cost: 12, Damage: 100%, Number of Hits: 3, Max Enemies Hit: 4 20. MP Cost: 14, Damage: 110%, Number of Hits: 3, Max Enemies Hit: 4
Sword of Light - (Infuse your soul into your weapon) Maximum Level: 15
Inner Voice - (Train your soul and listen to its voice) Maximum Level: 20
1. Max HP: +1%, Physical and Magical Defense: +50, Speed: +2, Jump: +1, Max Speed: +1 10. Max HP: +10%, Physical and Magical Defense: +500, Speed: +20, Jump: +10, Max Speed: +10 20. Max HP: +20%, Physical and Magical Defense: +1000, Speed: +40, Jump: +20, Max Speed: +20
Dawn Warrior 2nd Job Silent Move - (Instantly move past an enemy, cutting them down) Pre-requisite: Level 1 Falling Moon Maximum Level: 20
1. MP Cost: 10, Damage: 207%, Number of Hits: 2, Max Enemies Hit: 7 10. MP Cost: 15, Damage: 225%, Number of Hits: 2, Max Enemies Hit: 7 20. MP Cost: 20, Damage: 245%, Number of Hits: 2, Max Enemies Hit: 7
Loud Rush - (Rush through enemies in front of you in one sweep) Pre-requisite: Level 1 Rising Sun Maximum Level: 20
1. MP Cost: 10, Damage: 207%, Number of Hits: 2, Max Enemies Hit: 7 10. MP Cost: 15, Damage: 225%, Number of Hits: 2, Max Enemies Hit: 7 20. MP Cost: 20, Damage: 245%, Number of Hits: 2, Max Enemies Hit: 7
Trace Cut - (Cut faraway enemies with the afterimages of your slashes) Pre-requisite: Level 1 Falling Moon Maximum Level: 20
1. MP Cost: 10, Damage: 132%, Number of Hits: 3, Max Enemies Hit: 7 10. MP Cost: 15, Damage: 150%, Number of Hits: 3, Max Enemies Hit: 7 20. MP Cost: 20, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 7
Shadow Burn - (Burn enemies in front of you with shadows) Pre-requisite: Level 1 Rising Sun Maximum Level: 20
1. MP Cost: 10, Damage: 132%, Number of Hits: 3, Max Enemies Hit: 7 10. MP Cost: 15, Damage: 150%, Number of Hits: 3, Max Enemies Hit: 7 20. MP Cost: 20, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 7
Falling Moon - (Draw the power of the moon to your sword. Cannot be used in conjunction with Rising Sun) Animations: effect, repeat Maximum Level: 20
1. MP Cost: 29, Critical Hit Rate: +1%, Number of Hits (for all skills): 2 times, Damage (Reduced to): 50% 10. MP Cost: 20, Critical Hit Rate: +10%, Number of Hits (for all skills): 2 times, Damage (Reduced to): 52% 20. MP Cost: 10, Critical Hit Rate: +20%, Number of Hits (for all skills): 2 times, Damage (Reduced to): 55%
Inner Trust - (Strike with unwavering conviction) Maximum Level: 10
Dawn Warrior 3rd Job Moon Shadow - (Create a high speed revolution in a fixed location, cutting everything in the area) Pre-requisite: Level 1 Falling Moon Maximum Level: 20
1. MP Cost: 18, Damage: 208%, Number of Hits: 5, Max Enemies Hit: 6 10. MP Cost: 23, Damage: 235%, Number of Hits: 5, Max Enemies Hit: 6 20. MP Cost: 28, Damage: 265%, Number of Hits: 5, Max Enemies Hit: 6
Light Flux - (Have your sword light up and quickly cut down enemies in front of you three times) Pre-requisite: Level 1 Rising Sun Maximum Level: 20
1. MP Cost: 18, Damage: 274%, Number of Hits: 3, Max Enemies Hit: 1 10. MP Cost: 23, Damage: 310%, Number of Hits: 3, Max Enemies Hit: 1 20. MP Cost: 28, Damage: 350%, Number of Hits: 3, Max Enemies Hit: 1
Moon Cross - (Diagonally cut at enemies in front of you, pulling enemies back towards you to form a cross) Pre-requisite: Level 1 Falling Moon Maximum Level: 20
1. MP Cost: 27, Damage: 167%, Number of Hits: 4, Max Enemies Hit: 6 10. MP Cost: 32, Damage: 185%, Number of Hits: 4, Max Enemies Hit: 6 20. MP Cost: 37, Damage: 205%, Number of Hits: 4, Max Enemies Hit: 6
Sun Cross - (Cut enemies in the shape of a cross, pushing them away) Pre-requisite: Level 1 Rising Sun Maximum Level: 20
1. MP Cost: 27, Damage: 293%, Number of Hits: 2, Max Enemies Hit: 6 10. MP Cost: 32, Damage: 320%, Number of Hits: 2, Max Enemies Hit: 6 20. MP Cost: 37, Damage: 350%, Number of Hits: 2, Max Enemies Hit: 6
Rising Sun - (Infuse the power of the sun into your sword. Cannot be used in conjunction with Falling Moon) Maximum Level: 20
Soul Guardian - (Borrow the power of an ancient soul) Maximum Level: 20
1. MP Cost: 43, Duration: 28 sec, Max HP: +100, Physical and Magical Defense: +75 10. MP Cost: 55, Duration: 100 sec, Max HP: +1000, Physical and Magical Defense: +750 20. MP Cost: 70, Duration: 180 sec, Max HP: +2000, Physical and Magical Defense: +1500
Will of Steel - (Overcome all adversity with a soul more valiant than any) Maximum Level: 20
1. Status Effect and Elemental Resistance: +1%, Damage Reduction: 6%, Recover 1% HP every 14 seconds 10. Status Effect and Elemental Resistance: +10%, Damage Reduction: 15%, Recover 3% HP every 9 seconds 20. Status Effect and Elemental Resistance: +20%, Damage Reduction: 25%, Recover 5% HP every 4 seconds
Inner Shout - (Concentrate your soul, spreading power across your entire body) Maximum Level: 20
Dawn Warrior 4th Job Cygnus Knight - (Receive the blessings of the awakened Empress, temporarily improving you and your party member's stats) Maximum Level: 30
1. MP Cost: 10, Duration: 30 sec, All Stats: +1% 10. MP Cost: 30, Duration: 300 sec, All Stats: +5% 20. MP Cost: 50, Duration: 600 sec, All Stats: +10% 30. MP Cost: 70, Duration: 900 sec, All Stats: +15%
Dance of Moon - (Draw from the power of the full moon, cutting enemies into ribbons) Pre-requisite: Level 1 Falling Moon Maximum Level: 30
1. MP Cost: 4, Damage: 368%, Number of Hits: 4, Max Enemies Hit: 1 10. MP Cost: 5, Damage: 440%, Number of Hits: 4, Max Enemies Hit: 1 20. MP Cost: 7, Damage: 520%, Number of Hits: 4, Max Enemies Hit: 1 30. MP Cost: 8, Damage: 600%, Number of Hits: 4, Max Enemies Hit: 1
Speeding Sunset - (A blade that cuts through the sun, splitting your enemy in half) Pre-requisite: Level 1 Rising Sun Maximum Level: 30
1. MP Cost: 4, Damage: 368%, Number of Hits: 4, Max Enemies Hit: 1 10. MP Cost: 5, Damage: 440%, Number of Hits: 4, Max Enemies Hit: 1 20. MP Cost: 7, Damage: 520%, Number of Hits: 4, Max Enemies Hit: 1 30. MP Cost: 8, Damage: 600%, Number of Hits: 4, Max Enemies Hit: 1
Crescent Divide - (As the moonlight washes over everything, they are dyed in the colour of your sword) Pre-requisite: Level 1 Falling Moon Maximum Level: 30
1. MP Cost: 57, Damage: 250%, Number of Hits: 6, Max Enemies Hit: 7 10. MP Cost: 63, Damage: 295%, Number of Hits: 6, Max Enemies Hit: 7 20. MP Cost: 69, Damage: 345%, Number of Hits: 6, Max Enemies Hit: 7 30. MP Cost: 75, Damage: 395%, Number of Hits: 6, Max Enemies Hit: 7
Solar Pierce - (Unleash a brilliant ray of sunlight, dyeing your enemies red) Pre-requisite: Level 1 Rising Sun Maximum Level: 30
1. MP Cost: 57, Damage: 250%, Number of Hits: 6, Max Enemies Hit: 7 10. MP Cost: 63, Damage: 295%, Number of Hits: 6, Max Enemies Hit: 7 20. MP Cost: 69, Damage: 345%, Number of Hits: 6, Max Enemies Hit: 7 30. MP Cost: 75, Damage: 395%, Number of Hits: 6, Max Enemies Hit: 7
Soul Penetration - (Summon the power of the soul into your blade, transforming it into a falling star that skewers your enemies into the ground. Applies to boss monsters) Maximum Level: 30
1. MP Cost: 64, Damage: 415%, Number of Hits: 1, Max Enemies Hit: 15, Bind Rate: 50%, Duration: 10 sec, Additional Damage (on Debuff Cancel): +415% - Cooldown Time: 178 sec 10. MP Cost: 76, Damage: 550%, Number of Hits: 1, Max Enemies Hit: 15, Bind Rate: 65%, Duration: 13 sec, Additional Damage (on Debuff Cancel): +550% - Cooldown Time: 160 sec 20. MP Cost: 88, Damage: 700%, Number of Hits: 1, Max Enemies Hit: 15, Bind Rate: 80%, Duration: 16 sec, Additional Damage (on Debuff Cancel): +700% - Cooldown Time: 140 sec 30. MP Cost: 100, Damage: 850%, Number of Hits: 1, Max Enemies Hit: 15, Bind Rate: 100%, Duration: 20 sec, Additional Damage (on Debuff Cancel): +850% - Cooldown Time: 120 sec
Solunar Time - (Depending on the cycle of the sun and moon, accept the flow of time. Improves the effects of Falling Moon and Rising Sun, allowing you to use them both at the same time) Pre-requisite: Level 20 Falling Moon, Level 20 Rising Sun Maximum Level: 20
Unforeseeable - (Attack your enemies with an unpredictable pattern, breaking past their defense) Maximum Level: 10
1. Defense Ignored: +5% 10. Defense Ignored: +50%
Master of the Sword - (Master your sword, learning every fine detail in its blade) Pre-requisite: Level 20 Falling Moon, Level 20 Rising Sun Maximum Level: 30
1. [Falling Moon] Critical Rate: +20%, Number of Hits (for all attacks): 2 times, Damage (Reduced to): 55% [Rising Sun] Damage: 25%, Weapon Speed: -2 10. [Falling Moon] Critical Rate: +25%, Number of Hits (for all attacks): 2 times, Damage (Reduced to): 56% [Rising Sun] Damage: 30%, Weapon Speed: -2 20. [Falling Moon] Critical Rate: +30%, Number of Hits (for all attacks): 2 times, Damage (Reduced to): 58% [Rising Sun] Damage: 35%, Weapon Speed: -2 30. [Falling Moon] Critical Rate: +35%, Number of Hits (for all attacks): 2 times, Damage (Reduced to): 60% [Rising Sun] Damage: 40%, Weapon Speed: -2
Common Skills Hyper STR - (Permanently increases your STR) Required Level: 140 Level 1: STR: +50
Cross the Styx - (Concentrate your soul to the border of life and death, unleashing a powerful attack) Maximum Level: 1 Required Level: 170
MP Cost: 300, Damage: 1000%, Number of Hits: 6, Max Enemies Hit: 15 - Cooldown Time: 90 sec
Glory of Guardians - (Empower yourself with the oath you've sworn to protect Empress Cygnus as her knight. Party effect only works on Cygnus Knights) Maximum Level: 1 Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Increase Damage Cap: +5,000,000, Cooldown: 120 sec - Does not stack with Sword of Light